Player Matchup

Tyr
Tyr
Bronze IV
DoUgforlife
Tyr
Bronze IV
Level 31
God Stats
1W - 3L
1,230 SR
Queue Stats
18W - 21L
1,331 MMR
Party 2
Arachne
Arachne
Gold IV
Flash2810silver
Arachne
Gold IV
Level 125
God Stats
27W - 15L
1,749 SR
Queue Stats
281W - 284L
1,484 MMR
Party 1
Merlin
Merlin
Bronze III
FuttMyBuck
Merlin
Bronze III
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 3L
1,500 MMR
Party 2
Hachiman
Hachiman
Silver I
LaughTaleBound
Hachiman
Silver I
Level 109
God Stats
12W - 16L
1,579 SR
Queue Stats
189W - 216L
1,321 MMR
Party 1
Cthulhu
Cthulhu
Gold V
VERGILJ
Cthulhu
Gold V
Level 120
God Stats
7W - 7L
1,935 SR
Queue Stats
149W - 169L
1,405 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,599 SR
1,408 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 83
1,524 SR
1,431 MMR
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Bronze III
CosmicFrög
Izanami
Bronze III
Level 65
God Stats
3W - 0L
1,329 SR
Queue Stats
10W - 12L
1,299 MMR
Party 3
Hercules
Hercules
Gold II
GHST_TOMATE
Hercules
Gold II
Level 122
God Stats
27W - 22L
1,615 SR
Queue Stats
198W - 216L
1,400 MMR
Solo
Fenrir
Fenrir
Bronze III
Vorvadosss
Fenrir
Bronze III
Level 34
God Stats
1W - 0L
1,736 SR
Queue Stats
7W - 6L
1,553 MMR
Party 3
Tsukuyomi
Tsukuyomi
Gold II
sikeonaut
Tsukuyomi
Gold II
Level 49
God Stats
4W - 5L
1,438 SR
Queue Stats
130W - 122L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 5 / 0
5,872
309
406
7,040
2,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

15
2 / 11 / 1
8,528
449
8,995
25,722
11,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Merlin
FuttMyBuck
Merlin
11
1 / 5 / 0
7,953
419
5,990
8,817
3,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hachiman
16
0 / 5 / 2
8,857
466
3,062
14,632
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
VERGILJ
Cthulhu
15
1 / 5 / 3
8,903
469
7,108
19,433
20,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bans
IshtarCharonKukulkanAthena

VS

Bans
AnubisSusanoCharybdisThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
20
6 / 0 / 6
12,887
678
8,974
10,413
4,857
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
CosmicFrög
Izanami
17
1 / 3 / 6
11,125
586
3,081
10,162
5,174
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
GHST_TOMATE
Hercules
17
6 / 0 / 9
11,617
611
10,268
17,817
22,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Fenrir
Vorvadosss
Fenrir
18
4 / 1 / 6
10,974
578
6,547
14,888
8,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tsukuyomi
sikeonaut
Tsukuyomi
20
14 / 0 / 5
14,428
759
24,580
14,301
7,525
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
63
4
Kills
31
31
Deaths
4
6
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
0
6
9
W
Izanami
CosmicFrög
Izanami
1
3
6
1.33
L
0
5
0
0
L
2
11
1
0.23
L
Merlin
FuttMyBuck
Merlin
1
5
0
0.2
W
Hercules
GHST_TOMATE
Hercules
6
0
9
10.5
L
Hachiman
0
5
2
0.2
L
Cthulhu
VERGILJ
Cthulhu
1
5
3
0.5
W
Fenrir
Vorvadosss
Fenrir
4
1
6
7
W
Tsukuyomi
sikeonaut
Tsukuyomi
14
0
5
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,561
Damage
53,450
75,644
Taken
67,581
43,809
Mitigated
47,608
8,719
Healing
29,205
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,974
471
2,907
6,553
10,413
4,857
1,063
2,771
7,642
115,397
0
W
Izanami
CosmicFrög
Izanami
3,081
1,906
0
2,483
10,162
5,174
7,545
2,767
7,395
0
91,649
L
406
140
0
883
7,040
2,465
0
0
7,040
0
12,613
L
8,995
5,217
0
3,826
25,722
11,607
20
1,518
23,868
0
61,886
L
Merlin
FuttMyBuck
Merlin
5,990
521
0
179
8,817
3,390
0
2,188
6,226
52,660
0
W
Hercules
GHST_TOMATE
Hercules
10,268
2,984
0
5,384
17,817
22,009
1,491
6,389
11,428
0
62,034
L
Hachiman
3,062
1,463
0
2,496
14,632
6,140
57
2,322
12,173
0
68,846
L
Cthulhu
VERGILJ
Cthulhu
7,108
499
0
1,335
19,433
20,207
0
2,355
16,403
46,226
0
W
Fenrir
Vorvadosss
Fenrir
6,547
1,653
0
7,843
14,888
8,043
3,281
1,815
13,073
0
92,597
W
Tsukuyomi
sikeonaut
Tsukuyomi
24,580
5,130
0
4,035
14,301
7,525
2,628
1,214
13,087
0
130,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,113
Gold Earned
61,031
431
Minions Killed
763
0
Camps Cleared
0
1,488,074
Distance Traveled
1,968,414
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,887
678
222
12
0
393,321
0
W
Izanami
11,125
586
143
8
0
360,279
3
L
Tyr
5,872
309
27
1
0
156,451
0
L
Arachne
8,528
449
104
5
0
307,283
0
L
Merlin
7,953
419
109
6
0
269,178
0
W
Hercules
11,617
611
84
4
0
389,165
0
L
Hachiman
8,857
466
124
7
0
361,312
2
L
Cthulhu
8,903
469
67
4
0
393,850
3
W
Fenrir
10,974
578
129
7
0
434,666
8
W
Tsukuyomi
14,428
759
185
10
0
390,983
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role