Player Matchup

Horus
Horus
 
Horus
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
BIGBADJRADS
Geb
Level 82
God Stats
8W - 4L
1,881 SR
Queue Stats
39W - 21L
1,607 Elo+
Party 2
Nu Wa
Nu Wa
BonesplitterS
Nu Wa
Level 34
God Stats
2W - 1L
1,728 SR
Queue Stats
10W - 14L
1,415 Elo+
Solo
Tsukuyomi
Tsukuyomi
DumpyBick
Tsukuyomi
Level 11
God Stats
4W - 2L
1,681 SR
Queue Stats
35W - 18L
1,623 Elo+
Party 2
Chiron
Chiron
zahid080
Chiron
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 9L
1,470 Elo+
Solo
Team Averages
Level 45
1,658 SR
1,523 Elo+

VS

Team Averages
Level 58
1,370 SR
1,449 Elo+
Scylla
Scylla
Aquillus1379
Scylla
Level 24
God Stats
6W - 6L
1,071 SR
Queue Stats
12W - 11L
1,468 Elo+
Party 1
Kuzenbo
Kuzenbo
Paul2hip8
Kuzenbo
Level 80
God Stats
0W - 3L
1,219 SR
Queue Stats
53W - 57L
1,507 Elo+
Party 1
Chaac
Chaac
SpaZmat1cMayhem
Chaac
Level 106
God Stats
0W - 1L
1,715 SR
Queue Stats
28W - 28L
1,461 Elo+
Party 1
Izanami
Izanami
SpaceBunnyC
Izanami
Level 44
God Stats
3W - 8L
1,330 SR
Queue Stats
118W - 111L
1,383 Elo+
Solo
Merlin
Merlin
xFirelandx
Merlin
Level 37
God Stats
14W - 18L
1,515 SR
Queue Stats
111W - 131L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
0 / 0 / 7
8,711
1,089
4,132
12,184
9,687
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

14
2 / 1 / 6
8,539
1,067
12,660
9,138
5,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 2 / 9
8,620
1,078
8,420
8,061
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
DumpyBick
Tsukuyomi
14
2 / 1 / 8
8,574
1,072
10,255
5,502
2,576
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chiron
zahid080
Chiron
14
9 / 1 / 4
10,114
1,264
14,183
8,335
3,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

331

VS

Team 2 Tickets

255

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
2 / 2 / 2
8,305
1,038
9,222
7,502
2,213
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Paul2hip8
Kuzenbo
13
1 / 4 / 3
7,845
981
10,386
14,806
20,372
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
1 / 5 / 4
8,210
1,026
10,158
15,778
14,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
SpaceBunnyC
Izanami
13
1 / 3 / 2
8,010
1,001
9,348
13,640
4,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
xFirelandx
Merlin
11
0 / 0 / 0
5,302
663
0
388
129

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
16
14
Kills
5
5
Deaths
14
34
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
7
3.5
L
Scylla
2
2
2
1.5
W
2
1
6
5
W
1
2
9
2.75
W
Tsukuyomi
DumpyBick
Tsukuyomi
2
1
8
6
L
Kuzenbo
Paul2hip8
Kuzenbo
1
4
3
0.63
L
1
5
4
0.6
L
Izanami
SpaceBunnyC
Izanami
1
3
2
0.67
L
Merlin
xFirelandx
Merlin
0
0
0
0
W
Chiron
zahid080
Chiron
9
1
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,650
Damage
39,114
43,220
Taken
52,114
24,189
Mitigated
41,670
12,165
Healing
7,157
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
4,132
2,236
2,683
6,487
12,184
9,687
0
4,446
6,888
172
7,511
L
Scylla
9,222
975
0
858
7,502
2,213
0
3,518
3,984
27,587
0
W
12,660
1,480
0
0
9,138
5,022
0
4,069
4,407
27,060
2,018
W
8,420
3,831
0
250
8,061
3,345
0
2,702
4,740
30,117
0
W
Tsukuyomi
DumpyBick
Tsukuyomi
10,255
2,420
9
985
5,502
2,576
0
3,171
2,053
0
17,104
L
Kuzenbo
Paul2hip8
Kuzenbo
10,386
1,870
0
819
14,806
20,372
0
4,565
10,241
19,335
163
L
10,158
1,466
0
4,161
15,778
14,362
0
5,491
10,287
0
31,705
L
Izanami
SpaceBunnyC
Izanami
9,348
6,675
0
1,319
13,640
4,594
0
6,506
7,134
0
23,312
L
Merlin
xFirelandx
Merlin
0
0
0
0
388
129
0
388
0
0
0
W
Chiron
zahid080
Chiron
14,183
6,469
306
1,445
8,335
3,559
0
3,374
4,738
0
26,516

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,558
Gold Earned
37,672
146
Minions Killed
153
8
Camps Cleared
2
809,067
Distance Traveled
575,732
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,711
1,089
9
1
2
166,986
0
L
Scylla
8,305
1,038
72
9
0
147,860
0
W
Geb
8,539
1,067
44
6
2
188,274
0
W
Nu Wa
8,620
1,078
41
5
2
126,375
0
W
Tsukuyomi
8,574
1,072
24
3
0
165,723
0
L
Kuzenbo
7,845
981
14
2
0
144,144
0
L
Chaac
8,210
1,026
39
5
1
150,328
0
L
Izanami
8,010
1,001
28
4
1
133,400
0
L
Merlin
5,302
663
0
0
0
0
0
W
Chiron
10,114
1,264
28
4
2
161,709
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role