Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
TTVJuicyPat
Geb
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 55L
1,374 Elo+
Party 3
Medusa
Medusa
TTVTLawBRUH
Medusa
Level 112
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 50L
1,374 Elo+
Party 3
Cupid
Cupid
drocarey
Cupid
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,258 Elo+
Party 1
Sobek
Sobek
potentcy
Sobek
Level 105
God Stats
3W - 0L
1,500 SR
Queue Stats
101W - 118L
1,340 Elo+
Party 1
Team Averages
Level 113
1,500 SR
1,369 Elo+

VS

Team Averages
Level 93
1,560 SR
1,419 Elo+
Vulcan
Vulcan
Boked_by_dady
Vulcan
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,320 Elo+
Party 2
Artio
Artio
Ragefilled2
Artio
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 32L
1,517 Elo+
Solo
Thoth
Thoth
TacoD_Chicharron
Thoth
Level 157
God Stats
3W - 5L
1,693 SR
Queue Stats
251W - 240L
1,471 Elo+
Solo
Ne Zha
Ne Zha
Ziegenmann_1
Ne Zha
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,387 Elo+
Party 2
Fenrir
Fenrir
Ziegenmann_2
Fenrir
Level 85
God Stats
0W - 1L
1,609 SR
Queue Stats
8W - 13L
1,401 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 9
6,407
1,068
1,705
4,424
3,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
2 / 0 / 8
6,793
1,132
2,237
4,285
4,224
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate

Breastplate

+20
Physical Protection

Medusa
14
9 / 0 / 3
7,994
1,332
7,611
3,215
1,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cupid
drocarey
Cupid
11
0 / 0 / 8
6,156
1,026
2,849
1,806
560
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Sobek
potentcy
Sobek
10
0 / 1 / 10
6,332
1,055
1,554
7,370
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,656
776
1,482
3,061
1,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

11
0 / 3 / 1
5,362
894
1,107
7,059
6,434
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 2 / 0
5,161
860
2,395
2,707
873
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
8
0 / 2 / 0
4,693
782
1,681
3,202
1,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
8
0 / 2 / 0
4,694
782
1,021
2,543
1,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
2
12
Kills
1
1
Deaths
12
38
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
9
5.5
L
0
3
0
0
L
0
3
1
0.17
W
2
0
8
6
W
Medusa
9
0
3
10.5
L
1
2
0
0.5
L
Ne Zha
0
2
0
0
L
Fenrir
0
2
0
0
W
Cupid
drocarey
Cupid
0
0
8
4
W
Sobek
potentcy
Sobek
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,956
Damage
7,686
21,100
Taken
18,572
16,515
Mitigated
10,744
11,511
Healing
2,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,705
178
481
801
4,424
3,366
1,156
956
3,468
0
3,260
L
1,482
689
0
0
3,061
1,117
0
265
2,796
3,118
0
L
1,107
25
146
1,040
7,059
6,434
0
1,911
5,148
3,534
0
W
2,237
244
1,125
846
4,285
4,224
879
839
3,446
7,026
0
W
Medusa
7,611
1,348
888
662
3,215
1,288
1,797
952
2,222
0
24,815
L
2,395
51
150
186
2,707
873
0
303
2,404
7,371
0
L
Ne Zha
1,681
177
0
511
3,202
1,099
0
729
2,473
0
5,733
L
Fenrir
1,021
96
0
60
2,543
1,221
0
510
2,033
0
1,537
W
Cupid
drocarey
Cupid
2,849
1,746
3,260
1,259
1,806
560
3,325
394
1,321
0
8,363
W
Sobek
potentcy
Sobek
1,554
90
433
1,756
7,370
7,077
426
1,663
5,542
2,413
353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,682
Gold Earned
24,566
71
Minions Killed
21
0
Camps Cleared
0
587,016
Distance Traveled
318,946
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,407
1,068
3
1
0
98,185
0
L
Vulcan
4,656
776
6
1
0
56,510
0
L
Artio
5,362
894
6
1
0
76,008
0
W
Geb
6,793
1,132
22
4
0
115,429
0
W
Medusa
7,994
1,332
28
5
0
126,661
0
L
Thoth
5,161
860
5
1
0
40,009
0
L
Ne Zha
4,693
782
3
1
0
85,528
0
L
Fenrir
4,694
782
1
0
0
60,891
0
W
Cupid
6,156
1,026
14
2
0
120,744
0
W
Sobek
6,332
1,055
4
1
0
125,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role