Player Matchup

Horus
Horus
Gold IV
BookOfBrodin
Horus
Gold IV
Level 144
God Stats
2W - 1L
1,490 SR
Queue Stats
59W - 58L
1,465 MMR
Solo
Ravana
Ravana
Gold IV
Fade Divine
Ravana
Gold IV
Level 160
God Stats
3W - 1L
1,266 SR
Queue Stats
67W - 62L
1,485 MMR
Solo
Sol
Sol
Gold III
T3PP3N
Sol
Gold III
Level 155
God Stats
7W - 4L
2,011 SR
Queue Stats
219W - 220L
1,465 MMR
Solo
Nox
Nox
Gold IV
Team mexico 02
Nox
Gold IV
Level 141
God Stats
1W - 0L
1,755 SR
Queue Stats
98W - 101L
1,542 MMR
Party 1
Fenrir
Fenrir
Gold V
llamaman6644
Fenrir
Gold V
Level 153
God Stats
2W - 6L
1,500 SR
Queue Stats
204W - 220L
1,388 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 151
1,604 SR
1,469 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,443 SR
1,472 MMR
Vulcan
Vulcan
Gold IV
 
Vulcan
Gold IV
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold IV
Fswag
Ganesha
Gold IV
Level 180
God Stats
1W - 1L
1,789 SR
Queue Stats
435W - 439L
1,460 MMR
Solo
Danzaburou
Danzaburou
Gold III
YoungFatthew
Danzaburou
Gold III
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
190W - 192L
1,460 MMR
Solo
Bastet
Bastet
Gold III
bigbadmamajama1
Bastet
Gold III
Level 115
God Stats
0W - 3L
1,165 SR
Queue Stats
48W - 53L
1,458 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
joseconrado10
Cu Chulainn
Gold III
Level 188
God Stats
0W - 1L
1,263 SR
Queue Stats
115W - 121L
1,479 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 2
6,186
619
8,001
10,613
10,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ravana
11
0 / 1 / 4
5,600
560
2,739
5,162
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sol
T3PP3N
Sol
11
1 / 1 / 1
6,314
631
8,253
5,376
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
3 / 0 / 0
6,525
653
2,526
4,068
1,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Fenrir
11
3 / 0 / 1
5,668
567
2,282
6,212
3,892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AwilixArachneAgniBellonaSusano

VS

Bans
ThorAthenaBacchusKukulkanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
10
0 / 2 / 0
5,094
509
2,683
4,462
1,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Fswag
Ganesha
8
0 / 2 / 0
4,957
496
1,107
6,235
4,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
YoungFatthew
Danzaburou
10
1 / 0 / 0
5,323
532
4,439
8,280
3,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 1 / 0
3,861
386
87
2,516
619
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Cu Chulainn
joseconrado10
Cu Chulainn
11
2 / 2 / 0
6,048
605
7,236
13,069
8,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
3
3
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
0
2
0
0
W
0
1
2
1
W
Ravana
0
1
4
2
L
Ganesha
Fswag
Ganesha
0
2
0
0
W
Sol
T3PP3N
Sol
1
1
1
1.5
W
3
0
0
3
L
Danzaburou
YoungFatthew
Danzaburou
1
0
0
1
L
0
1
0
0
L
Cu Chulainn
joseconrado10
Cu Chulainn
2
2
0
1
W
Fenrir
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,801
Damage
15,552
31,431
Taken
34,562
20,477
Mitigated
18,762
10,408
Healing
9,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
2,683
331
0
910
4,462
1,731
0
931
3,531
28,342
671
W
8,001
2,409
40
3,355
10,613
10,975
0
0
10,613
10,040
37,180
W
Ravana
2,739
603
0
2,065
5,162
2,317
0
623
4,483
0
51,018
L
Ganesha
Fswag
Ganesha
1,107
93
0
1,190
6,235
4,306
0
2,876
3,359
12,077
0
W
Sol
T3PP3N
Sol
8,253
4,598
0
2,420
5,376
1,779
380
118
5,258
54,937
6,241
W
2,526
1,027
0
861
4,068
1,514
0
2,135
1,609
47,076
784
L
Danzaburou
YoungFatthew
Danzaburou
4,439
2,476
0
4,098
8,280
3,302
0
6,540
1,740
0
40,743
L
87
30
0
1,060
2,516
619
0
201
2,315
0
8,574
L
Cu Chulainn
joseconrado10
Cu Chulainn
7,236
1,371
0
1,896
13,069
8,804
0
1,609
10,715
0
46,666
W
Fenrir
2,282
644
0
1,667
6,212
3,892
0
399
5,813
0
22,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,293
Gold Earned
25,283
425
Minions Killed
251
0
Camps Cleared
0
980,631
Distance Traveled
883,940
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
5,094
509
72
7
0
198,721
0
W
Horus
6,186
619
90
9
0
177,952
0
W
Ravana
5,600
560
94
9
0
225,335
2
L
Ganesha
4,957
496
0
0
0
191,408
2
W
Sol
6,314
631
115
12
0
163,928
1
W
Nox
6,525
653
96
10
0
194,711
0
L
Danzaburou
5,323
532
84
8
0
186,143
0
L
Bastet
3,861
386
20
2
0
126,374
0
L
Cu Chulainn
6,048
605
75
8
0
181,294
1
W
Fenrir
5,668
567
30
3
0
218,705
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role