Player Matchup

Fenrir
Fenrir
Dandy1848
Fenrir
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Horus
Horus
GrownJoNES531
Horus
Level 89
God Stats
3W - 4L
1,623 SR
Queue Stats
141W - 183L
1,431 Elo+
Solo
Hachiman
Hachiman
WormDad
Hachiman
Level 45
God Stats
0W - 1L
1,463 SR
Queue Stats
1W - 9L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
cursedmeme
Cthulhu
Level 69
God Stats
0W - 1L
1,424 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Sol
Sol
ilrer
Sol
Level 114
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 3
Team Averages
Level 81
1,502 SR
1,486 Elo+

VS

Team Averages
Level 63
1,450 SR
1,446 Elo+
Serqet
Serqet
Hoveyy81
Serqet
Level 87
God Stats
13W - 13L
1,652 SR
Queue Stats
239W - 217L
1,455 Elo+
Party 1
Izanami
Izanami
JakeNotrad
Izanami
Level 29
God Stats
9W - 6L
1,281 SR
Queue Stats
225W - 220L
1,434 Elo+
Party 1
Janus
Janus
NeatDad
Janus
Level 43
God Stats
2W - 4L
1,336 SR
Queue Stats
162W - 165L
1,431 Elo+
Party 2
Xing Tian
Xing Tian
diego_garmtz1909
Xing Tian
Level 106
God Stats
14W - 9L
1,633 SR
Queue Stats
343W - 328L
1,525 Elo+
Solo
Vamana
Vamana
ilovekids101
Vamana
Level 49
God Stats
2W - 2L
1,348 SR
Queue Stats
266W - 257L
1,387 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Dandy1848
Fenrir
10
0 / 2 / 0
6,169
411
2,488
11,994
5,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

13
1 / 1 / 0
8,130
542
5,831
14,010
11,284
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hachiman
WormDad
Hachiman
11
0 / 1 / 0
6,484
432
4,408
9,096
2,864
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
cursedmeme
Cthulhu
10
0 / 3 / 0
5,918
395
3,851
11,394
8,575
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sol
ilrer
Sol
12
1 / 7 / 0
7,643
510
7,897
12,422
3,965
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Hoveyy81
Serqet
17
10 / 0 / 1
9,827
655
11,996
11,733
6,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
JakeNotrad
Izanami
15
2 / 0 / 5
8,652
577
9,235
7,107
3,240
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Janus
NeatDad
Janus
14
1 / 1 / 4
8,632
575
6,654
9,802
3,871
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Xing Tian
12
1 / 0 / 4
8,193
546
6,650
13,809
15,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
13
0 / 2 / 0
7,510
501
2,910
10,024
4,842
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
14
14
Deaths
3
0
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Dandy1848
Fenrir
0
2
0
0
L
1
1
0
1
W
Serqet
Hoveyy81
Serqet
10
0
1
10.5
W
Izanami
JakeNotrad
Izanami
2
0
5
4.5
W
Janus
NeatDad
Janus
1
1
4
3
L
Hachiman
WormDad
Hachiman
0
1
0
0
L
Cthulhu
cursedmeme
Cthulhu
0
3
0
0
W
Xing Tian
1
0
4
3
W
Vamana
0
2
0
0
L
Sol
ilrer
Sol
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,475
Damage
37,445
58,916
Taken
52,475
31,991
Mitigated
33,555
15,102
Healing
8,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Dandy1848
Fenrir
2,488
505
0
2,394
11,994
5,303
0
1,365
10,319
0
34,842
L
5,831
2,839
187
5,983
14,010
11,284
0
1,836
11,542
0
64,914
W
Serqet
Hoveyy81
Serqet
11,996
2,710
0
840
11,733
6,181
0
1,821
9,912
0
95,811
W
Izanami
JakeNotrad
Izanami
9,235
5,107
0
2,472
7,107
3,240
0
1,427
5,680
0
77,690
W
Janus
NeatDad
Janus
6,654
374
0
380
9,802
3,871
184
4,539
5,263
62,062
160
L
Hachiman
WormDad
Hachiman
4,408
3,933
0
2,429
9,096
2,864
1,456
1,526
7,405
0
36,650
L
Cthulhu
cursedmeme
Cthulhu
3,851
463
708
521
11,394
8,575
0
3,583
7,637
25,076
0
W
Xing Tian
6,650
617
0
2,463
13,809
15,421
524
3,549
10,260
25,583
804
W
Vamana
2,910
1,163
0
2,048
10,024
4,842
353
0
10,024
0
49,201
L
Sol
ilrer
Sol
7,897
2,191
0
2,880
12,422
3,965
341
4,272
7,505
45,711
6,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,344
Gold Earned
42,814
341
Minions Killed
500
0
Camps Cleared
0
1,464,031
Distance Traveled
1,656,627
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,169
411
54
4
0
316,198
0
L
Horus
8,130
542
101
7
0
280,072
2
W
Serqet
9,827
655
128
9
0
392,989
0
W
Izanami
8,652
577
133
9
0
300,295
0
W
Janus
8,632
575
126
8
0
330,322
0
L
Hachiman
6,484
432
64
4
0
282,170
0
L
Cthulhu
5,918
395
33
2
0
322,270
3
W
Xing Tian
8,193
546
35
2
0
320,655
0
W
Vamana
7,510
501
78
5
0
312,366
0
L
Sol
7,643
510
89
6
0
263,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role