Player Matchup

Arachne
Arachne
 
Arachne
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
ESPRE550
Artemis
Level 153
God Stats
81W - 45L
1,583 SR
Queue Stats
160W - 138L
1,514 Elo+
Solo
Cthulhu
Cthulhu
pinksugarcookie
Cthulhu
Level 120
God Stats
2W - 2L
1,814 SR
Queue Stats
91W - 89L
1,509 Elo+
Solo
Team Averages
Level 128
1,633 SR
1,508 Elo+

VS

Team Averages
Level 112
1,532 SR
1,628 Elo+
Bastet
Bastet
SnowGhost2216
Bastet
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 73L
1,532 Elo+
Party 1
Xing Tian
Xing Tian
Staggered3
Xing Tian
Level 69
God Stats
3W - 1L
1,500 SR
Queue Stats
15W - 11L
1,733 Elo+
Party 1
Nut
Nut
XxDavee
Nut
Level 121
God Stats
9W - 4L
1,597 SR
Queue Stats
33W - 28L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
0 / 2 / 2
5,600
622
3,505
7,683
3,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
ESPRE550
Artemis
9
0 / 4 / 1
5,794
644
4,664
9,067
2,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 3 / 1
6,214
690
6,973
9,698
6,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 1 / 3
8,099
900
12,708
9,580
3,627
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Xing Tian
Staggered3
Xing Tian
12
0 / 0 / 8
7,168
796
3,634
7,051
4,397
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nut
13
3 / 1 / 4
7,558
840
6,525
6,271
2,442
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
1
Kills
9
9
Deaths
2
4
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
2
2
0.5
L
Artemis
ESPRE550
Artemis
0
4
1
0.13
W
6
1
3
7.5
W
Xing Tian
Staggered3
Xing Tian
0
0
8
4
W
Nut
3
1
4
5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,142
Damage
22,867
26,448
Taken
22,902
12,729
Mitigated
10,466
3,688
Healing
4,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
3,505
1,931
0
1,612
7,683
3,537
4
1,018
6,472
0
11,232
L
Artemis
ESPRE550
Artemis
4,664
1,928
0
711
9,067
2,625
0
605
8,264
0
14,013
W
12,708
4,218
0
1,835
9,580
3,627
466
2,640
6,468
0
34,439
W
Xing Tian
Staggered3
Xing Tian
3,634
405
0
750
7,051
4,397
284
1,254
5,471
12,984
732
W
Nut
6,525
3,924
0
2,277
6,271
2,442
1,210
1,645
4,302
0
32,508
L
6,973
387
0
1,365
9,698
6,567
0
1,191
8,258
12,831
1,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,608
Gold Earned
22,825
82
Minions Killed
127
0
Camps Cleared
0
442,743
Distance Traveled
549,645
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
5,600
622
15
2
0
127,037
0
L
Artemis
5,794
644
28
3
0
141,772
1
W
Bastet
8,099
900
40
4
0
186,499
0
W
Xing Tian
7,168
796
26
3
0
185,947
0
W
Nut
7,558
840
61
7
0
177,199
0
L
Cthulhu
6,214
690
39
4
0
173,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role