Player Matchup

Cliodhna
Cliodhna
Gold II
GrucciFlipFlops
Cliodhna
Gold II
Level 156
God Stats
102W - 98L
1,565 SR
Queue Stats
340W - 343L
1,583 MMR
Solo
Bakasura
Bakasura
Silver II
Hoogles12
Bakasura
Silver II
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 17L
1,550 MMR
Party 1
Artemis
Artemis
Gold III
Rocky25
Artemis
Gold III
Level 124
God Stats
3W - 4L
1,540 SR
Queue Stats
85W - 100L
1,573 MMR
Solo
Khepri
Khepri
Platinum V
richpeoplefood
Khepri
Platinum V
Level 97
God Stats
18W - 19L
1,670 SR
Queue Stats
347W - 350L
1,577 MMR
Solo
Ratatoskr
Ratatoskr
Silver II
strang111
Ratatoskr
Silver II
Level 128
God Stats
1W - 1L
1,840 SR
Queue Stats
17W - 13L
1,596 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,623 SR
1,576 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 129
1,633 SR
1,548 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Gold II
 
Cerberus
Gold II
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold II
DidAnyoneAsk
Janus
Gold II
Level 133
God Stats
8W - 9L
1,884 SR
Queue Stats
173W - 157L
1,639 MMR
Party 2
King Arthur
King Arthur
Gold I
Lagarfljot
King Arthur
Gold I
Level 159
God Stats
28W - 30L
1,563 SR
Queue Stats
118W - 110L
1,578 MMR
Solo
Arachne
Arachne
Gold III
OddExpert
Arachne
Gold III
Level 127
God Stats
11W - 5L
1,719 SR
Queue Stats
76W - 60L
1,523 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
14
3 / 1 / 1
8,521
533
6,313
11,822
4,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bakasura
Hoogles12
Bakasura
13
3 / 4 / 0
7,362
460
7,212
16,066
7,149
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Artemis
Rocky25
Artemis
13
0 / 3 / 0
7,214
451
1,345
8,294
2,295
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

10
0 / 0 / 1
6,440
403
1,331
6,584
4,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ratatoskr
strang111
Ratatoskr
13
0 / 1 / 0
7,268
454
4,709
17,138
13,826
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Bake KujiraKukulkanMaman BrigitteAo Kuang

VS

Bans
NikeAthenaBellonaThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
16
3 / 2 / 0
9,831
614
10,092
9,951
3,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cerberus
 
Cerberus
13
2 / 0 / 2
8,674
542
5,319
11,556
8,686
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
0 / 4 / 2
8,494
531
3,995
6,985
2,002
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
Lagarfljot
King Arthur
17
0 / 0 / 3
10,260
641
16,995
11,894
13,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
OddExpert
Arachne
14
4 / 0 / 1
8,631
539
4,305
11,561
4,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
6
Kills
9
9
Deaths
6
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
2
0
1.5
W
Cerberus
 
Cerberus
2
0
2
3
W
0
4
2
0.25
L
Cliodhna
3
1
1
3.5
L
Bakasura
Hoogles12
Bakasura
3
4
0
0.75
W
King Arthur
Lagarfljot
King Arthur
0
0
3
1.5
W
Arachne
OddExpert
Arachne
4
0
1
4.5
L
Artemis
Rocky25
Artemis
0
3
0
0
L
0
0
1
0.5
L
Ratatoskr
strang111
Ratatoskr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,910
Damage
40,706
59,904
Taken
51,947
31,904
Mitigated
31,615
14,186
Healing
19,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
10,092
6,255
0
4,688
9,951
3,613
2,848
688
8,810
0
86,414
W
Cerberus
 
Cerberus
5,319
497
0
4,934
11,556
8,686
0
1,930
9,246
49,256
675
W
3,995
182
0
340
6,985
2,002
0
50
6,712
68,683
983
L
Cliodhna
6,313
810
0
3,005
11,822
4,351
0
3,496
8,006
0
85,855
L
Bakasura
Hoogles12
Bakasura
7,212
4,453
0
1,437
16,066
7,149
0
1,381
14,647
0
51,006
W
King Arthur
Lagarfljot
King Arthur
16,995
1,390
0
3,333
11,894
13,144
0
233
11,252
990
91,653
W
Arachne
OddExpert
Arachne
4,305
3,090
0
6,154
11,561
4,170
0
1,137
10,229
0
64,330
L
Artemis
Rocky25
Artemis
1,345
54
0
1,663
8,294
2,295
0
1,954
6,340
0
48,520
L
1,331
101
95
1,124
6,584
4,283
0
1,863
4,681
7,124
1,719
L
Ratatoskr
strang111
Ratatoskr
4,709
800
0
6,862
17,138
13,826
0
407
16,731
0
51,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,805
Gold Earned
45,890
488
Minions Killed
545
0
Camps Cleared
0
1,571,217
Distance Traveled
1,616,375
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,831
614
135
8
0
278,159
4
W
Cerberus
8,674
542
65
4
0
333,765
0
W
Janus
8,494
531
125
8
0
303,465
0
L
Cliodhna
8,521
533
175
11
0
344,862
3
L
Bakasura
7,362
460
90
6
0
343,774
1
W
King Arthur
10,260
641
144
9
0
329,275
5
W
Arachne
8,631
539
76
5
0
371,711
2
L
Artemis
7,214
451
103
6
0
246,770
0
L
Khepri
6,440
403
16
1
0
319,128
3
L
Ratatoskr
7,268
454
104
7
0
316,683
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role