Player Matchup

Sylvanus
Sylvanus
Diamond I
 
Sylvanus
Diamond I
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Masters
 
Sun Wukong
Masters
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Masters
 
Merlin
Masters
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Masters
 
Loki
Masters
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Hachiman
Hachiman
Diamond I
Glorify
Hachiman
Diamond I
Level 170
God Stats
4W - 3L
1,950 SR
Queue Stats
65W - 33L
2,657 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 140
1,590 SR
1,731 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 128
1,676 SR
2,352 MMR
Fafnir
Fafnir
Masters
 
Fafnir
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
Dardadz
Neith
Masters
Level 105
God Stats
2W - 3L
1,719 SR
Queue Stats
112W - 87L
2,666 MMR
Solo
Bastet
Bastet
Diamond I
MireTheMoisty
Bastet
Diamond I
Level 162
God Stats
20W - 11L
1,762 SR
Queue Stats
314W - 286L
2,480 MMR
Solo
Jormungandr
Jormungandr
Masters
Spëd
Jormungandr
Masters
Level 66
God Stats
5W - 3L
1,751 SR
Queue Stats
59W - 31L
2,599 MMR
Solo
Anhur
Anhur
Diamond I
SunTzuDisciple
Anhur
Diamond I
Level 159
God Stats
8W - 7L
1,647 SR
Queue Stats
59W - 35L
2,515 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
7
1 / 0 / 2
4,278
856
1,688
2,419
1,367
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
 
Sun Wukong
7
0 / 0 / 0
3,673
735
2,169
4,361
2,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
 
Merlin
7
0 / 1 / 0
3,549
710
1,685
2,432
723
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Loki
 
Loki
6
0 / 0 / 0
3,221
644
1,486
3,473
918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Hachiman
Glorify
Hachiman
7
2 / 0 / 1
3,939
788
2,398
1,905
454
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
AphroditeAthenaThorMaman Brigitte

VS

Bans
HeimdallrAh Muzen CabKuzenboThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
3
0 / 2 / 0
3,059
612
990
4,866
3,370
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Neith
Dardadz
Neith
7
1 / 0 / 0
3,852
770
1,792
2,618
835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

7
0 / 0 / 1
3,463
693
1,781
5,276
1,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jormungandr
Spëd
Jormungandr
7
0 / 0 / 0
3,812
762
2,215
3,433
2,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

4
0 / 1 / 0
2,970
594
1,736
2,562
694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
1
1
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
1
0
2
2
W
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Merlin
 
Merlin
0
1
0
0
W
Loki
 
Loki
0
0
0
0
L
Fafnir
 
Fafnir
0
2
0
0
L
Neith
Dardadz
Neith
1
0
0
1
W
Hachiman
Glorify
Hachiman
2
0
1
2.5
L
0
0
1
0.5
L
Jormungandr
Spëd
Jormungandr
0
0
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,426
Damage
8,514
14,590
Taken
18,755
5,586
Mitigated
8,480
6,933
Healing
8,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
1,688
786
60
1,228
2,419
1,367
24
260
2,159
16,542
2,165
W
Sun Wukong
 
Sun Wukong
2,169
390
0
1,662
4,361
2,124
0
2,215
2,146
0
20,594
W
Merlin
 
Merlin
1,685
171
0
500
2,432
723
0
0
2,432
17,215
0
W
Loki
 
Loki
1,486
313
0
2,084
3,473
918
0
156
3,317
0
16,116
L
Fafnir
 
Fafnir
990
355
0
1,611
4,866
3,370
0
368
4,498
5,341
0
L
Neith
Dardadz
Neith
1,792
1,057
0
840
2,618
835
0
1,190
1,246
0
23,630
W
Hachiman
Glorify
Hachiman
2,398
1,775
0
1,399
1,905
454
0
574
1,331
0
21,396
L
1,781
415
0
2,922
5,276
1,507
0
257
4,963
0
17,982
L
Jormungandr
Spëd
Jormungandr
2,215
904
0
2,079
3,433
2,074
0
0
3,433
23,407
0
L
1,736
1,427
0
1,228
2,562
694
0
1,093
1,469
0
12,125

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,660
Gold Earned
17,156
187
Minions Killed
148
0
Camps Cleared
0
576,187
Distance Traveled
507,065
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
4,278
856
25
5
0
96,645
0
W
Sun Wukong
3,673
735
47
9
0
113,954
2
W
Merlin
3,549
710
37
7
0
110,977
0
W
Loki
3,221
644
34
7
0
153,381
0
L
Fafnir
3,059
612
3
1
0
124,356
0
L
Neith
3,852
770
46
9
0
97,819
0
W
Hachiman
3,939
788
44
9
0
101,230
0
L
Bastet
3,463
693
40
8
0
134,400
0
L
Jormungandr
3,812
762
34
7
0
94,012
0
L
Anhur
2,970
594
25
5
0
56,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role