Player Matchup

Cernunnos
Cernunnos
ADRI3N10
Cernunnos
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 15L
1,578 Elo+
Party 4
Sobek
Sobek
Sucucwurst
Sobek
Level 85
God Stats
2W - 1L
1,520 SR
Queue Stats
152W - 132L
1,615 Elo+
Party 1
Ullr
Ullr
nag0ru
Ullr
Level 144
God Stats
9W - 9L
1,570 SR
Queue Stats
65W - 54L
1,570 Elo+
Party 4
Scylla
Scylla
schmutz-hazi420
Scylla
Level 148
God Stats
7W - 5L
1,227 SR
Queue Stats
122W - 128L
1,519 Elo+
Party 1
Serqet
Serqet
seagate2424
Serqet
Level 111
God Stats
16W - 22L
1,504 SR
Queue Stats
600W - 606L
1,506 Elo+
Party 1
Team Averages
Level 114
1,464 SR
1,558 Elo+

VS

Team Averages
Level 101
1,600 SR
1,550 Elo+
Bastet
Bastet
ALopsidedPigeon
Bastet
Level 128
God Stats
100W - 49L
1,625 SR
Queue Stats
293W - 293L
1,561 Elo+
Party 3
Olorun
Olorun
BEHELITx03
Olorun
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
138W - 138L
1,527 Elo+
Party 2
Cthulhu
Cthulhu
Sikkko
Cthulhu
Level 143
God Stats
5W - 5L
1,475 SR
Queue Stats
245W - 231L
1,544 Elo+
Party 3
Freya
Freya
TankIsAbout
Freya
Level 98
God Stats
23W - 12L
1,650 SR
Queue Stats
210W - 196L
1,567 Elo+
Party 3
Gilgamesh
Gilgamesh
austintj_
Gilgamesh
Level 69
God Stats
51W - 25L
1,747 SR
Queue Stats
249W - 228L
1,552 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ADRI3N10
Cernunnos
14
0 / 1 / 4
8,439
496
5,475
13,316
10,505
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
17
6 / 3 / 3
10,419
613
15,212
22,137
23,196
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
nag0ru
Ullr
15
2 / 1 / 2
8,256
486
7,495
11,369
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

18
4 / 0 / 3
10,583
623
10,750
9,449
3,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
19
2 / 3 / 4
9,688
570
4,787
17,605
9,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 2
9,233
543
9,005
16,230
7,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Olorun
BEHELITx03
Olorun
13
1 / 5 / 0
8,035
473
6,595
13,098
4,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Sikkko
Cthulhu
15
2 / 5 / 2
9,599
565
13,528
17,363
19,927
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

16
1 / 2 / 1
8,777
516
8,451
7,328
3,347
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
austintj_
Gilgamesh
14
1 / 1 / 2
8,516
501
8,455
14,356
12,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
15
14
Kills
8
8
Deaths
14
16
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
ADRI3N10
Cernunnos
0
1
4
2
L
3
1
2
4
L
Olorun
BEHELITx03
Olorun
1
5
0
0.2
L
Cthulhu
Sikkko
Cthulhu
2
5
2
0.6
W
Sobek
6
3
3
2.5
L
1
2
1
0.75
L
Gilgamesh
austintj_
Gilgamesh
1
1
2
2
W
Ullr
nag0ru
Ullr
2
1
2
3
W
4
0
3
5.5
W
Serqet
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,719
Damage
46,034
73,876
Taken
68,375
52,181
Mitigated
46,958
14,232
Healing
18,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
ADRI3N10
Cernunnos
5,475
2,823
0
2,972
13,316
10,505
395
3,377
9,891
0
31,900
L
9,005
2,248
0
5,468
16,230
7,601
0
4,321
11,627
0
95,492
L
Olorun
BEHELITx03
Olorun
6,595
2,033
60
3,397
13,098
4,053
0
9,269
3,247
53,460
7,690
L
Cthulhu
Sikkko
Cthulhu
13,528
840
0
2,994
17,363
19,927
0
8,395
7,573
65,917
3,088
W
Sobek
15,212
1,193
0
6,399
22,137
23,196
0
8,190
12,505
67,900
1,749
L
8,451
2,311
0
3,167
7,328
3,347
600
0
7,224
69,831
10,579
L
Gilgamesh
austintj_
Gilgamesh
8,455
1,538
0
3,338
14,356
12,030
0
1,804
12,059
0
40,004
W
Ullr
nag0ru
Ullr
7,495
2,976
0
3,166
11,369
5,225
0
4,709
6,614
0
73,930
W
10,750
1,155
0
980
9,449
3,628
662
5,250
4,153
88,805
1,594
W
Serqet
4,787
910
0
715
17,605
9,627
0
3,707
13,716
0
114,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,385
Gold Earned
44,160
607
Minions Killed
544
0
Camps Cleared
0
1,770,349
Distance Traveled
1,715,514
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,439
496
55
3
0
281,460
1
L
Bastet
9,233
543
139
8
0
389,656
0
L
Olorun
8,035
473
96
6
0
286,724
0
L
Cthulhu
9,599
565
128
8
0
309,356
5
W
Sobek
10,419
613
121
7
0
345,460
2
L
Freya
8,777
516
135
8
0
347,234
0
L
Gilgamesh
8,516
501
46
3
0
382,544
0
W
Ullr
8,256
486
114
7
0
339,346
4
W
Scylla
10,583
623
173
10
0
364,623
6
W
Serqet
9,688
570
144
8
0
439,460
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role