Player Matchup

Loki
Loki
ImDehzy
Loki
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 90L
1,596 Elo+
Party 1
Skadi
Skadi
Munz
Skadi
Level 157
God Stats
2W - 0L
1,958 SR
Queue Stats
131W - 92L
1,595 Elo+
Party 1
Zhong Kui
Zhong Kui
Warch1
Zhong Kui
Level 128
God Stats
4W - 4L
1,652 SR
Queue Stats
61W - 60L
1,547 Elo+
Party 2
Freya
Freya
kromarroth
Freya
Level 159
God Stats
5W - 4L
1,183 SR
Queue Stats
73W - 73L
1,550 Elo+
Party 2
Tyr
Tyr
rjfrench
Tyr
Level 130
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,474 Elo+
Solo
Team Averages
Level 152
1,558 SR
1,552 Elo+

VS

Team Averages
Level 140
1,601 SR
1,589 Elo+
Cerberus
Cerberus
Ax viin
Cerberus
Level 152
God Stats
4W - 3L
1,678 SR
Queue Stats
282W - 240L
1,540 Elo+
Solo
Atlas
Atlas
DharmicPillPoppr
Atlas
Level 129
God Stats
4W - 2L
1,827 SR
Queue Stats
47W - 23L
1,688 Elo+
Party 3
Janus
Janus
Escorpio1325
Janus
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 9L
1,586 Elo+
Solo
Heimdallr
Heimdallr
Faíry
Heimdallr
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
110W - 91L
1,629 Elo+
Party 3
Awilix
Awilix
Whats Up Scooby
Awilix
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
ImDehzy
Loki
15
2 / 1 / 4
8,238
515
6,289
9,583
3,234
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Skadi
Munz
Skadi
16
4 / 1 / 2
9,929
621
8,717
8,329
2,616
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zhong Kui
Warch1
Zhong Kui
13
2 / 4 / 5
8,350
522
10,010
11,893
8,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Freya
16
3 / 3 / 1
9,015
563
8,079
10,400
3,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

14
1 / 3 / 2
8,443
528
3,989
14,161
9,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ax viin
Cerberus
15
2 / 3 / 1
9,486
593
9,189
13,229
13,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
3 / 3 / 1
7,696
481
4,265
14,737
11,379
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

15
1 / 2 / 3
8,299
519
2,538
8,627
3,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Heimdallr
Faíry
Heimdallr
15
2 / 3 / 4
8,324
520
6,039
11,394
5,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
4 / 1 / 3
8,526
533
6,220
9,804
4,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
24
12
Kills
12
12
Deaths
12
14
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ax viin
Cerberus
2
3
1
0.83
L
3
3
1
1.17
L
1
2
3
1.25
L
Heimdallr
Faíry
Heimdallr
2
3
4
1.33
W
Loki
ImDehzy
Loki
2
1
4
4
W
Skadi
Munz
Skadi
4
1
2
5
W
Zhong Kui
Warch1
Zhong Kui
2
4
5
1.13
L
4
1
3
5.5
W
Freya
3
3
1
1.17
W
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,084
Damage
28,251
54,366
Taken
57,791
27,674
Mitigated
38,294
20,954
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ax viin
Cerberus
9,189
408
0
4,473
13,229
13,875
376
1,514
11,715
68,225
2,101
L
4,265
1,293
1,243
2,088
14,737
11,379
0
7,668
7,069
26,447
0
L
2,538
54
0
750
8,627
3,390
0
658
7,969
79,863
0
L
Heimdallr
Faíry
Heimdallr
6,039
2,551
0
3,004
11,394
5,225
0
6,700
4,694
0
70,131
W
Loki
ImDehzy
Loki
6,289
1,532
0
4,375
9,583
3,234
462
2,558
6,840
0
61,897
W
Skadi
Munz
Skadi
8,717
3,076
0
1,578
8,329
2,616
1,034
3,436
4,543
0
82,791
W
Zhong Kui
Warch1
Zhong Kui
10,010
3,176
0
4,519
11,893
8,175
216
2,605
9,224
46,090
10,889
L
6,220
2,253
0
1,330
9,804
4,425
0
144
9,660
0
73,934
W
Freya
8,079
2,173
0
4,673
10,400
3,935
1,143
1,690
8,710
68,729
7,477
W
3,989
712
0
5,809
14,161
9,714
100
4,588
8,752
0
59,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,975
Gold Earned
42,331
541
Minions Killed
567
0
Camps Cleared
0
1,696,255
Distance Traveled
1,488,392
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,486
593
179
11
0
268,123
2
L
Atlas
7,696
481
27
2
0
335,955
0
L
Janus
8,299
519
149
9
0
308,680
4
L
Heimdallr
8,324
520
105
7
0
257,175
2
W
Loki
8,238
515
93
6
0
370,627
0
W
Skadi
9,929
621
150
9
0
334,502
0
W
Zhong Kui
8,350
522
73
5
0
342,261
4
L
Awilix
8,526
533
107
7
0
318,459
0
W
Freya
9,015
563
128
8
0
325,388
0
W
Tyr
8,443
528
97
6
0
323,477
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role