Player Matchup

Izanami
Izanami
Blapit
Izanami
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 74L
1,569 Elo+
Party 2
Pele
Pele
CamKinggBruh
Pele
Level 128
God Stats
1W - 2L
1,501 SR
Queue Stats
65W - 65L
1,518 Elo+
Party 2
Gilgamesh
Gilgamesh
HairyJewishSack
Gilgamesh
Level 102
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 81L
1,541 Elo+
Party 2
Kuzenbo
Kuzenbo
Hairyjohnson91
Kuzenbo
Level 87
God Stats
11W - 15L
1,648 SR
Queue Stats
95W - 83L
1,570 Elo+
Party 2
Ra
Ra
z3putt
Ra
Level 84
God Stats
2W - 9L
1,195 SR
Queue Stats
59W - 53L
1,605 Elo+
Party 2
Team Averages
Level 101
1,469 SR
1,561 Elo+

VS

Team Averages
Level 153
1,544 SR
1,531 Elo+
Skadi
Skadi
DaddCrumb
Skadi
Level 121
God Stats
44W - 31L
1,577 SR
Queue Stats
180W - 176L
1,530 Elo+
Party 3
Fenrir
Fenrir
SmiteGhosty
Fenrir
Level 159
God Stats
17W - 10L
1,592 SR
Queue Stats
258W - 231L
1,659 Elo+
Solo
Chaac
Chaac
THEJJ
Chaac
Level 198
God Stats
3W - 1L
1,553 SR
Queue Stats
96W - 91L
1,506 Elo+
Party 1
Bacchus
Bacchus
YourBuddyBen
Bacchus
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 71L
1,500 Elo+
Party 1
Agni
Agni
xSejix
Agni
Level 128
God Stats
13W - 8L
1,500 SR
Queue Stats
133W - 143L
1,462 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Blapit
Izanami
8
1 / 1 / 1
4,842
605
2,898
4,983
1,795
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

7
0 / 3 / 1
4,285
536
2,566
7,044
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gilgamesh
HairyJewishSack
Gilgamesh
9
0 / 0 / 0
5,008
626
5,646
7,100
6,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 1 / 0
4,835
604
2,970
7,313
7,357
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ra
9
0 / 1 / 0
4,820
603
953
3,985
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
DaddCrumb
Skadi
8
0 / 0 / 1
4,502
563
4,440
4,121
1,376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Fenrir
10
3 / 1 / 2
5,262
658
3,832
7,226
3,121
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
THEJJ
Chaac
10
0 / 0 / 0
5,598
700
3,634
9,364
6,186
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
YourBuddyBen
Bacchus
8
0 / 1 / 1
4,722
590
3,453
5,352
4,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
xSejix
Agni
10
3 / 0 / 1
5,418
677
4,814
5,292
1,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
6
6
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Izanami
Blapit
Izanami
1
1
1
1.5
L
0
3
1
0.17
W
Skadi
DaddCrumb
Skadi
0
0
1
0.5
L
Gilgamesh
HairyJewishSack
Gilgamesh
0
0
0
0
L
1
1
0
1
W
Fenrir
3
1
2
4
W
Chaac
THEJJ
Chaac
0
0
0
0
W
Bacchus
YourBuddyBen
Bacchus
0
1
1
0.5
W
Agni
xSejix
Agni
3
0
1
3.5
L
Ra
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,033
Damage
20,173
30,425
Taken
31,355
19,402
Mitigated
16,799
6,569
Healing
10,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Blapit
Izanami
2,898
2,245
0
1,113
4,983
1,795
0
1,901
3,082
0
35,381
L
2,566
1,042
0
1,021
7,044
2,658
6
978
6,066
0
21,528
W
Skadi
DaddCrumb
Skadi
4,440
1,659
0
750
4,121
1,376
0
1,249
2,872
0
39,197
L
Gilgamesh
HairyJewishSack
Gilgamesh
5,646
2,026
0
1,496
7,100
6,097
0
0
7,100
0
31,096
L
2,970
1,116
0
1,658
7,313
7,357
0
2,633
4,680
13,486
0
W
Fenrir
3,832
1,327
0
1,383
7,226
3,121
0
340
6,850
0
39,343
W
Chaac
THEJJ
Chaac
3,634
1,182
0
5,234
9,364
6,186
0
0
8,840
0
41,008
W
Bacchus
YourBuddyBen
Bacchus
3,453
87
0
1,592
5,352
4,459
0
984
4,368
16,558
2,370
W
Agni
xSejix
Agni
4,814
289
0
1,407
5,292
1,657
0
1,299
3,942
37,157
0
L
Ra
953
215
84
1,197
3,985
1,495
0
2,558
1,427
30,822
457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,790
Gold Earned
25,502
240
Minions Killed
295
0
Camps Cleared
0
895,980
Distance Traveled
897,437
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,842
605
58
7
0
176,506
1
L
Pele
4,285
536
37
5
0
174,008
0
W
Skadi
4,502
563
65
8
0
178,182
0
L
Gilgamesh
5,008
626
65
8
0
182,423
2
L
Kuzenbo
4,835
604
19
2
0
184,318
0
W
Fenrir
5,262
658
60
8
0
200,364
0
W
Chaac
5,598
700
74
9
0
165,952
2
W
Bacchus
4,722
590
22
3
0
178,868
2
W
Agni
5,418
677
74
9
0
174,071
0
L
Ra
4,820
603
61
8
0
178,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role