Player Matchup

Horus
Horus
BosSerpent
Horus
Level 184
God Stats
1W - 0L
1,317 SR
Queue Stats
12W - 5L
1,842 Elo+
Party 1
Zeus
Zeus
ItisSeth
Zeus
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 5L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
xJim-bo-Slicex
Sylvanus
Level 65
God Stats
6W - 6L
1,659 SR
Queue Stats
44W - 35L
1,521 Elo+
Solo
Team Averages
Level 126
1,492 SR
1,621 Elo+

VS

Team Averages
Level 158
1,506 SR
1,579 Elo+
Janus
Janus
C4nS3rB3ro
Janus
Level 174
God Stats
0W - 6L
1,208 SR
Queue Stats
507W - 532L
1,616 Elo+
Solo
Anhur
Anhur
Glashfly
Anhur
Level 151
God Stats
4W - 2L
1,709 SR
Queue Stats
27W - 17L
1,661 Elo+
Solo
Horus
Horus
Rushma_Suave
Horus
Level 149
God Stats
0W - 1L
1,601 SR
Queue Stats
2W - 4L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
3 / 0 / 1
8,935
812
10,242
14,180
8,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
14
1 / 0 / 2
8,209
746
4,605
4,006
1,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Sylvanus
12
0 / 4 / 1
7,455
678
3,753
9,599
4,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
15
1 / 2 / 3
8,722
793
8,798
7,164
2,174
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anhur
Glashfly
Anhur
15
3 / 2 / 1
8,889
808
8,831
13,497
4,571
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

3
0 / 0 / 0
5,664
515
0
0
0

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
8
4
Kills
4
4
Deaths
4
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
3
0
1
3.5
L
Janus
1
2
3
1.25
L
Anhur
Glashfly
Anhur
3
2
1
1.75
W
Zeus
1
0
2
2
L
0
0
0
0
W
Sylvanus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,600
Damage
17,629
27,785
Taken
20,661
14,644
Mitigated
6,745
9,640
Healing
3,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
10,242
3,242
1,020
5,614
14,180
8,914
53
4,696
9,435
0
25,326
L
Janus
8,798
393
0
489
7,164
2,174
0
2,868
3,684
45,120
447
L
Anhur
Glashfly
Anhur
8,831
4,813
0
3,192
13,497
4,571
12
4,675
7,806
0
41,217
W
Zeus
4,605
101
0
424
4,006
1,377
0
1,187
2,802
25,992
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Sylvanus
3,753
588
471
2,111
9,599
4,353
0
2,847
6,675
26,131
8,892

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,599
Gold Earned
23,275
157
Minions Killed
159
0
Camps Cleared
0
589,919
Distance Traveled
425,925
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,935
812
36
3
0
229,166
0
L
Janus
8,722
793
78
7
0
215,822
0
L
Anhur
8,889
808
81
7
0
210,103
0
W
Zeus
8,209
746
67
6
0
186,581
2
L
Horus
5,664
515
0
0
0
0
0
W
Sylvanus
7,455
678
54
5
0
174,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role