Player Matchup

Bacchus
Bacchus
Gold II
Naicigam
Bacchus
Gold II
Level 125
God Stats
18W - 22L
1,471 SR
Queue Stats
53W - 71L
1,551 MMR
Solo
Achilles
Achilles
Silver I
Pаriаh
Achilles
Silver I
Level 127
God Stats
1W - 2L
1,078 SR
Queue Stats
28W - 22L
1,571 MMR
Party 1
Ix Chel
Ix Chel
Bronze III
ВафляМяфля
Ix Chel
Bronze III
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,504 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 132
1,350 SR
1,542 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,539 SR
1,530 MMR
Hun Batz
Hun Batz
Bronze III
 
Hun Batz
Bronze III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Bronze III
I DOMINUS1 I
Discordia
Bronze III
Level 170
God Stats
16W - 24L
1,637 SR
Queue Stats
63W - 92L
1,510 MMR
Solo
Hercules
Hercules
Gold II
Puncher27
Hercules
Gold II
Level 104
God Stats
17W - 16L
1,480 SR
Queue Stats
306W - 349L
1,579 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Naicigam
Bacchus
13
2 / 1 / 10
7,895
790
8,377
11,179
13,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles
Pаriаh
Achilles
13
5 / 2 / 7
8,273
827
9,098
12,504
10,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
8 / 2 / 5
9,032
903
7,806
7,011
4,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
PersephoneNe ZhaVamanaThothOdin

VS

Bans
AthenaAresMorgan Le FayHou YiAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 6 / 1
7,604
760
6,442
10,001
4,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
I DOMINUS1 I
Discordia
12
1 / 3 / 2
7,215
722
6,820
6,703
2,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Puncher27
Hercules
11
2 / 6 / 1
7,441
744
8,536
12,747
10,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
5
5
Deaths
15
22
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
2
6
1
0.42
L
Discordia
I DOMINUS1 I
Discordia
1
3
2
0.67
W
Bacchus
Naicigam
Bacchus
2
1
10
7
L
Hercules
Puncher27
Hercules
2
6
1
0.42
W
Achilles
Pаriаh
Achilles
5
2
7
4.25
W
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,281
Damage
21,798
30,694
Taken
29,451
28,796
Mitigated
18,274
9,586
Healing
4,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
6,442
1,091
0
386
10,001
4,834
0
4,934
4,505
0
30,119
L
Discordia
I DOMINUS1 I
Discordia
6,820
306
0
880
6,703
2,488
0
3,413
2,747
22,137
634
W
Bacchus
Naicigam
Bacchus
8,377
961
262
3,876
11,179
13,537
208
2,412
8,445
17,972
3,039
L
Hercules
Puncher27
Hercules
8,536
3,159
0
2,947
12,747
10,952
0
6,164
5,744
0
14,460
W
Achilles
Pаriаh
Achilles
9,098
2,594
0
2,084
12,504
10,820
0
1,959
10,225
0
24,499
W
7,806
1,393
1,529
1,835
7,011
4,439
132
2,414
4,474
30,702
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,200
Gold Earned
22,260
118
Minions Killed
101
0
Camps Cleared
0
622,796
Distance Traveled
571,763
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,604
760
49
5
0
190,172
0
L
Discordia
7,215
722
37
4
0
194,084
2
W
Bacchus
7,895
790
32
3
0
222,623
0
L
Hercules
7,441
744
15
2
0
187,507
0
W
Achilles
8,273
827
34
3
0
201,994
0
W
Ix Chel
9,032
903
52
5
0
198,179
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role