Player Matchup

King Arthur
King Arthur
Alone4803
King Arthur
Level 63
God Stats
3W - 6L
1,285 SR
Queue Stats
85W - 93L
1,432 Elo+
Party 1
Cerberus
Cerberus
Kingkdeedee
Cerberus
Level 23
God Stats
18W - 14L
1,540 SR
Queue Stats
73W - 76L
1,398 Elo+
Party 1
Vulcan
Vulcan
SoulWolf25
Vulcan
Level 104
God Stats
1W - 3L
1,173 SR
Queue Stats
135W - 136L
1,450 Elo+
Solo
Geb
Geb
XOdinbornX
Geb
Level 88
God Stats
7W - 2L
1,842 SR
Queue Stats
188W - 200L
1,443 Elo+
Solo
Nut
Nut
cavailerboss073
Nut
Level 67
God Stats
5W - 8L
1,404 SR
Queue Stats
57W - 72L
1,382 Elo+
Party 1
Team Averages
Level 69
1,449 SR
1,421 Elo+

VS

Team Averages
Level 93
1,528 SR
1,432 Elo+
Nu Wa
Nu Wa
DvrkMvtte
Nu Wa
Level 115
God Stats
15W - 6L
1,670 SR
Queue Stats
34W - 40L
1,472 Elo+
Solo
Achilles
Achilles
Megamagaman7886
Achilles
Level 44
God Stats
12W - 8L
1,447 SR
Queue Stats
134W - 160L
1,338 Elo+
Solo
Nut
Nut
Player2015us
Nut
Level 102
God Stats
13W - 16L
1,410 SR
Queue Stats
472W - 476L
1,446 Elo+
Solo
Jing Wei
Jing Wei
Relapse08
Jing Wei
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 53L
1,405 Elo+
Solo
Cthulhu
Cthulhu
TONIODIGGY
Cthulhu
Level 159
God Stats
95W - 65L
1,610 SR
Queue Stats
786W - 816L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alone4803
King Arthur
13
0 / 0 / 0
8,359
929
3,823
9,964
7,810
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
Kingkdeedee
Cerberus
13
0 / 1 / 0
8,861
985
6,792
10,253
7,498
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
SoulWolf25
Vulcan
13
0 / 0 / 0
7,583
843
0
473
200
14
0 / 2 / 0
9,212
1,024
6,572
12,953
15,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
0 / 1 / 0
8,273
919
3,677
4,824
2,266
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Team 1 Tickets

281

VS

Team 2 Tickets

355

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
DvrkMvtte
Nu Wa
14
0 / 0 / 4
8,716
968
8,831
2,727
1,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
14
1 / 0 / 3
8,578
953
5,522
9,462
12,640
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
2 / 0 / 2
8,955
995
5,548
2,701
1,375
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
Relapse08
Jing Wei
14
0 / 0 / 4
8,497
944
6,450
4,183
1,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
TONIODIGGY
Cthulhu
14
1 / 0 / 2
8,857
984
7,215
5,732
5,470
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
4
4
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Alone4803
King Arthur
0
0
0
0
W
Nu Wa
DvrkMvtte
Nu Wa
0
0
4
2
L
Cerberus
Kingkdeedee
Cerberus
0
1
0
0
W
Achilles
1
0
3
2.5
W
2
0
2
3
W
Jing Wei
Relapse08
Jing Wei
0
0
4
2
L
Vulcan
SoulWolf25
Vulcan
0
0
0
0
W
Cthulhu
TONIODIGGY
Cthulhu
1
0
2
2
L
0
2
0
0
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,864
Damage
33,566
38,467
Taken
24,805
32,941
Mitigated
22,342
2,779
Healing
4,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Alone4803
King Arthur
3,823
727
0
0
9,964
7,810
0
3,119
6,727
0
21,816
W
Nu Wa
DvrkMvtte
Nu Wa
8,831
2,676
0
759
2,727
1,107
0
821
1,906
28,061
0
L
Cerberus
Kingkdeedee
Cerberus
6,792
41
0
1,684
10,253
7,498
0
4,628
5,400
22,078
0
W
Achilles
5,522
1,182
0
138
9,462
12,640
0
5,044
4,418
0
15,018
W
5,548
3,143
0
1,510
2,701
1,375
0
951
1,750
0
12,937
W
Jing Wei
Relapse08
Jing Wei
6,450
4,737
0
1,049
4,183
1,750
0
2,596
1,587
0
18,568
L
Vulcan
SoulWolf25
Vulcan
0
0
0
0
473
200
0
473
0
0
0
W
Cthulhu
TONIODIGGY
Cthulhu
7,215
402
337
669
5,732
5,470
0
3,127
2,605
20,088
2,786
L
6,572
842
0
891
12,953
15,167
0
4,231
8,541
22,769
2,559
L
3,677
1,301
0
204
4,824
2,266
0
2,060
2,677
0
14,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,288
Gold Earned
43,603
144
Minions Killed
168
3
Camps Cleared
8
651,381
Distance Traveled
877,948
0
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,359
929
35
4
3
165,308
0
W
Nu Wa
8,716
968
44
5
4
172,055
0
L
Cerberus
8,861
985
52
6
0
161,501
0
W
Achilles
8,578
953
11
1
0
197,551
0
W
Nut
8,955
995
16
2
2
148,579
16
W
Jing Wei
8,497
944
40
4
1
176,861
0
L
Vulcan
7,583
843
0
0
0
0
0
W
Cthulhu
8,857
984
57
6
1
182,902
0
L
Geb
9,212
1,024
34
4
0
179,017
0
L
Nut
8,273
919
23
3
0
145,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role