Player Matchup

Tyr
Tyr
 
Tyr
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Blackliten
Vamana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,249 Elo+
Solo
Nu Wa
Nu Wa
ByOne
Nu Wa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 48L
1,550 Elo+
Solo
Raijin
Raijin
cedric_wdmn
Raijin
Level 95
God Stats
2W - 3L
1,500 SR
Queue Stats
109W - 136L
1,500 Elo+
Solo
Cerberus
Cerberus
jeliuzumaki
Cerberus
Level 124
God Stats
2W - 2L
1,621 SR
Queue Stats
194W - 175L
1,567 Elo+
Solo
Team Averages
Level 94
1,524 SR
1,473 Elo+

VS

Team Averages
Level 138
1,459 SR
1,516 Elo+
Chiron
Chiron
 
Chiron
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Persephone
Persephone
LateHeretic
Persephone
Level 126
God Stats
2W - 2L
1,500 SR
Queue Stats
251W - 183L
1,564 Elo+
Party 1
Bacchus
Bacchus
ghoulmooga
Bacchus
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
165W - 85L
1,582 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
nidroo59
Ah Muzen Cab
Level 142
God Stats
1W - 1L
1,295 SR
Queue Stats
49W - 55L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
5
0 / 1 / 0
5,150
644
600
2,009
1,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
Blackliten
Vamana
13
3 / 6 / 5
7,490
936
7,756
12,024
12,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Nu Wa
ByOne
Nu Wa
15
5 / 4 / 2
7,497
937
8,290
8,068
3,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Raijin
13
1 / 3 / 2
6,531
816
7,241
6,114
2,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
jeliuzumaki
Cerberus
11
1 / 5 / 5
6,796
850
4,451
9,288
9,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
9 / 1 / 8
9,327
1,166
9,748
8,584
3,551
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zhong Kui
 
Zhong Kui
12
2 / 2 / 6
7,312
914
5,423
7,411
6,128
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Persephone
LateHeretic
Persephone
13
0 / 1 / 10
7,591
949
6,330
4,878
1,938
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ghoulmooga
Bacchus
13
3 / 3 / 11
8,674
1,084
6,128
11,838
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ah Muzen Cab
nidroo59
Ah Muzen Cab
14
5 / 4 / 8
8,112
1,014
8,188
9,894
4,146
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
62
10
Kills
19
19
Deaths
11
14
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
W
Chiron
 
Chiron
9
1
8
13
W
Zhong Kui
 
Zhong Kui
2
2
6
2.5
L
Vamana
Blackliten
Vamana
3
6
5
0.92
L
Nu Wa
ByOne
Nu Wa
5
4
2
1.5
W
Persephone
LateHeretic
Persephone
0
1
10
5
L
Raijin
1
3
2
0.67
W
Bacchus
ghoulmooga
Bacchus
3
3
11
2.83
L
Cerberus
jeliuzumaki
Cerberus
1
5
5
0.7
W
Ah Muzen Cab
nidroo59
Ah Muzen Cab
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,338
Damage
35,817
37,503
Taken
42,605
29,377
Mitigated
28,693
4,134
Healing
10,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
600
0
303
460
2,009
1,481
0
1,303
706
0
963
W
Chiron
 
Chiron
9,748
3,019
1,462
1,769
8,584
3,551
1,068
4,368
4,090
0
23,304
W
Zhong Kui
 
Zhong Kui
5,423
556
0
2,108
7,411
6,128
1,474
2,209
5,039
12,425
337
L
Vamana
Blackliten
Vamana
7,756
2,487
0
849
12,024
12,375
0
5,035
6,989
0
12,553
L
Nu Wa
ByOne
Nu Wa
8,290
2,421
415
381
8,068
3,360
0
3,691
4,377
19,010
217
W
Persephone
LateHeretic
Persephone
6,330
134
335
569
4,878
1,938
1,036
2,208
2,538
15,901
0
L
Raijin
7,241
991
19
835
6,114
2,752
0
3,533
2,581
15,014
0
W
Bacchus
ghoulmooga
Bacchus
6,128
979
585
2,127
11,838
12,930
164
6,385
5,228
9,340
1,520
L
Cerberus
jeliuzumaki
Cerberus
4,451
285
0
872
9,288
9,409
0
3,685
5,603
8,183
49
W
Ah Muzen Cab
nidroo59
Ah Muzen Cab
8,188
4,918
154
1,142
9,894
4,146
2,200
4,788
4,934
0
25,294

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,464
Gold Earned
41,016
79
Minions Killed
120
0
Camps Cleared
0
601,362
Distance Traveled
819,795
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,150
644
0
0
0
52,423
0
W
Chiron
9,327
1,166
35
4
0
172,907
0
W
Zhong Kui
7,312
914
18
2
0
144,289
0
L
Vamana
7,490
936
15
2
0
158,901
0
L
Nu Wa
7,497
937
30
4
0
142,179
0
W
Persephone
7,591
949
25
3
0
188,497
0
L
Raijin
6,531
816
20
3
0
127,978
0
W
Bacchus
8,674
1,084
11
1
0
170,366
0
L
Cerberus
6,796
850
14
2
0
119,881
0
W
Ah Muzen Cab
8,112
1,014
31
4
0
143,736
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role