Player Matchup

Izanami
Izanami
Silver III
 
Izanami
Silver III
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Bronze III
 
Achilles
Bronze III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Bronze III
ACeMainy
Janus
Bronze III
Level 65
God Stats
0W - 1L
1,067 SR
Queue Stats
0W - 2L
1,455 MMR
Party 2
Sobek
Sobek
Bronze III
Rōnin02
Sobek
Bronze III
Level 89
God Stats
0W - 1L
1,700 SR
Queue Stats
1W - 3L
1,455 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
TRiiGGuH
Gilgamesh
Bronze III
Level 60
God Stats
0W - 1L
1,234 SR
Queue Stats
1W - 6L
1,455 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 81
1,400 SR
1,473 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 147
1,504 SR
1,459 MMR
Awilix
Awilix
Silver II
 
Awilix
Silver II
Level 229
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver II
BOOTYxMENACE
Tiamat
Silver II
Level 84
God Stats
6W - 13L
1,406 SR
Queue Stats
25W - 25L
1,463 MMR
Solo
Bacchus
Bacchus
Gold III
Chi-Piniiq
Bacchus
Gold III
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 44L
1,437 MMR
Party 1
Shiva
Shiva
Gold V
OasisDaniel
Shiva
Gold V
Level 148
God Stats
4W - 4L
1,500 SR
Queue Stats
80W - 74L
1,461 MMR
Solo
Cernunnos
Cernunnos
Gold III
iCadore
Cernunnos
Gold III
Level 127
God Stats
6W - 4L
1,614 SR
Queue Stats
45W - 44L
1,437 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 1 / 0
5,135
467
3,687
6,911
2,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
 
Achilles
7
0 / 4 / 0
4,329
394
2,707
9,440
3,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Janus
ACeMainy
Janus
10
0 / 3 / 0
5,237
476
1,691
4,557
1,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Rōnin02
Sobek
8
0 / 2 / 0
5,315
483
2,290
8,622
6,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Gilgamesh
TRiiGGuH
Gilgamesh
8
0 / 3 / 0
4,966
451
3,354
12,662
8,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bans
CharonAo KuangAthenaThanatos

VS

Bans
SurtrMaman BrigitteBake KujiraAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
13
4 / 0 / 3
6,840
622
3,957
8,247
3,852
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tiamat
12
2 / 0 / 2
6,729
612
3,986
4,535
2,757
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
Chi-Piniiq
Bacchus
11
1 / 0 / 5
6,589
599
5,438
8,866
8,725
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 0 / 3
7,676
698
9,202
8,607
5,213
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
iCadore
Cernunnos
11
3 / 0 / 2
6,197
563
5,807
5,793
2,466
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
28
0
Kills
13
13
Deaths
0
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
0
1
0
0
L
Achilles
 
Achilles
0
4
0
0
W
Awilix
 
Awilix
4
0
3
5.5
L
Janus
ACeMainy
Janus
0
3
0
0
W
Tiamat
2
0
2
3
W
Bacchus
Chi-Piniiq
Bacchus
1
0
5
3.5
W
3
0
3
4.5
L
Sobek
Rōnin02
Sobek
0
2
0
0
L
Gilgamesh
TRiiGGuH
Gilgamesh
0
3
0
0
W
Cernunnos
iCadore
Cernunnos
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,729
Damage
28,390
42,192
Taken
36,048
23,543
Mitigated
23,013
9,106
Healing
12,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,687
1,929
0
949
6,911
2,461
0
2,982
3,877
0
48,459
L
Achilles
 
Achilles
2,707
614
0
2,902
9,440
3,761
0
2,877
6,292
0
18,440
W
Awilix
 
Awilix
3,957
1,113
0
1,689
8,247
3,852
0
117
8,130
0
62,647
L
Janus
ACeMainy
Janus
1,691
0
0
636
4,557
1,555
0
1,315
3,016
26,481
822
W
Tiamat
3,986
76
0
2,322
4,535
2,757
777
357
4,127
40,912
2,045
W
Bacchus
Chi-Piniiq
Bacchus
5,438
1,049
0
3,039
8,866
8,725
99
2,176
6,593
18,983
0
W
9,202
2,052
72
3,120
8,607
5,213
0
0
8,607
0
61,205
L
Sobek
Rōnin02
Sobek
2,290
44
44
2,834
8,622
6,936
0
1,696
6,898
13,906
0
L
Gilgamesh
TRiiGGuH
Gilgamesh
3,354
1,044
0
1,741
12,662
8,830
0
0
11,751
0
29,652
W
Cernunnos
iCadore
Cernunnos
5,807
3,553
0
2,136
5,793
2,466
257
929
4,824
0
47,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,982
Gold Earned
34,031
272
Minions Killed
402
0
Camps Cleared
0
1,102,196
Distance Traveled
1,206,336
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,135
467
90
8
0
206,181
1
L
Achilles
4,329
394
32
3
0
239,988
0
W
Awilix
6,840
622
124
11
0
278,458
4
L
Janus
5,237
476
71
6
0
199,473
4
W
Tiamat
6,729
612
87
8
0
235,664
1
W
Bacchus
6,589
599
24
2
0
248,364
4
W
Shiva
7,676
698
88
8
0
237,107
1
L
Sobek
5,315
483
26
2
0
234,970
2
L
Gilgamesh
4,966
451
53
5
0
221,584
0
W
Cernunnos
6,197
563
79
7
0
206,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role