Player Matchup

Sobek
Sobek
Katorasa
Sobek
Level 67
God Stats
0W - 1L
1,359 SR
Queue Stats
69W - 60L
1,540 Elo+
Party 1
Kukulkan
Kukulkan
NémodeMétal
Kukulkan
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,609 Elo+
Party 1
Ne Zha
Ne Zha
szren
Ne Zha
Level 81
God Stats
4W - 3L
1,573 SR
Queue Stats
69W - 60L
1,540 Elo+
Party 1
Team Averages
Level 80
1,478 SR
1,563 Elo+

VS

Team Averages
Level 54
1,543 SR
1,422 Elo+
Danzaburou
Danzaburou
LaFamax
Danzaburou
Level 49
God Stats
152W - 120L
1,629 SR
Queue Stats
172W - 150L
1,574 Elo+
Party 2
Aphrodite
Aphrodite
Twinkles3
Aphrodite
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
32W - 32L
1,329 Elo+
Solo
Vulcan
Vulcan
Tîtoulmr
Vulcan
Level 47
God Stats
5W - 1L
1,500 SR
Queue Stats
452W - 420L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Katorasa
Sobek
13
2 / 5 / 4
8,675
667
6,527
18,783
20,882
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Kukulkan
NémodeMétal
Kukulkan
13
2 / 7 / 5
9,177
706
10,091
11,438
4,597
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ne Zha
szren
Ne Zha
13
3 / 6 / 4
9,174
706
10,614
14,998
15,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LaFamax
Danzaburou
17
10 / 2 / 6
11,466
882
15,137
11,614
6,106
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
Twinkles3
Aphrodite
17
2 / 1 / 14
10,345
796
6,308
11,917
10,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Vulcan
Tîtoulmr
Vulcan
16
6 / 4 / 9
10,653
819
19,224
10,577
4,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
47
7
Kills
18
18
Deaths
7
13
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Sobek
Katorasa
Sobek
2
5
4
0.8
W
Danzaburou
LaFamax
Danzaburou
10
2
6
6.5
L
Kukulkan
NémodeMétal
Kukulkan
2
7
5
0.64
W
Aphrodite
Twinkles3
Aphrodite
2
1
14
9
W
Vulcan
Tîtoulmr
Vulcan
6
4
9
2.63
L
Ne Zha
szren
Ne Zha
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,232
Damage
40,669
45,219
Taken
34,108
41,293
Mitigated
21,551
7,670
Healing
19,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Katorasa
Sobek
6,527
550
0
3,729
18,783
20,882
0
10,041
8,609
16,886
0
W
Danzaburou
LaFamax
Danzaburou
15,137
8,935
0
2,824
11,614
6,106
535
4,998
5,936
0
59,018
L
Kukulkan
NémodeMétal
Kukulkan
10,091
859
0
1,823
11,438
4,597
0
8,031
3,391
40,539
0
W
Aphrodite
Twinkles3
Aphrodite
6,308
1,016
6,526
8,491
11,917
10,506
491
5,388
6,017
19,317
1,368
W
Vulcan
Tîtoulmr
Vulcan
19,224
10,376
0
1,734
10,577
4,939
1,340
5,360
4,234
56,967
0
L
Ne Zha
szren
Ne Zha
10,614
1,405
0
2,118
14,998
15,814
91
7,146
7,763
0
24,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,026
Gold Earned
32,464
129
Minions Killed
189
0
Camps Cleared
0
670,720
Distance Traveled
756,227
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
8,675
667
14
1
0
219,712
0
W
Danzaburou
11,466
882
82
6
0
246,490
0
L
Kukulkan
9,177
706
79
6
0
206,333
0
W
Aphrodite
10,345
796
39
3
0
261,176
0
W
Vulcan
10,653
819
68
5
0
248,561
1
L
Ne Zha
9,174
706
36
3
0
244,675
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role