Player Matchup

Freya
Freya
Gold II
castruita797
Freya
Gold II
Level 109
God Stats
12W - 7L
1,702 SR
Queue Stats
142W - 210L
1,628 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,702 SR
1,628 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 101
1,500 SR
1,500 MMR
Raijin
Raijin
Bronze III
MUSE MAKI IDOL
Raijin
Bronze III
Level 101
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 4L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 0
9,609
961
9,127
10,196
7,611
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
AnhurUllrHou YiMedusaApollo

VS

Bans
Zhong KuiBastetCu ChulainnAnubisBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 1 / 0
8,632
863
6,197
11,202
6,513
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,127
Damage
6,197
10,196
Taken
11,202
7,611
Mitigated
6,513
4,494
Healing
4,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,197
643
0
4,044
11,202
6,513
0
8,962
2,240
44,916
473
W
9,127
2,335
0
4,494
10,196
7,611
0
6,334
3,862
49,295
3,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,609
Gold Earned
8,632
107
Minions Killed
88
8
Camps Cleared
1
175,674
Distance Traveled
172,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
8,632
863
88
9
1
172,382
0
W
Freya
9,609
961
107
11
8
175,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role