Player Matchup

Thor
Thor
CrombeK
Thor
Level 48
God Stats
0W - 2L
1,444 SR
Queue Stats
43W - 31L
1,560 Elo+
Party 3
Charon
Charon
DoritosRanch
Charon
Level 16
God Stats
1W - 4L
1,255 SR
Queue Stats
5W - 9L
1,413 Elo+
Party 3
Janus
Janus
StewartandZoe27
Janus
Level 83
God Stats
74W - 74L
1,577 SR
Queue Stats
800W - 741L
1,484 Elo+
Solo
Freya
Freya
XcellentVibez
Freya
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
500W - 580L
1,450 Elo+
Party 4
Chaac
Chaac
xoHADOUKEN
Chaac
Level 126
God Stats
9W - 6L
1,422 SR
Queue Stats
127W - 165L
1,420 Elo+
Party 4
Team Averages
Level 78
1,440 SR
1,465 Elo+

VS

Team Averages
Level 101
1,494 SR
1,473 Elo+
Loki
Loki
CaptainJack08
Loki
Level 108
God Stats
5W - 5L
1,436 SR
Queue Stats
20W - 14L
1,563 Elo+
Party 2
Athena
Athena
NasaLied
Athena
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,471 Elo+
Party 1
Mulan
Mulan
Warenwolf832
Mulan
Level 106
God Stats
9W - 7L
1,167 SR
Queue Stats
79W - 76L
1,433 Elo+
Solo
He Bo
He Bo
ilusionnz
He Bo
Level 101
God Stats
3W - 0L
1,866 SR
Queue Stats
54W - 39L
1,427 Elo+
Party 2
Jing Wei
Jing Wei
oniOnFun
Jing Wei
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 16L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
CrombeK
Thor
14
3 / 2 / 0
7,638
477
8,128
15,637
7,253
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charon
10
1 / 1 / 0
6,789
424
3,370
9,634
7,111
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 3 / 2
8,676
542
4,383
6,632
2,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
0 / 3 / 1
7,837
490
4,334
8,815
3,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
13
0 / 3 / 1
7,595
475
8,641
15,391
15,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 1
8,337
521
4,512
11,384
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Athena
NasaLied
Athena
12
1 / 1 / 2
8,394
525
5,343
8,456
6,657
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

15
1 / 0 / 4
8,958
560
10,285
10,991
11,835
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

He Bo
ilusionnz
He Bo
14
3 / 4 / 2
8,211
513
8,728
9,775
3,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
oniOnFun
Jing Wei
16
4 / 0 / 3
9,443
590
7,551
9,641
4,013
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
6
Kills
12
12
Deaths
7
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
3
2
1
1.75
L
Thor
CrombeK
Thor
3
2
0
1.5
L
Charon
1
1
0
1
W
Athena
NasaLied
Athena
1
1
2
2
L
2
3
2
1
W
1
0
4
3
L
0
3
1
0.17
W
He Bo
ilusionnz
He Bo
3
4
2
1
W
Jing Wei
oniOnFun
Jing Wei
4
0
3
5.5
L
Chaac
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,856
Damage
36,419
56,109
Taken
50,247
36,066
Mitigated
30,082
11,724
Healing
17,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,512
769
0
3,757
11,384
4,260
92
2,348
8,783
0
51,043
L
Thor
CrombeK
Thor
8,128
1,353
0
3,409
15,637
7,253
0
4,714
10,923
0
68,884
L
Charon
3,370
646
0
1,464
9,634
7,111
0
2,946
6,688
9,368
0
W
Athena
NasaLied
Athena
5,343
1,475
0
2,975
8,456
6,657
0
2,748
5,452
21,633
3,306
L
4,383
431
0
548
6,632
2,847
0
2,538
4,094
60,057
139
W
10,285
1,388
0
4,841
10,991
11,835
84
425
9,857
0
63,612
L
4,334
1,254
0
3,126
8,815
3,491
1,025
1,111
7,704
54,251
3,089
W
He Bo
ilusionnz
He Bo
8,728
258
0
1,290
9,775
3,317
443
1,939
7,569
50,482
0
W
Jing Wei
oniOnFun
Jing Wei
7,551
6,593
0
4,572
9,641
4,013
233
3,383
5,862
0
82,756
L
Chaac
8,641
1,092
0
3,177
15,391
15,364
0
2,505
12,886
0
54,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,535
Gold Earned
43,343
428
Minions Killed
438
0
Camps Cleared
0
1,619,424
Distance Traveled
1,735,333
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,337
521
91
6
0
370,221
5
L
Thor
7,638
477
103
6
0
347,384
2
L
Charon
6,789
424
9
1
0
329,319
7
W
Athena
8,394
525
25
2
0
351,114
0
L
Janus
8,676
542
118
7
0
324,213
1
W
Mulan
8,958
560
93
6
0
356,913
0
L
Freya
7,837
490
107
7
0
283,865
3
W
He Bo
8,211
513
77
5
0
337,182
0
W
Jing Wei
9,443
590
152
10
0
319,903
0
L
Chaac
7,595
475
91
6
0
334,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role