Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
BRICKLEAN
Anubis
Level 83
God Stats
19W - 16L
1,572 SR
Queue Stats
217W - 231L
1,496 Elo+
Solo
Surtr
Surtr
Cleodarus
Surtr
Level 78
God Stats
2W - 3L
1,542 SR
Queue Stats
22W - 30L
1,298 Elo+
Party 1
Heimdallr
Heimdallr
LxrdSeto
Heimdallr
Level 81
God Stats
1W - 1L
1,306 SR
Queue Stats
21W - 20L
1,419 Elo+
Party 1
Team Averages
Level 91
1,484 SR
1,443 Elo+

VS

Team Averages
Level 105
1,621 SR
1,451 Elo+
Danzaburou
Danzaburou
Espefjert
Danzaburou
Level 87
God Stats
31W - 18L
1,600 SR
Queue Stats
43W - 37L
1,568 Elo+
Party 2
Bastet
Bastet
PurdyThePurson
Bastet
Level 127
God Stats
12W - 13L
1,459 SR
Queue Stats
222W - 231L
1,409 Elo+
Solo
Ne Zha
Ne Zha
Schteez
Ne Zha
Level 127
God Stats
8W - 6L
1,937 SR
Queue Stats
155W - 155L
1,528 Elo+
Party 2
Amaterasu
Amaterasu
Shadowprime2911
Amaterasu
Level 62
God Stats
23W - 21L
1,419 SR
Queue Stats
35W - 32L
1,386 Elo+
Solo
Nu Wa
Nu Wa
Sweet-_-cherry22
Nu Wa
Level 123
God Stats
1W - 2L
1,693 SR
Queue Stats
121W - 139L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 0 / 2
8,019
573
4,038
11,551
5,340
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ymir
 
Ymir
11
2 / 0 / 0
7,043
503
6,073
10,791
7,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anubis
BRICKLEAN
Anubis
14
2 / 1 / 1
8,743
625
5,534
5,382
2,889
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
Cleodarus
Surtr
13
1 / 3 / 0
8,212
587
8,607
9,624
7,960
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
LxrdSeto
Heimdallr
12
0 / 2 / 2
7,061
504
6,545
8,682
3,978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Espefjert
Danzaburou
12
1 / 1 / 1
6,652
475
7,043
7,483
3,223
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 4 / 1
6,316
451
4,752
14,969
5,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ne Zha
Schteez
Ne Zha
11
0 / 1 / 1
6,191
442
3,626
12,239
8,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amaterasu
Shadowprime2911
Amaterasu
14
3 / 0 / 0
7,420
530
3,588
12,801
7,746
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

10
1 / 2 / 1
6,191
442
3,219
5,790
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
10
8
Kills
6
6
Deaths
8
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
3
0
2
4
W
Ymir
 
Ymir
2
0
0
2
W
Anubis
BRICKLEAN
Anubis
2
1
1
2.5
W
Surtr
Cleodarus
Surtr
1
3
0
0.33
L
Danzaburou
Espefjert
Danzaburou
1
1
1
1.5
W
Heimdallr
LxrdSeto
Heimdallr
0
2
2
0.5
L
1
4
1
0.38
L
Ne Zha
Schteez
Ne Zha
0
1
1
0.5
L
Amaterasu
Shadowprime2911
Amaterasu
3
0
0
3
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,797
Damage
22,228
46,030
Taken
53,282
28,160
Mitigated
26,467
15,692
Healing
21,906
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
4,038
367
0
7,245
11,551
5,340
0
402
11,149
0
68,448
W
Ymir
 
Ymir
6,073
1,269
0
1,794
10,791
7,993
39
240
10,551
27,011
1,227
W
Anubis
BRICKLEAN
Anubis
5,534
156
0
2,403
5,382
2,889
806
2,261
3,121
70,318
2,942
W
Surtr
Cleodarus
Surtr
8,607
3,387
0
2,489
9,624
7,960
140
222
9,402
1,796
58,984
L
Danzaburou
Espefjert
Danzaburou
7,043
1,862
0
2,542
7,483
3,223
0
1,197
6,286
0
49,403
W
Heimdallr
LxrdSeto
Heimdallr
6,545
3,399
0
1,761
8,682
3,978
0
94
8,588
0
54,962
L
4,752
1,253
0
7,663
14,969
5,324
0
2,242
12,643
0
47,453
L
Ne Zha
Schteez
Ne Zha
3,626
687
0
4,744
12,239
8,664
0
4,060
8,179
0
28,788
L
Amaterasu
Shadowprime2911
Amaterasu
3,588
2,177
0
6,447
12,801
7,746
0
460
11,823
0
49,393
L
3,219
999
0
510
5,790
1,510
0
3,332
2,458
34,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,078
Gold Earned
32,770
504
Minions Killed
360
0
Camps Cleared
0
1,437,860
Distance Traveled
1,335,478
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,019
573
109
8
0
351,615
0
W
Ymir
7,043
503
47
3
0
285,841
1
W
Anubis
8,743
625
135
10
0
273,277
0
W
Surtr
8,212
587
122
9
0
259,090
1
L
Danzaburou
6,652
475
69
5
0
321,857
2
W
Heimdallr
7,061
504
91
7
0
268,037
0
L
Bastet
6,316
451
84
6
0
301,373
0
L
Ne Zha
6,191
442
48
3
0
279,812
3
L
Amaterasu
7,420
530
89
6
0
258,032
0
L
Nu Wa
6,191
442
70
5
0
174,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role