Player Matchup

Artemis
Artemis
Gold III
Abyssito
Artemis
Gold III
Level 121
God Stats
0W - 2L
1,345 SR
Queue Stats
92W - 97L
1,529 MMR
Solo
Merlin
Merlin
Gold IV
BeatinShmeet
Merlin
Gold IV
Level 129
God Stats
38W - 40L
1,603 SR
Queue Stats
58W - 58L
1,530 MMR
Party 2
Ymir
Ymir
Gold IV
Dacty
Ymir
Gold IV
Level 148
God Stats
6W - 4L
1,913 SR
Queue Stats
180W - 181L
1,504 MMR
Solo
Mulan
Mulan
Bronze III
DoUgforlife
Mulan
Bronze III
Level 30
God Stats
6W - 4L
1,278 SR
Queue Stats
18W - 21L
1,500 MMR
Party 2
Loki
Loki
Gold III
Moika
Loki
Gold III
Level 155
God Stats
7W - 8L
1,500 SR
Queue Stats
361W - 369L
1,512 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 117
1,528 SR
1,515 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 133
1,575 SR
1,515 MMR
Ravana
Ravana
Gold III
A GERM4N DWARF
Ravana
Gold III
Level 147
God Stats
8W - 5L
1,710 SR
Queue Stats
78W - 83L
1,434 MMR
Party 1
Sobek
Sobek
Gold III
Biggmikexxx
Sobek
Gold III
Level 158
God Stats
44W - 45L
1,521 SR
Queue Stats
121W - 128L
1,535 MMR
Solo
Anhur
Anhur
Bronze III
DoctorSexy
Anhur
Bronze III
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Agni
Agni
Gold I
Kaleidescoped
Agni
Gold I
Level 141
God Stats
12W - 10L
1,513 SR
Queue Stats
95W - 94L
1,571 MMR
Party 1
Susano
Susano
Gold III
l Santoryu l
Susano
Gold III
Level 161
God Stats
15W - 9L
1,630 SR
Queue Stats
285W - 294L
1,535 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Abyssito
Artemis
11
0 / 4 / 2
5,951
541
2,316
7,071
1,847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
10
1 / 3 / 1
5,906
537
5,172
5,823
1,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Ymir
Dacty
Ymir
10
2 / 1 / 2
6,041
549
2,161
7,710
4,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 5 / 1
5,400
491
2,227
10,297
4,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Loki
Moika
Loki
12
2 / 1 / 3
6,167
561
3,257
6,306
2,079
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AthenaHachimanGeb

VS

Bans
ThanatosKukulkanAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 3
6,838
622
6,373
6,685
3,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 2 / 3
6,041
549
4,870
7,782
6,003
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
13
2 / 1 / 0
7,303
664
4,033
5,912
2,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 0
6,418
583
3,644
5,587
1,879
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Susano
13
4 / 0 / 3
6,605
600
2,719
6,196
2,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
5
Kills
12
14
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
L
Artemis
Abyssito
Artemis
0
4
2
0.25
L
Merlin
1
3
1
0.5
W
1
2
3
1.25
L
Ymir
Dacty
Ymir
2
1
2
3
L
0
5
1
0.1
W
Anhur
2
1
0
2
W
3
1
0
3
L
Loki
Moika
Loki
2
1
3
3.5
W
Susano
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,133
Damage
21,639
37,207
Taken
32,162
15,185
Mitigated
15,865
10,129
Healing
13,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,373
1,663
0
3,130
6,685
3,302
0
1,581
5,104
0
49,730
L
Artemis
Abyssito
Artemis
2,316
854
0
1,681
7,071
1,847
0
854
6,217
0
48,661
L
Merlin
5,172
397
0
540
5,823
1,870
0
2,482
3,282
39,466
0
W
4,870
656
0
2,780
7,782
6,003
0
2,278
5,504
17,324
1,893
L
Ymir
Dacty
Ymir
2,161
566
0
2,046
7,710
4,736
0
2,940
4,712
23,212
0
L
2,227
692
0
2,113
10,297
4,653
0
641
9,048
0
26,276
W
Anhur
4,033
2,301
0
3,240
5,912
2,255
0
512
5,400
0
67,348
W
3,644
45
0
500
5,587
1,879
0
2,842
2,745
50,927
749
L
Loki
Moika
Loki
3,257
603
0
3,749
6,306
2,079
0
914
5,385
0
47,110
W
Susano
2,719
885
0
3,969
6,196
2,426
0
120
6,076
0
49,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,465
Gold Earned
33,205
326
Minions Killed
396
0
Camps Cleared
0
1,180,551
Distance Traveled
1,175,305
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
6,838
622
73
7
0
222,943
0
L
Artemis
5,951
541
85
8
0
211,594
3
L
Merlin
5,906
537
74
7
0
214,228
0
W
Sobek
6,041
549
13
1
0
241,700
3
L
Ymir
6,041
549
29
3
0
228,854
3
L
Mulan
5,400
491
47
4
0
238,297
0
W
Anhur
7,303
664
120
11
0
198,257
3
W
Agni
6,418
583
104
9
0
236,007
1
L
Loki
6,167
561
91
8
0
287,578
1
W
Susano
6,605
600
86
8
0
276,398
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role