Player Matchup

Izanami
Izanami
Akaiminion
Izanami
Level 5
God Stats
10W - 7L
1,488 SR
Queue Stats
21W - 14L
1,413 Elo+
Party 2
Arachne
Arachne
Baltimore_2k
Arachne
Level 93
God Stats
22W - 13L
1,757 SR
Queue Stats
429W - 418L
1,524 Elo+
Solo
Vamana
Vamana
CosmicPoro
Vamana
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 8L
1,353 Elo+
Party 2
Zhong Kui
Zhong Kui
MrCloven
Zhong Kui
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 48L
1,565 Elo+
Party 2
Athena
Athena
SeniorLoki53342
Athena
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 63L
1,526 Elo+
Party 2
Team Averages
Level 45
1,549 SR
1,476 Elo+

VS

Team Averages
Level 73
1,580 SR
1,509 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Eddy Cool99
Geb
Level 117
God Stats
15W - 9L
1,619 SR
Queue Stats
229W - 211L
1,566 Elo+
Solo
Chaac
Chaac
Ethan569Moss
Chaac
Level 48
God Stats
11W - 11L
1,447 SR
Queue Stats
104W - 94L
1,521 Elo+
Solo
Danzaburou
Danzaburou
Refuzxx
Danzaburou
Level 44
God Stats
5W - 7L
1,642 SR
Queue Stats
117W - 122L
1,515 Elo+
Party 1
Vulcan
Vulcan
SimcoRenovation
Vulcan
Level 26
God Stats
3W - 1L
1,691 SR
Queue Stats
23W - 21L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akaiminion
Izanami
10
0 / 0 / 0
5,107
464
1,739
5,833
1,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
Baltimore_2k
Arachne
11
0 / 1 / 1
5,415
492
3,196
10,072
4,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Vamana
CosmicPoro
Vamana
9
0 / 3 / 0
5,137
467
1,745
7,423
5,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
MrCloven
Zhong Kui
12
2 / 1 / 0
6,163
560
4,291
9,209
7,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

8
0 / 1 / 1
5,109
464
3,337
11,492
6,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
10
0 / 0 / 1
5,664
515
4,678
8,825
6,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 0 / 1
6,106
555
2,509
8,837
4,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
2 / 0 / 2
7,762
706
5,303
7,819
4,864
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
Refuzxx
Danzaburou
11
0 / 0 / 2
6,393
581
6,258
4,883
1,835
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

11
2 / 2 / 0
6,447
586
8,358
5,534
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
2
2
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
0
0
1
0.5
L
Izanami
Akaiminion
Izanami
0
0
0
0
L
Arachne
Baltimore_2k
Arachne
0
1
1
0.5
L
Vamana
CosmicPoro
Vamana
0
3
0
0
W
2
0
1
2.5
W
2
0
2
3
L
Zhong Kui
MrCloven
Zhong Kui
2
1
0
2
W
Danzaburou
Refuzxx
Danzaburou
0
0
2
1
L
0
1
1
0.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,308
Damage
27,106
44,029
Taken
35,898
25,563
Mitigated
19,325
15,137
Healing
19,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
4,678
2,284
820
3,113
8,825
6,107
23
2,509
6,316
27,564
9,914
L
Izanami
Akaiminion
Izanami
1,739
1,186
0
1,428
5,833
1,905
0
1,439
4,388
0
37,693
L
Arachne
Baltimore_2k
Arachne
3,196
2,009
0
3,224
10,072
4,359
0
2,668
7,053
0
43,420
L
Vamana
CosmicPoro
Vamana
1,745
564
0
859
7,423
5,306
0
279
6,660
0
24,082
W
2,509
290
55
5,748
8,837
4,129
0
401
8,436
43,105
1,781
W
5,303
1,131
0
5,054
7,819
4,864
719
0
7,421
0
48,516
L
Zhong Kui
MrCloven
Zhong Kui
4,291
904
0
5,725
9,209
7,144
0
5,573
3,262
55,039
1,382
W
Danzaburou
Refuzxx
Danzaburou
6,258
3,071
0
2,812
4,883
1,835
204
1,179
3,704
0
44,262
L
3,337
1,434
286
3,615
11,492
6,849
0
4,205
7,039
17,453
1,392
W
8,358
2,346
0
1,487
5,534
2,390
0
3,087
2,447
44,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,931
Gold Earned
32,372
334
Minions Killed
395
0
Camps Cleared
0
1,138,779
Distance Traveled
1,054,323
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
5,664
515
65
6
0
186,927
0
L
Izanami
5,107
464
80
7
0
223,438
0
L
Arachne
5,415
492
72
7
0
254,789
0
L
Vamana
5,137
467
40
4
0
204,861
0
W
Geb
6,106
555
85
8
0
243,100
0
W
Chaac
7,762
706
91
8
0
191,336
0
L
Zhong Kui
6,163
560
113
10
0
215,965
0
W
Danzaburou
6,393
581
70
6
0
205,614
0
L
Athena
5,109
464
29
3
0
239,726
0
W
Vulcan
6,447
586
84
8
0
227,346
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role