Player Matchup

Arachne
Arachne
 
Arachne
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
Afroferyl8964
Jing Wei
Level 98
God Stats
1W - 2L
1,788 SR
Queue Stats
185W - 220L
1,390 Elo+
Solo
Anhur
Anhur
Gleb0212
Anhur
Level 66
God Stats
58W - 58L
1,591 SR
Queue Stats
417W - 414L
1,495 Elo+
Solo
Athena
Athena
KoMa92
Athena
Level 47
God Stats
1W - 6L
1,245 SR
Queue Stats
35W - 49L
1,358 Elo+
Solo
Izanami
Izanami
kaemoss77
Izanami
Level 49
God Stats
200W - 213L
1,420 SR
Queue Stats
668W - 680L
1,386 Elo+
Solo
Team Averages
Level 64
1,509 SR
1,426 Elo+

VS

Team Averages
Level 92
1,424 SR
1,424 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
AKTSUKI FOULEK
Vulcan
Level 145
God Stats
23W - 19L
1,118 SR
Queue Stats
131W - 118L
1,541 Elo+
Solo
Xbalanque
Xbalanque
BkS Isma13
Xbalanque
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Cousinvinny5681
Hun Batz
Level 69
God Stats
6W - 3L
1,500 SR
Queue Stats
313W - 333L
1,405 Elo+
Solo
Amaterasu
Amaterasu
cool sonic 217
Amaterasu
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 15L
1,172 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
9
2 / 0 / 1
4,816
602
2,417
7,573
2,988
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jing Wei
Afroferyl8964
Jing Wei
5
0 / 0 / 0
3,635
454
650
3,194
894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anhur
Gleb0212
Anhur
6
0 / 1 / 0
3,645
456
1,256
3,851
1,272
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Athena
KoMa92
Athena
7
1 / 1 / 1
4,385
548
1,929
6,983
3,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Izanami
kaemoss77
Izanami
7
2 / 1 / 0
4,508
564
3,110
3,409
878
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
1 / 1 / 1
4,667
583
4,381
4,773
2,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 0
5,398
675
5,314
3,237
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Xbalanque
BkS Isma13
Xbalanque
8
0 / 1 / 1
4,581
573
2,172
3,552
1,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
10
0 / 1 / 0
4,758
595
1,340
5,665
2,218
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Amaterasu
cool sonic 217
Amaterasu
9
1 / 2 / 0
5,438
680
1,883
8,304
3,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
5
5
Kills
3
3
Deaths
6
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
2
0
1
2.5
W
Cthulhu
 
Cthulhu
1
1
1
1.5
W
1
1
0
1
L
Jing Wei
Afroferyl8964
Jing Wei
0
0
0
0
W
Xbalanque
BkS Isma13
Xbalanque
0
1
1
0.5
W
Hun Batz
0
1
0
0
L
Anhur
Gleb0212
Anhur
0
1
0
0
L
Athena
KoMa92
Athena
1
1
1
1.5
W
Amaterasu
cool sonic 217
Amaterasu
1
2
0
0.5
L
Izanami
kaemoss77
Izanami
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,362
Damage
15,090
25,010
Taken
25,531
9,889
Mitigated
9,960
7,033
Healing
8,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
2,417
1,803
0
2,514
7,573
2,988
0
1,938
5,600
0
31,941
W
Cthulhu
 
Cthulhu
4,381
92
250
1,304
4,773
2,401
27
568
4,205
24,612
0
W
5,314
2,781
0
812
3,237
1,149
587
82
3,155
36,116
1,603
L
Jing Wei
Afroferyl8964
Jing Wei
650
328
0
812
3,194
894
0
2,122
1,072
0
13,926
W
Xbalanque
BkS Isma13
Xbalanque
2,172
1,497
160
1,338
3,552
1,001
469
1,197
2,355
0
18,690
W
Hun Batz
1,340
487
0
1,351
5,665
2,218
0
82
5,583
0
29,741
L
Anhur
Gleb0212
Anhur
1,256
1,020
0
1,337
3,851
1,272
0
2,401
1,311
0
17,978
L
Athena
KoMa92
Athena
1,929
491
0
2,119
6,983
3,857
1
2,653
3,994
6,480
0
W
Amaterasu
cool sonic 217
Amaterasu
1,883
858
0
2,971
8,304
3,191
840
0
8,304
0
26,991
L
Izanami
kaemoss77
Izanami
3,110
2,464
0
251
3,409
878
0
0
3,409
0
21,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,989
Gold Earned
24,842
150
Minions Killed
221
0
Camps Cleared
0
699,618
Distance Traveled
800,946
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,816
602
54
7
0
200,648
0
W
Cthulhu
4,667
583
22
3
0
165,254
3
W
Vulcan
5,398
675
54
7
0
150,583
1
L
Jing Wei
3,635
454
23
3
0
96,745
0
W
Xbalanque
4,581
573
37
5
0
136,500
0
W
Hun Batz
4,758
595
60
8
0
183,831
0
L
Anhur
3,645
456
29
4
0
129,483
0
L
Athena
4,385
548
6
1
0
149,351
0
W
Amaterasu
5,438
680
48
6
0
164,778
0
L
Izanami
4,508
564
38
5
0
123,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role