Player Matchup

Ymir
Ymir
Bileh54
Ymir
Level 137
God Stats
1W - 5L
1,266 SR
Queue Stats
101W - 103L
1,461 Elo+
Solo
Skadi
Skadi
HeavyFood
Skadi
Level 101
God Stats
7W - 5L
1,506 SR
Queue Stats
17W - 13L
1,298 Elo+
Solo
Scylla
Scylla
Just_Parry
Scylla
Level 138
God Stats
2W - 0L
1,716 SR
Queue Stats
93W - 91L
1,483 Elo+
Party 1
Surtr
Surtr
LaggyPanda__
Surtr
Level 121
God Stats
2W - 0L
1,762 SR
Queue Stats
73W - 68L
1,548 Elo+
Party 1
Fenrir
Fenrir
PutoKalvoKbrón
Fenrir
Level 88
God Stats
4W - 1L
1,774 SR
Queue Stats
69W - 46L
1,527 Elo+
Solo
Team Averages
Level 117
1,605 SR
1,463 Elo+

VS

Team Averages
Level 111
1,639 SR
1,502 Elo+
Xing Tian
Xing Tian
Klazzo
Xing Tian
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
107W - 118L
1,467 Elo+
Solo
Heimdallr
Heimdallr
ToxicSnowflake
Heimdallr
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 71L
1,480 Elo+
Solo
Bake Kujira
Bake Kujira
ertriki
Bake Kujira
Level 69
God Stats
5W - 9L
1,679 SR
Queue Stats
116W - 94L
1,473 Elo+
Solo
Olorun
Olorun
javibibi
Olorun
Level 107
God Stats
13W - 7L
1,697 SR
Queue Stats
163W - 152L
1,457 Elo+
Solo
Surtr
Surtr
revolution28333
Surtr
Level 138
God Stats
4W - 3L
1,819 SR
Queue Stats
31W - 27L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Bileh54
Ymir
13
1 / 2 / 2
8,043
447
5,775
17,344
16,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Skadi
HeavyFood
Skadi
17
3 / 3 / 1
9,381
521
11,756
11,526
4,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Scylla
Just_Parry
Scylla
16
3 / 3 / 3
9,640
536
9,838
11,724
5,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

15
2 / 5 / 1
9,153
509
7,136
18,147
10,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

18
4 / 0 / 4
9,552
531
10,808
17,433
9,131
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Klazzo
Xing Tian
14
0 / 1 / 2
7,971
443
4,536
11,227
6,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Heimdallr
ToxicSnowflake
Heimdallr
14
1 / 4 / 2
8,348
464
9,401
14,305
7,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bake Kujira
ertriki
Bake Kujira
15
1 / 2 / 3
9,268
515
7,125
14,335
15,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
javibibi
Olorun
16
2 / 3 / 2
10,001
556
10,327
13,820
6,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

18
9 / 3 / 1
11,435
635
17,585
16,022
13,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
13
Kills
13
13
Deaths
13
11
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Ymir
Bileh54
Ymir
1
2
2
1
W
Skadi
HeavyFood
Skadi
3
3
1
1.17
W
Scylla
Just_Parry
Scylla
3
3
3
1.5
L
Xing Tian
Klazzo
Xing Tian
0
1
2
1
W
2
5
1
0.5
W
4
0
4
6
L
Heimdallr
ToxicSnowflake
Heimdallr
1
4
2
0.5
L
Bake Kujira
ertriki
Bake Kujira
1
2
3
1.25
L
Olorun
javibibi
Olorun
2
3
2
1
L
9
3
1
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,313
Damage
48,974
76,174
Taken
69,709
45,301
Mitigated
48,625
25,713
Healing
20,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
Bileh54
Ymir
5,775
1,508
0
6,362
17,344
16,114
0
6,667
10,590
35,605
0
W
Skadi
HeavyFood
Skadi
11,756
5,102
0
1,581
11,526
4,698
958
1,203
10,271
0
75,740
W
Scylla
Just_Parry
Scylla
9,838
1,747
0
3,366
11,724
5,185
0
6,533
5,139
72,681
1,204
L
Xing Tian
Klazzo
Xing Tian
4,536
440
0
4,417
11,227
6,356
0
807
10,374
62,562
0
W
7,136
2,405
0
6,159
18,147
10,173
0
1,486
15,832
740
75,782
W
10,808
3,248
0
8,245
17,433
9,131
0
5,863
11,321
0
96,157
L
Heimdallr
ToxicSnowflake
Heimdallr
9,401
5,058
0
3,978
14,305
7,086
134
2,228
12,077
0
62,535
L
Bake Kujira
ertriki
Bake Kujira
7,125
2,915
0
1,537
14,335
15,271
0
4,237
10,001
67,089
2,926
L
Olorun
javibibi
Olorun
10,327
5,343
45
5,354
13,820
6,041
454
6,069
7,317
85,636
2,127
L
17,585
7,034
0
4,749
16,022
13,871
164
1,687
14,225
1,831
87,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,769
Gold Earned
47,023
571
Minions Killed
592
0
Camps Cleared
0
1,774,481
Distance Traveled
1,607,185
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,043
447
56
3
0
329,960
0
W
Skadi
9,381
521
115
6
0
368,728
0
W
Scylla
9,640
536
149
8
0
323,212
2
L
Xing Tian
7,971
443
97
5
0
322,886
0
W
Surtr
9,153
509
132
7
0
311,832
2
W
Fenrir
9,552
531
119
7
0
440,749
0
L
Heimdallr
8,348
464
103
6
0
341,936
2
L
Bake Kujira
9,268
515
96
5
0
348,054
0
L
Olorun
10,001
556
157
9
0
289,029
0
L
Surtr
11,435
635
139
8
0
305,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role