Player Matchup

Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Jormungandr
Jormungandr
Silver II
ParaDaxxEALATTV
Jormungandr
Silver II
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 98L
1,100 MMR
Solo
Guan Yu
Guan Yu
Silver II
T0xicitY
Guan Yu
Silver II
Level 148
God Stats
3W - 1L
1,916 SR
Queue Stats
121W - 145L
1,040 MMR
Solo
Janus
Janus
Silver II
WadeWilson099
Janus
Silver II
Level 81
God Stats
16W - 25L
1,499 SR
Queue Stats
399W - 406L
1,068 MMR
Solo
Thanatos
Thanatos
Silver II
tbo183
Thanatos
Silver II
Level 107
God Stats
14W - 7L
1,776 SR
Queue Stats
357W - 358L
1,122 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,638 SR
1,166 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,407 SR
1,051 MMR
Danzaburou
Danzaburou
Gold V
 
Danzaburou
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze I
DDS SoulHacker
Cu Chulainn
Bronze I
Level 107
God Stats
2W - 1L
1,500 SR
Queue Stats
184W - 208L
346 MMR
Solo
Kuzenbo
Kuzenbo
Silver V
DuckyPanther137
Kuzenbo
Silver V
Level 127
God Stats
1W - 1L
1,224 SR
Queue Stats
13W - 26L
1,132 MMR
Solo
Nu Wa
Nu Wa
Silver V
PhelipyAntorium
Nu Wa
Silver V
Level 142
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 22L
1,130 MMR
Solo
Pele
Pele
Silver II
player8529465
Pele
Silver II
Level 81
God Stats
5W - 4L
1,312 SR
Queue Stats
337W - 331L
1,144 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 3 / 4
7,749
484
4,994
10,883
4,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
ParaDaxxEALATTV
Jormungandr
9
2 / 1 / 2
6,960
435
5,478
7,493
6,395
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
T0xicitY
Guan Yu
15
1 / 1 / 1
8,706
544
10,677
16,968
18,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

16
5 / 4 / 2
9,188
574
9,374
9,880
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thanatos
tbo183
Thanatos
13
5 / 5 / 3
7,859
491
4,711
13,272
4,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bans
AgniThorBellonaBake Kujira

VS

Bans
AthenaKukulkanAo KuangAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
13
2 / 4 / 1
8,144
509
4,214
11,193
4,052
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
DDS SoulHacker
Cu Chulainn
14
0 / 1 / 1
8,174
511
9,398
16,553
14,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 1 / 3
8,105
507
6,392
10,962
11,180
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
3 / 5 / 2
8,983
561
9,135
10,004
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
6 / 3 / 3
9,289
581
9,988
14,134
5,516
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
23
14
Kills
13
14
Deaths
14
12
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
3
4
1
W
Danzaburou
 
Danzaburou
2
4
1
0.63
W
Cu Chulainn
DDS SoulHacker
Cu Chulainn
0
1
1
0.5
W
2
1
3
3.5
L
Jormungandr
ParaDaxxEALATTV
Jormungandr
2
1
2
3
W
3
5
2
0.8
L
Guan Yu
T0xicitY
Guan Yu
1
1
1
1.5
L
5
4
2
1.5
W
6
3
3
2.5
L
Thanatos
tbo183
Thanatos
5
5
3
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,234
Damage
39,127
58,496
Taken
62,846
37,276
Mitigated
38,357
18,225
Healing
9,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,994
3,024
0
3,929
10,883
4,536
0
3,980
6,903
0
57,588
W
Danzaburou
 
Danzaburou
4,214
1,397
0
2,130
11,193
4,052
1,607
2,437
8,756
0
55,221
W
Cu Chulainn
DDS SoulHacker
Cu Chulainn
9,398
1,951
0
1,157
16,553
14,710
0
1,355
15,156
6,381
61,323
W
6,392
2,015
0
3,400
10,962
11,180
514
2,673
8,289
23,175
206
L
Jormungandr
ParaDaxxEALATTV
Jormungandr
5,478
1,609
0
1,318
7,493
6,395
6
1,603
5,890
28,219
0
W
9,135
3,465
0
1,278
10,004
2,899
1,225
5,161
4,355
56,986
481
L
Guan Yu
T0xicitY
Guan Yu
10,677
1,469
330
6,439
16,968
18,686
0
2,577
14,391
0
76,505
L
9,374
350
0
750
9,880
3,064
806
5,517
4,363
84,292
0
W
9,988
1,890
0
1,493
14,134
5,516
0
2,574
11,438
0
80,308
L
Thanatos
tbo183
Thanatos
4,711
510
0
5,459
13,272
4,595
524
3,271
10,001
0
23,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,462
Gold Earned
42,695
441
Minions Killed
401
0
Camps Cleared
0
1,290,967
Distance Traveled
1,532,961
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
7,749
484
90
6
0
260,487
0
W
Danzaburou
8,144
509
84
5
0
300,323
0
W
Cu Chulainn
8,174
511
103
6
0
287,582
0
W
Kuzenbo
8,105
507
29
2
0
318,621
6
L
Jormungandr
6,960
435
34
2
0
191,972
0
W
Nu Wa
8,983
561
81
5
0
270,940
4
L
Guan Yu
8,706
544
124
8
0
298,483
3
L
Janus
9,188
574
154
10
0
255,928
0
W
Pele
9,289
581
104
7
0
355,495
0
L
Thanatos
7,859
491
39
2
0
284,097
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role