Player Matchup

Zhong Kui
Zhong Kui
Gold IV
TheGentleOni
Zhong Kui
Gold IV
Level 149
God Stats
4W - 0L
1,858 SR
Queue Stats
23W - 24L
1,524 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 149
1,858 SR
1,524 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 120
1,684 SR
1,501 MMR
Nu Wa
Nu Wa
Gold IV
ewa121624
Nu Wa
Gold IV
Level 120
God Stats
47W - 28L
1,684 SR
Queue Stats
108W - 122L
1,501 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
TheGentleOni
Zhong Kui
20
3 / 4 / 1
23,404
975
21,393
40,803
41,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Bans
FenrirCliodhnaBakasuraAnhurUllr

VS

Bans
FreyaMedusaVulcanBastetMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ewa121624
Nu Wa
20
4 / 4 / 0
21,396
892
25,486
23,865
21,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
4
3
Kills
4
4
Deaths
4
1
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
TheGentleOni
Zhong Kui
3
4
1
0.88
L
Nu Wa
ewa121624
Nu Wa
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,393
Damage
25,486
40,803
Taken
23,865
41,720
Mitigated
21,204
28,096
Healing
2,350
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
TheGentleOni
Zhong Kui
21,393
1,483
0
28,096
40,803
41,720
618
25,423
15,380
198,125
12,783
L
Nu Wa
ewa121624
Nu Wa
25,486
9,841
0
2,350
23,865
21,204
990
20,485
3,380
129,269
1,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,404
Gold Earned
21,396
341
Minions Killed
221
14
Camps Cleared
5
408,526
Distance Traveled
412,804
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
23,404
975
341
14
14
408,526
2
L
Nu Wa
21,396
892
221
9
5
412,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role