Player Matchup

Cliodhna
Cliodhna
Bronze III
Aëlys
Cliodhna
Bronze III
Level 166
God Stats
6W - 4L
1,555 SR
Queue Stats
42W - 39L
1,500 MMR
Solo
Agni
Agni
Platinum IV
Cazasombras
Agni
Platinum IV
Level 107
God Stats
8W - 7L
1,613 SR
Queue Stats
46W - 45L
1,648 MMR
Party 1
Horus
Horus
Gold IV
DexterMen
Horus
Gold IV
Level 88
God Stats
2W - 1L
1,825 SR
Queue Stats
38W - 45L
1,337 MMR
Party 1
Anubis
Anubis
Bronze III
PsychoBytexx
Anubis
Bronze III
Level 95
God Stats
2W - 4L
1,626 SR
Queue Stats
12W - 21L
1,500 MMR
Solo
Artemis
Artemis
Bronze III
harlequin14
Artemis
Bronze III
Level 123
God Stats
2W - 0L
1,969 SR
Queue Stats
6W - 8L
1,500 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 116
1,718 SR
1,497 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,449 SR
1,497 MMR
Atlas
Atlas
Gold II
Adaptson
Atlas
Gold II
Level 158
God Stats
6W - 7L
1,498 SR
Queue Stats
213W - 204L
1,487 MMR
Solo
Hades
Hades
Gold III
Inevitable00
Hades
Gold III
Level 235
God Stats
2W - 3L
1,306 SR
Queue Stats
128W - 128L
1,491 MMR
Solo
Izanami
Izanami
Gold II
JustARandomPro_
Izanami
Gold II
Level 106
God Stats
48W - 43L
1,442 SR
Queue Stats
324W - 330L
1,491 MMR
Solo
Nu Wa
Nu Wa
Silver II
NonBlueMonkey
Nu Wa
Silver II
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
10W - 12L
1,511 MMR
Solo
Mercury
Mercury
Bronze III
gougoudu27
Mercury
Bronze III
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,503 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Aëlys
Cliodhna
6
0 / 0 / 0
3,331
666
359
3,287
941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

5
0 / 1 / 1
3,225
645
1,681
1,861
462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
DexterMen
Horus
5
2 / 0 / 0
3,754
751
540
1,201
674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anubis
7
1 / 1 / 0
3,420
684
1,750
3,074
1,230
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Artemis
harlequin14
Artemis
6
1 / 0 / 1
3,700
740
2,080
2,193
689
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
ThothHeimdallrAo Kuang

VS

Bans
Ah Muzen CabMaman BrigittePele
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Adaptson
Atlas
5
0 / 1 / 0
3,046
609
825
2,053
1,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 1 / 0
3,722
744
1,448
3,960
1,115
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

1
0 / 0 / 0
2,412
482
0
0
0
7
1 / 0 / 0
3,666
733
684
2,106
660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
gougoudu27
Mercury
5
0 / 2 / 2
3,160
632
807
4,000
1,341
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
4
4
Kills
2
2
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
Adaptson
Atlas
0
1
0
0
W
Cliodhna
Aëlys
Cliodhna
0
0
0
0
W
0
1
1
0.5
W
Horus
DexterMen
Horus
2
0
0
2
L
1
1
0
1
L
0
0
0
0
L
1
0
0
1
W
Anubis
1
1
0
1
L
Mercury
gougoudu27
Mercury
0
2
2
0.5
W
Artemis
harlequin14
Artemis
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,410
Damage
3,764
11,616
Taken
12,119
3,996
Mitigated
4,321
6,371
Healing
4,088
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
Adaptson
Atlas
825
318
0
625
2,053
1,205
0
0
2,053
6,343
280
W
Cliodhna
Aëlys
Cliodhna
359
0
0
2,215
3,287
941
0
225
3,062
0
16,542
W
1,681
160
0
575
1,861
462
0
558
1,297
17,762
0
W
Horus
DexterMen
Horus
540
223
80
687
1,201
674
0
341
852
0
7,554
L
1,448
395
105
2,498
3,960
1,115
0
1,750
2,210
18,951
441
L
0
0
0
0
0
0
0
0
0
0
0
L
684
406
0
500
2,106
660
0
1,117
989
20,312
0
W
Anubis
1,750
244
0
1,960
3,074
1,230
0
1,223
1,851
19,745
0
L
Mercury
gougoudu27
Mercury
807
300
0
360
4,000
1,341
0
564
3,436
0
9,418
W
Artemis
harlequin14
Artemis
2,080
1,387
0
854
2,193
689
0
596
1,597
0
21,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,430
Gold Earned
16,006
149
Minions Killed
111
0
Camps Cleared
0
518,143
Distance Traveled
368,461
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,046
609
12
2
0
79,199
0
W
Cliodhna
3,331
666
43
9
0
115,972
0
W
Agni
3,225
645
24
5
0
103,970
0
W
Horus
3,754
751
13
3
0
125,974
0
L
Hades
3,722
744
41
8
0
74,295
0
L
Izanami
2,412
482
0
0
0
0
0
L
Nu Wa
3,666
733
42
8
0
98,654
0
W
Anubis
3,420
684
29
6
0
89,468
2
L
Mercury
3,160
632
16
3
0
116,313
0
W
Artemis
3,700
740
40
8
0
82,759
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role