Player Matchup

Maui
Maui
Cambarrr
Maui
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,540 Elo+
Solo
Artemis
Artemis
CodyNoSkills
Artemis
Level 172
God Stats
2W - 0L
1,500 SR
Queue Stats
87W - 91L
1,577 Elo+
Solo
Odin
Odin
Deihomicida
Odin
Level 146
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 70L
1,491 Elo+
Solo
Agni
Agni
NotRelevant
Agni
Level 118
God Stats
1W - 2L
1,567 SR
Queue Stats
93W - 95L
1,538 Elo+
Solo
Achilles
Achilles
Triskillz
Achilles
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 50L
1,545 Elo+
Solo
Team Averages
Level 137
1,513 SR
1,538 Elo+

VS

Team Averages
Level 124
1,473 SR
1,563 Elo+
Zhong Kui
Zhong Kui
Fulumbo
Zhong Kui
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
166W - 148L
1,596 Elo+
Solo
Mercury
Mercury
ImJTBro
Mercury
Level 127
God Stats
0W - 3L
1,281 SR
Queue Stats
148W - 142L
1,577 Elo+
Solo
Odin
Odin
YabidReborn
Odin
Level 101
God Stats
6W - 10L
1,366 SR
Queue Stats
491W - 527L
1,496 Elo+
Solo
Janus
Janus
ZombieB34R
Janus
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
154W - 142L
1,603 Elo+
Solo
Kukulkan
Kukulkan
doubleOshh
Kukulkan
Level 99
God Stats
7W - 5L
1,719 SR
Queue Stats
243W - 244L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
12
0 / 2 / 13
7,712
771
3,683
8,812
8,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Artemis
CodyNoSkills
Artemis
14
3 / 1 / 9
7,973
797
7,608
5,308
2,530
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 10
7,763
776
6,784
14,283
9,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
6 / 1 / 6
8,209
821
9,438
5,518
2,543
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Achilles
Triskillz
Achilles
13
2 / 2 / 8
7,568
757
6,796
8,827
9,097
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Fulumbo
Zhong Kui
14
2 / 1 / 4
7,354
735
8,011
6,669
6,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Mercury
ImJTBro
Mercury
10
1 / 5 / 2
6,582
658
2,830
6,954
2,665
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
1 / 2 / 3
6,757
676
5,504
11,383
12,007
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
13
0 / 3 / 3
6,958
696
8,009
5,829
2,436
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kukulkan
doubleOshh
Kukulkan
15
2 / 2 / 3
7,751
775
9,103
6,537
3,736
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
13
Kills
6
6
Deaths
13
46
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Maui
0
2
13
3.25
W
Artemis
CodyNoSkills
Artemis
3
1
9
7.5
W
2
0
10
7
L
Zhong Kui
Fulumbo
Zhong Kui
2
1
4
4
L
Mercury
ImJTBro
Mercury
1
5
2
0.4
W
6
1
6
9
W
Achilles
Triskillz
Achilles
2
2
8
3
L
1
2
3
1.25
L
Janus
0
3
3
0.5
L
Kukulkan
doubleOshh
Kukulkan
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,309
Damage
33,457
42,748
Taken
37,372
32,117
Mitigated
26,908
20,409
Healing
11,207
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
3,683
575
892
2,300
8,812
8,392
75
4,790
3,917
7,243
743
W
Artemis
CodyNoSkills
Artemis
7,608
2,069
1,064
1,142
5,308
2,530
266
3,233
2,003
0
17,431
W
6,784
485
1,397
7,000
14,283
9,555
213
9,216
4,952
0
14,093
L
Zhong Kui
Fulumbo
Zhong Kui
8,011
611
814
2,181
6,669
6,064
90
2,044
4,411
14,836
0
L
Mercury
ImJTBro
Mercury
2,830
706
581
703
6,954
2,665
0
2,128
4,788
0
5,283
W
9,438
580
2,427
1,547
5,518
2,543
771
3,817
1,659
19,810
0
W
Achilles
Triskillz
Achilles
6,796
424
458
2,182
8,827
9,097
352
3,651
5,094
0
14,903
L
5,504
1,474
781
3,990
11,383
12,007
0
4,000
7,159
0
7,890
L
Janus
8,009
66
0
230
5,829
2,436
0
1,796
3,873
20,222
0
L
Kukulkan
doubleOshh
Kukulkan
9,103
497
803
1,124
6,537
3,736
0
3,068
3,252
26,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,225
Gold Earned
35,402
103
Minions Killed
97
0
Camps Cleared
0
947,218
Distance Traveled
924,328
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
7,712
771
8
1
0
177,713
0
W
Artemis
7,973
797
24
2
0
177,654
0
W
Odin
7,763
776
20
2
0
207,287
0
L
Zhong Kui
7,354
735
19
2
0
183,197
0
L
Mercury
6,582
658
4
0
0
171,545
0
W
Agni
8,209
821
30
3
0
178,863
0
W
Achilles
7,568
757
21
2
0
205,701
0
L
Odin
6,757
676
3
0
0
180,790
0
L
Janus
6,958
696
33
3
0
183,488
0
L
Kukulkan
7,751
775
38
4
0
205,308
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role