Player Matchup

Pele
Pele
 
Pele
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Crandaff
Merlin
Level 119
God Stats
3W - 5L
1,484 SR
Queue Stats
9W - 16L
1,399 Elo+
Solo
Bacchus
Bacchus
KernelError98
Bacchus
Level 29
God Stats
8W - 2L
1,798 SR
Queue Stats
187W - 184L
1,409 Elo+
Party 1
Guan Yu
Guan Yu
MrShiva_
Guan Yu
Level 66
God Stats
56W - 47L
1,399 SR
Queue Stats
363W - 366L
1,378 Elo+
Solo
Heimdallr
Heimdallr
ivan9xulo
Heimdallr
Level 102
God Stats
0W - 2L
1,308 SR
Queue Stats
128W - 132L
1,405 Elo+
Party 1
Team Averages
Level 76
1,498 SR
1,418 Elo+

VS

Team Averages
Level 108
1,469 SR
1,455 Elo+
Ymir
Ymir
AmphSyx
Ymir
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 16L
1,564 Elo+
Party 2
Merlin
Merlin
GE-N-ZO_SE-N-SEI
Merlin
Level 139
God Stats
31W - 39L
1,540 SR
Queue Stats
208W - 216L
1,362 Elo+
Solo
Cupid
Cupid
Kameltreiber1407
Cupid
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,527 Elo+
Party 2
Horus
Horus
NeoGalax12
Horus
Level 81
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 144L
1,481 Elo+
Solo
Bakasura
Bakasura
nervenzelle_008
Bakasura
Level 129
God Stats
1W - 1L
1,303 SR
Queue Stats
5W - 8L
1,343 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
3 / 2 / 1
7,392
435
5,852
12,466
5,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Merlin
Crandaff
Merlin
17
0 / 0 / 1
9,526
560
9,775
4,793
1,893
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
11
1 / 1 / 1
7,302
430
5,072
12,661
14,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Guan Yu
MrShiva_
Guan Yu
14
0 / 2 / 0
7,822
460
6,023
16,693
16,955
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heimdallr
ivan9xulo
Heimdallr
14
0 / 2 / 2
8,207
483
6,315
10,714
5,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AmphSyx
Ymir
10
0 / 1 / 1
6,885
405
2,609
10,078
8,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

15
1 / 1 / 1
8,421
495
4,848
8,040
3,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 1 / 1
9,166
539
8,563
9,396
3,772
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Horus
14
1 / 1 / 1
7,658
450
5,868
12,480
6,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bakasura
18
3 / 0 / 0
10,268
604
12,879
14,609
11,668
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
11
4
Kills
7
7
Deaths
4
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
3
2
1
1.75
W
Ymir
AmphSyx
Ymir
0
1
1
0.5
L
Merlin
Crandaff
Merlin
0
0
1
0.5
W
1
1
1
1.5
W
2
1
1
2.5
L
Bacchus
1
1
1
1.5
L
Guan Yu
MrShiva_
Guan Yu
0
2
0
0
W
Horus
1
1
1
1.5
L
Heimdallr
ivan9xulo
Heimdallr
0
2
2
0.5
W
Bakasura
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,037
Damage
34,767
57,327
Taken
54,603
43,022
Mitigated
34,135
12,715
Healing
17,802
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,852
1,340
0
1,333
12,466
5,103
0
1,169
10,606
0
50,311
W
Ymir
AmphSyx
Ymir
2,609
251
0
1,463
10,078
8,662
0
3,790
5,670
11,659
2,299
L
Merlin
Crandaff
Merlin
9,775
204
0
750
4,793
1,893
299
1,395
3,176
92,065
871
W
4,848
116
0
3,197
8,040
3,185
0
2,629
4,756
62,328
89
W
8,563
3,622
380
4,813
9,396
3,772
621
828
8,568
0
80,806
L
Bacchus
5,072
572
0
2,728
12,661
14,057
0
2,833
8,956
16,857
0
L
Guan Yu
MrShiva_
Guan Yu
6,023
748
236
3,637
16,693
16,955
0
358
13,303
0
59,496
W
Horus
5,868
3,070
660
1,728
12,480
6,848
0
4,847
6,981
0
66,866
L
Heimdallr
ivan9xulo
Heimdallr
6,315
2,406
0
4,031
10,714
5,014
0
652
10,062
0
66,395
W
Bakasura
12,879
6,005
0
5,561
14,609
11,668
0
846
12,880
0
73,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,249
Gold Earned
42,398
503
Minions Killed
550
0
Camps Cleared
0
1,719,627
Distance Traveled
1,769,161
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,392
435
65
4
0
391,082
0
W
Ymir
6,885
405
19
1
0
364,793
0
L
Merlin
9,526
560
192
11
0
340,451
9
W
Merlin
8,421
495
136
8
0
303,566
10
W
Cupid
9,166
539
142
8
0
353,037
0
L
Bacchus
7,302
430
12
1
0
362,869
0
L
Guan Yu
7,822
460
107
6
0
328,217
0
W
Horus
7,658
450
89
5
0
399,851
0
L
Heimdallr
8,207
483
127
7
0
297,008
0
W
Bakasura
10,268
604
164
10
0
347,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role