Player Matchup

Zeus
Zeus
 
Zeus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 190
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
Dr0wzy
Baron Samedi
Level 154
God Stats
11W - 10L
1,940 SR
Queue Stats
107W - 76L
1,607 Elo+
Solo
Chernobog
Chernobog
FindingRyan
Chernobog
Level 92
God Stats
16W - 13L
1,576 SR
Queue Stats
27W - 20L
1,591 Elo+
Party 1
Bellona
Bellona
Geñsy
Bellona
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 21L
1,584 Elo+
Party 1
Team Averages
Level 148
1,603 SR
1,556 Elo+

VS

Team Averages
Level 158
1,627 SR
1,513 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
Delzee
Nut
Level 126
God Stats
1W - 4L
1,500 SR
Queue Stats
9W - 9L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
OverseerOfSalt
Baba Yaga
Level 145
God Stats
1W - 2L
1,715 SR
Queue Stats
82W - 87L
1,533 Elo+
Party 2
Bakasura
Bakasura
Sir Braker
Bakasura
Level 233
God Stats
2W - 4L
1,841 SR
Queue Stats
60W - 70L
1,499 Elo+
Party 2
Sol
Sol
StickyNoteJay
Sol
Level 125
God Stats
8W - 11L
1,581 SR
Queue Stats
194W - 181L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
3 / 1 / 2
7,483
535
9,553
5,438
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
 
Mercury
12
2 / 4 / 2
6,764
483
3,148
12,884
5,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Baron Samedi
Dr0wzy
Baron Samedi
10
1 / 4 / 4
6,391
457
7,160
14,087
10,230
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
FindingRyan
Chernobog
12
0 / 1 / 2
6,875
491
6,001
10,102
3,632
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bellona
Geñsy
Bellona
12
5 / 2 / 3
7,895
564
10,043
13,538
12,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 3 / 4
6,258
447
7,235
14,658
11,790
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nut
Delzee
Nut
14
3 / 0 / 2
7,887
563
10,475
9,249
3,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baba Yaga
OverseerOfSalt
Baba Yaga
11
1 / 3 / 3
6,441
460
5,669
7,595
3,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bakasura
Sir Braker
Bakasura
14
8 / 0 / 2
8,046
575
11,785
14,403
7,854
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 5 / 3
7,161
512
2,929
8,592
2,749
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
11
Kills
12
12
Deaths
11
13
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
1
2
4
W
Mercury
 
Mercury
2
4
2
0.75
L
Cthulhu
 
Cthulhu
0
3
4
0.67
L
Nut
Delzee
Nut
3
0
2
4
W
Baron Samedi
Dr0wzy
Baron Samedi
1
4
4
0.75
W
Chernobog
FindingRyan
Chernobog
0
1
2
1
W
Bellona
Geñsy
Bellona
5
2
3
3.25
L
Baba Yaga
OverseerOfSalt
Baba Yaga
1
3
3
0.83
L
Bakasura
Sir Braker
Bakasura
8
0
2
9
L
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,905
Damage
38,093
56,049
Taken
54,497
34,037
Mitigated
29,285
16,217
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
9,553
1,231
0
750
5,438
2,138
0
2,909
2,459
63,685
0
W
Mercury
 
Mercury
3,148
1,296
0
1,948
12,884
5,407
0
3,764
8,500
0
56,157
L
Cthulhu
 
Cthulhu
7,235
252
478
2,586
14,658
11,790
0
5,397
9,261
23,522
0
L
Nut
Delzee
Nut
10,475
6,770
0
4,062
9,249
3,637
69
2,286
6,963
0
64,474
W
Baron Samedi
Dr0wzy
Baron Samedi
7,160
614
1,203
4,153
14,087
10,230
0
4,663
8,020
19,900
1,268
W
Chernobog
FindingRyan
Chernobog
6,001
3,346
0
3,863
10,102
3,632
0
1,479
8,553
0
59,664
W
Bellona
Geñsy
Bellona
10,043
3,325
0
4,300
13,538
12,630
0
2,833
9,612
0
55,557
L
Baba Yaga
OverseerOfSalt
Baba Yaga
5,669
44
0
1,474
7,595
3,255
0
5,256
2,339
42,004
0
L
Bakasura
Sir Braker
Bakasura
11,785
7,163
0
4,805
14,403
7,854
9
3,066
11,337
0
50,262
L
2,929
961
0
2,466
8,592
2,749
676
333
8,259
40,561
8,447

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,408
Gold Earned
35,793
404
Minions Killed
389
0
Camps Cleared
0
1,391,161
Distance Traveled
1,388,150
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,483
535
106
8
0
276,718
0
W
Mercury
6,764
483
99
7
0
310,220
0
L
Cthulhu
6,258
447
31
2
0
266,934
6
L
Nut
7,887
563
115
8
0
254,397
0
W
Baron Samedi
6,391
457
15
1
0
283,290
3
W
Chernobog
6,875
491
106
8
0
246,402
0
W
Bellona
7,895
564
78
6
0
274,531
4
L
Baba Yaga
6,441
460
62
4
0
269,913
0
L
Bakasura
8,046
575
100
7
0
350,061
3
L
Sol
7,161
512
81
6
0
246,845
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role