Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Castor33
Hachiman
Level 158
God Stats
2W - 8L
1,311 SR
Queue Stats
183W - 187L
1,452 Elo+
Solo
Da Ji
Da Ji
ChrisEC
Da Ji
Level 155
God Stats
2W - 1L
1,545 SR
Queue Stats
173W - 181L
1,545 Elo+
Solo
Ra
Ra
Gruhnading
Ra
Level 176
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 43L
1,514 Elo+
Party 1
Susano
Susano
x Party Hippo x
Susano
Level 153
God Stats
1W - 2L
1,500 SR
Queue Stats
187W - 152L
1,654 Elo+
Party 1
Team Averages
Level 163
1,471 SR
1,533 Elo+

VS

Team Averages
Level 125
1,547 SR
1,552 Elo+
Rama
Rama
 
Rama
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Alex doro14
Ganesha
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
595W - 594L
1,602 Elo+
Solo
Guan Yu
Guan Yu
LazerLegionnaire
Guan Yu
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
278W - 289L
1,449 Elo+
Solo
Skadi
Skadi
SuperSterlz
Skadi
Level 126
God Stats
7W - 5L
1,733 SR
Queue Stats
596W - 515L
1,536 Elo+
Solo
Nut
Nut
itsmeMrJuice
Nut
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
16
4 / 0 / 13
9,549
955
12,231
5,487
2,971
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Hachiman
Castor33
Hachiman
15
5 / 0 / 11
9,313
931
8,598
6,083
2,646
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Da Ji
ChrisEC
Da Ji
15
4 / 1 / 10
8,586
859
6,572
8,531
5,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
1 / 2 / 10
7,985
799
5,085
4,840
1,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 1 / 11
8,399
840
6,445
10,470
5,059
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
14
1 / 0 / 2
7,142
714
6,123
4,723
2,254
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Ganesha
Alex doro14
Ganesha
14
0 / 1 / 3
6,620
662
6,347
6,288
7,530
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
2 / 4 / 2
7,027
703
2,751
10,363
9,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

12
0 / 6 / 4
6,750
675
6,060
9,849
4,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
1 / 6 / 3
7,156
716
3,841
10,063
4,423
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
18
17
Kills
4
4
Deaths
17
55
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
0
13
10.5
L
Rama
 
Rama
1
0
2
2
L
Ganesha
Alex doro14
Ganesha
0
1
3
1.5
W
Hachiman
Castor33
Hachiman
5
0
11
10.5
W
Da Ji
ChrisEC
Da Ji
4
1
10
9
W
1
2
10
3
L
2
4
2
0.75
L
0
6
4
0.33
L
1
6
3
0.42
W
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,931
Damage
25,122
35,411
Taken
41,286
18,135
Mitigated
27,992
21,104
Healing
12,748
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
12,231
4,821
1,584
2,306
5,487
2,971
2,759
1,248
4,239
0
31,462
L
Rama
 
Rama
6,123
2,444
110
841
4,723
2,254
0
665
4,058
0
18,963
L
Ganesha
Alex doro14
Ganesha
6,347
82
705
842
6,288
7,530
0
557
5,731
19,450
0
W
Hachiman
Castor33
Hachiman
8,598
3,549
583
1,546
6,083
2,646
1,989
1,819
4,264
0
22,090
W
Da Ji
ChrisEC
Da Ji
6,572
1,297
1,058
820
8,531
5,638
796
405
8,126
0
8,005
W
5,085
155
9,142
1,771
4,840
1,821
965
979
3,861
22,064
0
L
2,751
49
6,994
2,654
10,363
9,639
0
1,608
8,755
0
4,384
L
6,060
1,159
272
175
9,849
4,146
0
1,104
8,604
0
16,573
L
3,841
1,532
0
155
10,063
4,423
0
1,016
9,047
0
7,494
W
6,445
863
1,372
922
10,470
5,059
1,152
1,896
8,574
0
8,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,832
Gold Earned
34,695
137
Minions Killed
86
0
Camps Cleared
0
985,448
Distance Traveled
914,802
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,549
955
52
5
0
200,587
0
L
Rama
7,142
714
44
4
0
231,353
0
L
Ganesha
6,620
662
0
0
0
169,376
0
W
Hachiman
9,313
931
28
3
0
171,296
0
W
Da Ji
8,586
859
8
1
0
210,255
0
W
Ra
7,985
799
47
5
0
190,398
0
L
Guan Yu
7,027
703
4
0
0
206,450
0
L
Skadi
6,750
675
26
3
0
154,330
0
L
Nut
7,156
716
12
1
0
153,293
0
W
Susano
8,399
840
2
0
0
212,912
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role