Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
AbominableNiple
Zeus
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 128L
1,558 Elo+
Party 1
Ra
Ra
OKbink
Ra
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 29L
1,510 Elo+
Party 1
Hercules
Hercules
Verteil
Hercules
Level 187
God Stats
2W - 3L
1,598 SR
Queue Stats
107W - 62L
1,658 Elo+
Party 1
Anubis
Anubis
Xst1nct
Anubis
Level 172
God Stats
10W - 6L
1,527 SR
Queue Stats
139W - 117L
1,703 Elo+
Party 1
Team Averages
Level 156
1,525 SR
1,586 Elo+

VS

Team Averages
Level 102
1,530 SR
1,559 Elo+
Thor
Thor
 
Thor
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cerberus
Cerberus
BabyZylie
Cerberus
Level 36
God Stats
6W - 6L
1,455 SR
Queue Stats
71W - 84L
1,460 Elo+
Party 2
Atlas
Atlas
Jаĸĸ
Atlas
Level 116
God Stats
2W - 1L
1,733 SR
Queue Stats
63W - 19L
1,781 Elo+
Party 3
Ishtar
Ishtar
Stormgorge
Ishtar
Level 167
God Stats
11W - 7L
1,226 SR
Queue Stats
240W - 215L
1,572 Elo+
Solo
Janus
Janus
iRockedYourMom
Janus
Level 26
God Stats
4W - 5L
1,733 SR
Queue Stats
20W - 28L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
7 / 0 / 2
7,551
755
11,016
8,485
2,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 1 / 0
6,649
665
4,176
4,949
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ra
11
0 / 2 / 3
5,555
556
1,715
7,235
2,994
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
Verteil
Hercules
10
4 / 2 / 6
6,443
644
6,365
12,164
7,481
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anubis
Xst1nct
Anubis
10
1 / 4 / 0
5,536
554
4,299
7,542
2,931
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
13
4 / 1 / 4
6,685
669
5,542
9,128
3,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
BabyZylie
Cerberus
8
0 / 4 / 0
4,615
462
3,827
12,474
8,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Atlas
Jаĸĸ
Atlas
12
4 / 1 / 2
7,255
726
5,181
5,830
2,957
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
Stormgorge
Ishtar
10
0 / 5 / 0
5,443
544
3,753
7,707
2,867
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 4 / 0
5,254
525
2,976
6,674
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
15
15
Kills
9
9
Deaths
15
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
7
0
2
8
L
Thor
 
Thor
4
1
4
6
W
3
1
0
3
L
Cerberus
BabyZylie
Cerberus
0
4
0
0
L
Atlas
Jаĸĸ
Atlas
4
1
2
5
W
Ra
0
2
3
0.75
L
Ishtar
Stormgorge
Ishtar
0
5
0
0
W
Hercules
Verteil
Hercules
4
2
6
3.5
W
Anubis
Xst1nct
Anubis
1
4
0
0.25
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,571
Damage
21,279
40,375
Taken
41,813
17,511
Mitigated
19,601
13,190
Healing
10,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
11,016
7,624
0
3,973
8,485
2,802
0
2,054
6,081
0
56,320
L
Thor
 
Thor
5,542
1,786
0
2,897
9,128
3,007
0
1,734
7,314
0
43,768
W
4,176
699
0
850
4,949
1,303
417
1,421
3,364
44,604
213
L
Cerberus
BabyZylie
Cerberus
3,827
347
0
3,255
12,474
8,796
0
1,264
11,131
18,901
620
L
Atlas
Jаĸĸ
Atlas
5,181
1,469
0
1,767
5,830
2,957
0
2,942
2,888
43,053
1,755
W
Ra
1,715
383
279
1,640
7,235
2,994
0
973
6,136
48,871
0
L
Ishtar
Stormgorge
Ishtar
3,753
1,838
0
1,014
7,707
2,867
0
374
7,333
0
46,165
W
Hercules
Verteil
Hercules
6,365
2,912
0
4,475
12,164
7,481
56
2,577
9,199
0
29,401
W
Anubis
Xst1nct
Anubis
4,299
161
0
1,973
7,542
2,931
0
3,344
3,820
36,739
0
L
2,976
87
0
1,482
6,674
1,974
0
3,369
2,957
25,421
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
29,252
354
Minions Killed
369
0
Camps Cleared
0
1,054,292
Distance Traveled
1,030,885
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,551
755
81
8
0
200,921
0
L
Thor
6,685
669
79
8
0
230,881
0
W
Zeus
6,649
665
98
10
0
201,920
1
L
Cerberus
4,615
462
54
5
0
210,166
7
L
Atlas
7,255
726
99
10
0
242,907
0
W
Ra
5,555
556
73
7
0
232,264
1
L
Ishtar
5,443
544
85
9
0
180,517
0
W
Hercules
6,443
644
37
4
0
211,644
0
W
Anubis
5,536
554
65
7
0
207,543
3
L
Janus
5,254
525
52
5
0
166,414
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role