Player Matchup

Hercules
Hercules
 
Hercules
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hou Yi
Hou Yi
 
Hou Yi
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cliodhna
Cliodhna
Daddy69GoD
Cliodhna
Level 147
God Stats
2W - 2L
1,263 SR
Queue Stats
202W - 211L
1,519 Elo+
Solo
Sylvanus
Sylvanus
Xavier885
Sylvanus
Level 148
God Stats
2W - 2L
1,500 SR
Queue Stats
530W - 546L
1,526 Elo+
Solo
Team Averages
Level 154
1,453 SR
1,509 Elo+

VS

Team Averages
Level 121
1,499 SR
1,487 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
 
Terra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
 
Heimdallr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
Every Mepor
Ishtar
Level 143
God Stats
0W - 1L
1,495 SR
Queue Stats
77W - 74L
1,449 Elo+
Solo
He Bo
He Bo
InvertedLuxx
He Bo
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 47L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 0 / 3
5,756
1,151
4,837
5,195
4,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ymir
 
Ymir
10
1 / 0 / 5
5,362
1,072
2,804
5,602
6,295
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hou Yi
 
Hou Yi
9
0 / 0 / 4
5,127
1,025
4,693
4,428
2,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Cliodhna
Daddy69GoD
Cliodhna
9
1 / 1 / 2
5,024
1,005
4,548
3,859
2,052
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Sylvanus
Xavier885
Sylvanus
10
1 / 0 / 5
5,741
1,148
2,548
4,751
3,428
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
0 / 1 / 0
5,218
1,044
2,656
6,801
8,452
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Terra
 
Terra
9
0 / 1 / 0
4,975
995
1,318
4,491
4,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
 
Heimdallr
5
0 / 1 / 1
4,382
876
1,224
1,514
560
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
11
1 / 1 / 0
5,323
1,065
6,662
4,594
2,128
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
4,687
937
5,376
3,261
1,003
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
6
Kills
1
1
Deaths
6
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
3
4.5
W
Ymir
 
Ymir
1
0
5
3.5
W
Hou Yi
 
Hou Yi
0
0
4
2
L
Kuzenbo
 
Kuzenbo
0
1
0
0
L
Terra
 
Terra
0
1
0
0
L
Heimdallr
 
Heimdallr
0
1
1
0.5
W
Cliodhna
Daddy69GoD
Cliodhna
1
1
2
2
L
Ishtar
1
1
0
1
L
0
2
1
0.25
W
Sylvanus
Xavier885
Sylvanus
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,430
Damage
17,236
23,835
Taken
20,661
18,535
Mitigated
16,835
15,664
Healing
6,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,837
702
870
2,047
5,195
4,364
0
1,448
3,747
0
6,347
W
Ymir
 
Ymir
2,804
263
339
293
5,602
6,295
0
1,979
3,623
7,169
1,332
W
Hou Yi
 
Hou Yi
4,693
2,531
1,380
1,196
4,428
2,396
120
2,227
2,201
0
14,309
L
Kuzenbo
 
Kuzenbo
2,656
1,036
1,267
1,309
6,801
8,452
0
2,052
4,626
6,745
0
L
Terra
 
Terra
1,318
122
1,258
1,054
4,491
4,692
0
1,167
3,280
2,837
0
L
Heimdallr
 
Heimdallr
1,224
617
0
226
1,514
560
0
375
1,063
0
2,152
W
Cliodhna
Daddy69GoD
Cliodhna
4,548
240
0
284
3,859
2,052
0
1,984
1,875
0
8,191
L
Ishtar
6,662
3,488
148
755
4,594
2,128
0
913
3,513
0
16,868
L
5,376
0
268
467
3,261
1,003
0
515
2,704
7,861
0
W
Sylvanus
Xavier885
Sylvanus
2,548
505
6,273
2,982
4,751
3,428
48
1,712
3,039
6,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,010
Gold Earned
24,585
64
Minions Killed
48
0
Camps Cleared
0
505,049
Distance Traveled
385,999
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,756
1,151
3
1
0
110,178
0
W
Ymir
5,362
1,072
23
5
0
109,472
0
W
Hou Yi
5,127
1,025
19
4
0
85,091
0
L
Kuzenbo
5,218
1,044
6
1
0
95,380
0
L
Terra
4,975
995
4
1
0
64,375
0
L
Heimdallr
4,382
876
3
1
0
27,415
0
W
Cliodhna
5,024
1,005
13
3
0
120,761
0
L
Ishtar
5,323
1,065
31
6
0
88,999
0
L
He Bo
4,687
937
4
1
0
109,830
0
W
Sylvanus
5,741
1,148
6
1
0
79,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role