Player Matchup

Nut
Nut
 
Nut
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Mackavxlli
Anubis
Level 126
God Stats
34W - 29L
1,495 SR
Queue Stats
103W - 122L
1,431 Elo+
Party 1
Charon
Charon
MrCheesyDelight
Charon
Level 158
God Stats
2W - 2L
1,275 SR
Queue Stats
46W - 74L
1,365 Elo+
Party 1
Serqet
Serqet
Samoarai
Serqet
Level 148
God Stats
14W - 11L
1,512 SR
Queue Stats
121W - 144L
1,399 Elo+
Party 1
Team Averages
Level 146
1,457 SR
1,439 Elo+

VS

Team Averages
Level 56
1,481 SR
1,487 Elo+
Guan Yu
Guan Yu
BravoDaKid2319
Guan Yu
Level 28
God Stats
0W - 1L
1,334 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
ItsC3RBERUS_TTv
Aphrodite
Level 38
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Xbalanque
Xbalanque
SMTiger26
Xbalanque
Level 128
God Stats
131W - 91L
1,653 SR
Queue Stats
197W - 165L
1,517 Elo+
Solo
Mulan
Mulan
SunBamBi404
Mulan
Level 23
God Stats
0W - 4L
1,184 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
V-O-N-13
Jing Wei
Level 61
God Stats
1W - 1L
1,734 SR
Queue Stats
462W - 460L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
14
2 / 1 / 3
7,738
595
3,570
6,536
2,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
 
Achilles
14
4 / 1 / 6
7,540
580
6,844
12,253
6,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
Mackavxlli
Anubis
14
8 / 0 / 5
8,434
649
11,016
5,684
2,847
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 6
7,509
578
10,092
9,293
7,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Samoarai
Serqet
11
3 / 1 / 11
7,429
571
4,303
8,937
6,350
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
5,002
385
1,800
9,676
4,915
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
ItsC3RBERUS_TTv
Aphrodite
8
0 / 5 / 0
5,358
412
2,686
10,178
3,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Xbalanque
SMTiger26
Xbalanque
14
2 / 1 / 1
8,249
635
7,125
7,879
3,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 5 / 0
5,456
420
4,708
11,881
7,628
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Jing Wei
V-O-N-13
Jing Wei
10
0 / 7 / 0
5,943
457
2,824
12,566
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
3
21
Kills
2
3
Deaths
21
31
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
2
1
3
3.5
W
Achilles
 
Achilles
4
1
6
7
L
0
3
0
0
L
Aphrodite
ItsC3RBERUS_TTv
Aphrodite
0
5
0
0
W
Anubis
Mackavxlli
Anubis
8
0
5
10.5
W
4
0
6
7
L
Xbalanque
SMTiger26
Xbalanque
2
1
1
2.5
W
Serqet
Samoarai
Serqet
3
1
11
8.5
L
0
5
0
0
L
Jing Wei
V-O-N-13
Jing Wei
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,825
Damage
19,143
42,703
Taken
52,180
25,676
Mitigated
22,708
12,963
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
3,570
2,353
0
2,940
6,536
2,566
313
0
6,536
0
58,770
W
Achilles
 
Achilles
6,844
1,875
0
1,928
12,253
6,715
128
458
11,795
0
62,590
L
1,800
328
1,522
910
9,676
4,915
0
5,622
3,768
0
9,258
L
Aphrodite
ItsC3RBERUS_TTv
Aphrodite
2,686
1,023
1,422
3,906
10,178
3,761
0
4,081
5,626
29,417
1,299
W
Anubis
Mackavxlli
Anubis
11,016
225
0
3,687
5,684
2,847
84
27
5,657
61,513
1,268
W
10,092
920
0
1,904
9,293
7,198
592
1,795
7,498
46,462
5,572
L
Xbalanque
SMTiger26
Xbalanque
7,125
2,677
0
2,891
7,879
3,113
0
0
7,879
0
76,361
W
Serqet
Samoarai
Serqet
4,303
1,199
479
2,025
8,937
6,350
280
370
8,567
0
18,287
L
4,708
773
0
916
11,881
7,628
0
3,953
7,569
0
34,579
L
Jing Wei
V-O-N-13
Jing Wei
2,824
2,020
0
1,784
12,566
3,291
0
4,916
7,281
0
34,861

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,650
Gold Earned
30,008
383
Minions Killed
306
0
Camps Cleared
0
1,312,811
Distance Traveled
1,249,336
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,738
595
105
8
0
231,889
0
W
Achilles
7,540
580
83
6
0
311,783
0
L
Guan Yu
5,002
385
15
1
0
288,251
0
L
Aphrodite
5,358
412
51
4
0
239,648
0
W
Anubis
8,434
649
99
8
0
253,219
0
W
Charon
7,509
578
75
6
0
229,281
2
L
Xbalanque
8,249
635
127
10
0
241,917
0
W
Serqet
7,429
571
21
2
0
286,639
0
L
Mulan
5,456
420
54
4
0
252,766
0
L
Jing Wei
5,943
457
59
5
0
226,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role