Player Matchup

Geb
Geb
Gold I
BR4E WARFRAME12
Geb
Gold I
Level 124
God Stats
3W - 1L
1,603 SR
Queue Stats
92W - 92L
1,611 MMR
Party 2
Heimdallr
Heimdallr
Gold III
HoboOnAHelo
Heimdallr
Gold III
Level 231
God Stats
138W - 128L
1,518 SR
Queue Stats
649W - 652L
1,520 MMR
Solo
Vamana
Vamana
Gold IV
Optïmus
Vamana
Gold IV
Level 157
God Stats
6W - 3L
1,605 SR
Queue Stats
83W - 78L
1,547 MMR
Solo
Awilix
Awilix
Platinum V
faithuprising
Awilix
Platinum V
Level 159
God Stats
30W - 26L
1,578 SR
Queue Stats
152W - 156L
1,555 MMR
Solo
Tiamat
Tiamat
Gold IV
zeysul
Tiamat
Gold IV
Level 157
God Stats
13W - 7L
1,672 SR
Queue Stats
106W - 105L
1,495 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 166
1,595 SR
1,546 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 121
1,558 SR
1,546 MMR
Nike
Nike
Silver I
DBKFire
Nike
Silver I
Level 109
God Stats
4W - 1L
1,971 SR
Queue Stats
10W - 14L
1,490 MMR
Solo
Ne Zha
Ne Zha
Silver I
DesertHikari
Ne Zha
Silver I
Level 126
God Stats
1W - 1L
1,320 SR
Queue Stats
68W - 66L
1,573 MMR
Party 1
Izanami
Izanami
Silver I
Higokumaru
Izanami
Silver I
Level 97
God Stats
0W - 3L
1,425 SR
Queue Stats
68W - 66L
1,573 MMR
Party 1
Kukulkan
Kukulkan
Gold IV
JonsIay
Kukulkan
Gold IV
Level 180
God Stats
2W - 7L
1,413 SR
Queue Stats
601W - 622L
1,585 MMR
Solo
Ares
Ares
Gold IV
accadianz
Ares
Gold IV
Level 92
God Stats
2W - 1L
1,660 SR
Queue Stats
94W - 97L
1,512 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
3,380
676
1,186
3,202
1,788
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heimdallr
HoboOnAHelo
Heimdallr
6
0 / 0 / 2
3,359
672
2,013
1,382
508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vamana
Optïmus
Vamana
7
0 / 1 / 0
3,785
757
1,452
3,122
1,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
2 / 0 / 0
3,913
783
2,768
3,795
1,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
zeysul
Tiamat
7
0 / 0 / 0
3,783
757
416
2,263
774
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AthenaBastetCu ChulainnThor

VS

Bans
CharonChironBake KujiraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
DBKFire
Nike
4
0 / 0 / 0
2,758
552
356
2,311
796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ne Zha
7
0 / 0 / 0
3,355
671
826
4,046
1,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Higokumaru
Izanami
6
0 / 1 / 0
3,352
670
1,211
2,525
845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
JonsIay
Kukulkan
7
0 / 0 / 0
3,368
674
185
1,178
333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ares
5
0 / 1 / 0
3,367
673
2,163
4,463
2,749
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
1
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
W
0
0
1
0.5
L
Nike
DBKFire
Nike
0
0
0
0
L
Ne Zha
0
0
0
0
L
Izanami
Higokumaru
Izanami
0
1
0
0
W
Heimdallr
HoboOnAHelo
Heimdallr
0
0
2
1
L
Kukulkan
JonsIay
Kukulkan
0
0
0
0
W
Vamana
Optïmus
Vamana
0
1
0
0
L
Ares
0
1
0
0
W
2
0
0
2
W
Tiamat
zeysul
Tiamat
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,835
Damage
4,741
13,764
Taken
14,523
6,027
Mitigated
6,140
5,540
Healing
4,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,186
214
0
1,459
3,202
1,788
0
1,182
2,020
6,699
0
L
Nike
DBKFire
Nike
356
44
0
1,100
2,311
796
0
0
2,137
0
5,757
L
Ne Zha
826
430
0
686
4,046
1,417
0
221
3,747
0
18,228
L
Izanami
Higokumaru
Izanami
1,211
990
0
894
2,525
845
0
422
2,103
0
24,960
W
Heimdallr
HoboOnAHelo
Heimdallr
2,013
1,288
0
948
1,382
508
0
688
694
0
20,440
L
Kukulkan
JonsIay
Kukulkan
185
0
0
500
1,178
333
0
115
1,023
20,945
0
W
Vamana
Optïmus
Vamana
1,452
192
0
1,027
3,122
1,659
0
0
3,021
0
23,003
L
Ares
2,163
177
0
1,544
4,463
2,749
0
764
3,699
7,306
0
W
2,768
1,417
0
660
3,795
1,298
0
293
3,502
0
19,939
W
Tiamat
zeysul
Tiamat
416
0
0
1,446
2,263
774
0
185
2,078
19,841
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,220
Gold Earned
16,200
181
Minions Killed
136
0
Camps Cleared
0
525,261
Distance Traveled
458,367
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
3,380
676
9
2
0
110,185
0
L
Nike
2,758
552
11
2
0
38,441
0
L
Ne Zha
3,355
671
38
8
0
136,969
0
L
Izanami
3,352
670
47
9
0
81,993
0
W
Heimdallr
3,359
672
46
9
0
94,040
0
L
Kukulkan
3,368
674
31
6
0
88,917
0
W
Vamana
3,785
757
34
7
0
86,199
0
L
Ares
3,367
673
9
2
0
112,047
0
W
Awilix
3,913
783
39
8
0
127,369
0
W
Tiamat
3,783
757
53
11
0
107,468
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role