Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nut
Nut
FatherClax
Nut
Level 17
God Stats
1W - 0L
1,800 SR
Queue Stats
7W - 4L
1,629 Elo+
Party 2
Raijin
Raijin
KissMyPinkLips
Raijin
Level 42
God Stats
2W - 1L
1,302 SR
Queue Stats
112W - 100L
1,567 Elo+
Solo
Eset
Eset
namechanged8605
Eset
Level 32
God Stats
1W - 0L
1,940 SR
Queue Stats
3W - 3L
1,518 Elo+
Party 2
Team Averages
Level 75
1,608 SR
1,543 Elo+

VS

Team Averages
Level 167
1,507 SR
1,529 Elo+
Zhong Kui
Zhong Kui
HardGamingOW
Zhong Kui
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
97W - 117L
1,463 Elo+
Party 3
Fenrir
Fenrir
JackieDenard0
Fenrir
Level 175
God Stats
0W - 4L
1,263 SR
Queue Stats
137W - 136L
1,539 Elo+
Party 1
Mercury
Mercury
Slayer21bravo
Mercury
Level 118
God Stats
0W - 1L
1,586 SR
Queue Stats
3W - 4L
1,678 Elo+
Solo
Ganesha
Ganesha
TheFakeCocada
Ganesha
Level 154
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 41L
1,406 Elo+
Party 3
Cupid
Cupid
l TwoDix l
Cupid
Level 231
God Stats
4W - 3L
1,687 SR
Queue Stats
272W - 303L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
5 / 3 / 13
9,410
941
6,780
13,790
13,543
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morgan Le Fay
 
Morgan Le Fay
16
5 / 0 / 20
9,136
914
11,950
7,285
4,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
9 / 1 / 17
9,376
938
18,878
9,099
4,972
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
3 / 1 / 20
8,958
896
10,449
6,169
3,958
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 2 / 22
9,077
908
11,470
6,217
3,655
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HardGamingOW
Zhong Kui
11
3 / 7 / 3
7,249
725
5,816
11,442
8,976
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
2 / 5 / 3
7,630
763
5,302
14,002
17,152
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
12
1 / 8 / 3
6,547
655
4,855
11,620
5,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
15
0 / 4 / 3
7,233
723
4,175
15,179
18,398
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
15
1 / 3 / 2
7,219
722
6,607
10,398
5,531
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
21
27
Kills
7
7
Deaths
27
92
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
3
13
3.83
W
Morgan Le Fay
 
Morgan Le Fay
5
0
20
15
W
9
1
17
17.5
L
Zhong Kui
HardGamingOW
Zhong Kui
3
7
3
0.64
L
2
5
3
0.7
W
3
1
20
13
L
Mercury
1
8
3
0.31
L
Ganesha
0
4
3
0.38
L
Cupid
1
3
2
0.67
W
5
2
22
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,527
Damage
26,755
42,560
Taken
62,641
30,649
Mitigated
55,414
14,568
Healing
15,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
6,780
500
1,470
2,960
13,790
13,543
331
2,386
11,366
0
11,934
W
Morgan Le Fay
 
Morgan Le Fay
11,950
1,368
255
1,680
7,285
4,521
1,046
2,539
4,661
26,234
290
W
18,878
7,638
0
1,996
9,099
4,972
3,291
2,617
6,402
0
33,061
L
Zhong Kui
HardGamingOW
Zhong Kui
5,816
187
461
1,416
11,442
8,976
0
5,948
5,228
6,765
0
L
5,302
733
700
3,258
14,002
17,152
0
7,036
6,591
0
10,160
W
10,449
1,549
1,642
1,135
6,169
3,958
1,163
1,146
4,853
23,520
0
L
Mercury
4,855
588
40
410
11,620
5,357
0
5,218
6,178
0
7,914
L
Ganesha
4,175
78
1,832
1,920
15,179
18,398
0
7,104
7,791
16,605
0
L
Cupid
6,607
2,310
2,374
3,533
10,398
5,531
0
6,580
3,590
0
20,758
W
11,470
346
2,077
1,353
6,217
3,655
589
930
5,287
13,404
469

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,957
Gold Earned
35,878
130
Minions Killed
73
0
Camps Cleared
0
844,032
Distance Traveled
748,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,410
941
15
2
0
167,420
0
W
Morgan Le Fay
9,136
914
26
3
0
180,605
0
W
Nut
9,376
938
38
4
0
135,193
0
L
Zhong Kui
7,249
725
7
1
0
104,573
0
L
Fenrir
7,630
763
18
2
0
153,830
0
W
Raijin
8,958
896
32
3
0
175,219
0
L
Mercury
6,547
655
11
1
0
156,925
0
L
Ganesha
7,233
723
0
0
0
176,664
0
L
Cupid
7,219
722
37
4
0
156,090
0
W
Eset
9,077
908
19
2
0
185,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role