Player Matchup

Artio
Artio
JohnnyBoy31_
Artio
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 28L
1,587 Elo+
Party 2
Scylla
Scylla
NATZA VLONE
Scylla
Level 148
God Stats
2W - 1L
1,701 SR
Queue Stats
287W - 230L
1,474 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Runawayfatman
Ah Muzen Cab
Level 149
God Stats
1W - 1L
1,297 SR
Queue Stats
50W - 41L
1,491 Elo+
Party 1
Skadi
Skadi
bdLuscious
Skadi
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 25L
1,508 Elo+
Party 1
Neith
Neith
cspsycho73
Neith
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 48L
1,540 Elo+
Party 2
Team Averages
Level 110
1,500 SR
1,520 Elo+

VS

Team Averages
Level 133
1,565 SR
1,629 Elo+
Nemesis
Nemesis
DoobyDownie
Nemesis
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,472 Elo+
Solo
Fenrir
Fenrir
LambShankz
Fenrir
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,756 Elo+
Party 3
Ymir
Ymir
TOOKAHGANG92196
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,535 Elo+
Solo
Fafnir
Fafnir
Xbloodelite
Fafnir
Level 148
God Stats
2W - 2L
1,824 SR
Queue Stats
22W - 18L
1,626 Elo+
Party 3
Eset
Eset
bigmohoop34
Eset
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,756 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 2 / 12
8,999
643
8,110
23,077
16,900
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Scylla
18
7 / 1 / 7
10,621
759
15,058
5,708
2,242
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
Runawayfatman
Ah Muzen Cab
17
1 / 1 / 13
9,724
695
21,173
10,531
4,615
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
17
2 / 1 / 10
9,706
693
11,242
7,727
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Neith
18
4 / 2 / 9
10,096
721
12,052
10,845
5,265
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DoobyDownie
Nemesis
15
0 / 4 / 3
8,245
589
11,600
19,614
20,919
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
LambShankz
Fenrir
17
1 / 2 / 5
8,743
625
10,946
13,813
17,413
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
2 / 2 / 1
8,681
620
9,092
15,154
16,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fafnir
16
1 / 2 / 5
9,771
698
5,029
14,988
20,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 4 / 2
9,189
656
11,037
11,932
7,189
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
23
14
Kills
7
7
Deaths
14
51
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Nemesis
DoobyDownie
Nemesis
0
4
3
0.38
W
0
2
12
3
L
Fenrir
LambShankz
Fenrir
1
2
5
1.75
W
Scylla
7
1
7
10.5
W
Ah Muzen Cab
Runawayfatman
Ah Muzen Cab
1
1
13
7.5
L
2
2
1
1.25
L
Fafnir
1
2
5
1.75
W
Skadi
2
1
10
7
L
3
4
2
1
W
Neith
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,635
Damage
47,704
57,888
Taken
75,501
32,514
Mitigated
82,501
25,674
Healing
24,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
DoobyDownie
Nemesis
11,600
2,987
866
5,008
19,614
20,919
0
5,246
14,368
0
25,275
W
8,110
1,470
2,609
9,359
23,077
16,900
0
7,815
14,164
11,034
2,213
L
Fenrir
LambShankz
Fenrir
10,946
1,583
3,030
3,960
13,813
17,413
0
2,975
10,838
0
18,057
W
Scylla
15,058
801
2,916
1,853
5,708
2,242
0
2,357
3,054
24,364
531
W
Ah Muzen Cab
Runawayfatman
Ah Muzen Cab
21,173
7,259
521
1,458
10,531
4,615
226
4,235
5,709
0
44,858
L
9,092
335
1,208
2,462
15,154
16,727
0
3,567
11,587
15,258
0
L
Fafnir
5,029
434
2,595
3,364
14,988
20,253
18
4,977
10,011
16,279
0
W
Skadi
11,242
5,311
775
2,270
7,727
3,492
214
4,775
2,735
0
22,963
L
11,037
805
1,148
814
11,932
7,189
0
5,039
6,893
28,763
0
W
Neith
12,052
3,783
349
3,564
10,845
5,265
926
4,948
5,633
0
31,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,146
Gold Earned
44,629
170
Minions Killed
157
0
Camps Cleared
0
1,293,138
Distance Traveled
1,261,322
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,245
589
30
2
0
260,495
0
W
Artio
8,999
643
12
1
0
280,341
0
L
Fenrir
8,743
625
21
2
0
286,448
0
W
Scylla
10,621
759
28
2
0
263,100
0
W
Ah Muzen Cab
9,724
695
60
4
0
253,791
0
L
Ymir
8,681
620
24
2
0
232,636
0
L
Fafnir
9,771
698
30
2
0
257,960
0
W
Skadi
9,706
693
24
2
0
256,990
0
L
Eset
9,189
656
52
4
0
223,783
0
W
Neith
10,096
721
46
3
0
238,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role