Player Matchup

Ix Chel
Ix Chel
BulgyDino
Ix Chel
Level 158
God Stats
3W - 1L
1,645 SR
Queue Stats
30W - 27L
1,610 Elo+
Party 1
Ganesha
Ganesha
DHA Smith1
Ganesha
Level 159
God Stats
2W - 0L
1,398 SR
Queue Stats
19W - 16L
1,505 Elo+
Party 1
Rama
Rama
Kaviar94
Rama
Level 157
God Stats
3W - 1L
1,619 SR
Queue Stats
23W - 13L
1,628 Elo+
Party 1
Team Averages
Level 158
1,554 SR
1,581 Elo+

VS

Team Averages
Level 138
1,463 SR
1,583 Elo+
Baron Samedi
Baron Samedi
Dadigoar
Baron Samedi
Level 143
God Stats
2W - 2L
1,463 SR
Queue Stats
91W - 89L
1,625 Elo+
Party 2
Merlin
Merlin
Emithoo231
Merlin
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,653 Elo+
Solo
Mulan
Mulan
imainscylla1234
Mulan
Level 116
God Stats
2W - 4L
1,425 SR
Queue Stats
14W - 20L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BulgyDino
Ix Chel
19
9 / 2 / 6
12,715
795
16,581
10,565
5,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ganesha
DHA Smith1
Ganesha
17
0 / 1 / 13
10,566
660
6,601
16,085
20,262
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Rama
18
7 / 2 / 9
12,712
795
14,810
11,880
5,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Dadigoar
Baron Samedi
15
2 / 3 / 3
10,399
650
10,300
13,117
13,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
Emithoo231
Merlin
14
1 / 8 / 2
9,822
614
8,513
14,566
5,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
2 / 5 / 2
10,050
628
9,369
18,592
12,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
12
16
Kills
5
5
Deaths
16
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BulgyDino
Ix Chel
9
2
6
6
W
Ganesha
DHA Smith1
Ganesha
0
1
13
6.5
L
Baron Samedi
Dadigoar
Baron Samedi
2
3
3
1.17
L
Merlin
Emithoo231
Merlin
1
8
2
0.25
W
Rama
7
2
9
5.75
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,992
Damage
28,182
38,530
Taken
46,275
31,564
Mitigated
31,156
12,886
Healing
10,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BulgyDino
Ix Chel
16,581
2,259
2,488
3,250
10,565
5,874
706
5,633
4,932
79,697
568
W
Ganesha
DHA Smith1
Ganesha
6,601
979
0
2,836
16,085
20,262
233
8,498
7,587
29,183
3,553
L
Baron Samedi
Dadigoar
Baron Samedi
10,300
1,398
1,611
2,261
13,117
13,309
0
6,031
6,983
40,651
0
L
Merlin
Emithoo231
Merlin
8,513
1,026
15
2,698
14,566
5,373
0
8,094
6,208
42,999
763
W
Rama
14,810
13,128
0
4,312
11,880
5,428
1,752
5,004
6,876
0
51,682
L
9,369
948
220
3,535
18,592
12,474
35
7,003
11,427
0
35,785

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,993
Gold Earned
30,271
211
Minions Killed
186
0
Camps Cleared
0
873,952
Distance Traveled
721,331
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,715
795
118
7
0
293,216
2
W
Ganesha
10,566
660
11
1
0
300,254
6
L
Baron Samedi
10,399
650
59
4
0
222,850
0
L
Merlin
9,822
614
68
4
0
219,934
0
W
Rama
12,712
795
82
5
0
280,482
0
L
Mulan
10,050
628
59
4
0
278,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role