Player Matchup

Neith
Neith
Mesoris
Neith
Level 42
God Stats
2W - 3L
1,342 SR
Queue Stats
165W - 206L
1,147 Elo+
Party 1
Bastet
Bastet
ju-haknyeon
Bastet
Level 22
God Stats
10W - 12L
1,265 SR
Queue Stats
155W - 206L
1,147 Elo+
Party 1
Hel
Hel
khaleesin-
Hel
Level 16
God Stats
2W - 3L
1,402 SR
Queue Stats
63W - 105L
1,036 Elo+
Party 1
Team Averages
Level 27
1,336 SR
1,110 Elo+

VS

Team Averages
Level 47
1,574 SR
1,318 Elo+
Da Ji
Da Ji
CazaPutasFT
Da Ji
Level 38
God Stats
21W - 27L
1,551 SR
Queue Stats
237W - 250L
1,263 Elo+
Solo
Atlas
Atlas
Morningstar6033
Atlas
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
408W - 405L
1,383 Elo+
Solo
Bastet
Bastet
accureye
Bastet
Level 46
God Stats
1W - 2L
1,672 SR
Queue Stats
77W - 83L
1,309 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Mesoris
Neith
16
2 / 0 / 6
10,033
717
16,628
7,759
3,250
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
15
9 / 5 / 1
11,214
801
13,128
16,845
7,378
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

13
0 / 3 / 5
8,849
632
4,100
8,629
3,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 2
10,028
716
10,262
14,689
8,192
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 2 / 2
8,375
598
5,817
12,959
8,457
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bastet
accureye
Bastet
14
2 / 4 / 3
8,958
640
6,744
14,504
6,708
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
14
11
Kills
7
8
Deaths
11
12
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
5
2
1
W
Neith
Mesoris
Neith
2
0
6
5
L
1
2
2
1
L
Bastet
accureye
Bastet
2
4
3
0.88
W
Bastet
9
5
1
1.9
W
0
3
5
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
22,823
33,233
Taken
42,152
14,129
Mitigated
23,357
13,975
Healing
5,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,262
3,480
87
2,972
14,689
8,192
0
1,692
12,997
0
41,627
W
Neith
Mesoris
Neith
16,628
7,560
0
2,647
7,759
3,250
2,530
1,768
5,983
0
50,040
L
5,817
2,638
150
433
12,959
8,457
0
1,356
11,590
19,255
0
L
Bastet
accureye
Bastet
6,744
2,390
0
2,170
14,504
6,708
0
1,071
13,433
0
18,427
W
Bastet
13,128
4,065
0
4,495
16,845
7,378
0
2,474
14,371
0
41,988
W
4,100
1,325
2,956
3,877
8,629
3,501
624
2,015
6,598
18,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,096
Gold Earned
27,361
138
Minions Killed
119
0
Camps Cleared
0
670,917
Distance Traveled
678,610
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
10,028
716
72
5
0
223,194
0
W
Neith
10,033
717
62
4
0
219,310
1
L
Atlas
8,375
598
21
2
0
188,412
0
L
Bastet
8,958
640
26
2
0
267,004
7
W
Bastet
11,214
801
42
3
0
256,814
0
W
Hel
8,849
632
34
2
0
194,793
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role