Player Matchup

Cthulhu
Cthulhu
Gold II
 
Cthulhu
Gold II
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Gold II
 
Loki
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Platinum V
Apores
Scylla
Platinum V
Level 107
God Stats
12W - 7L
1,787 SR
Queue Stats
236W - 233L
1,690 MMR
Solo
Hachiman
Hachiman
Gold IV
CleanFawn461591
Hachiman
Gold IV
Level 125
God Stats
1W - 1L
1,543 SR
Queue Stats
32W - 36L
1,684 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
VxaF
Sun Wukong
Gold III
Level 86
God Stats
1W - 2L
1,686 SR
Queue Stats
21W - 13L
1,684 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 116
1,603 SR
1,612 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 175
1,512 SR
1,695 MMR
Ravana
Ravana
Gold III
Nevbry
Ravana
Gold III
Level 179
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 47L
1,684 MMR
Solo
Mercury
Mercury
Platinum V
Ninetailskaneki
Mercury
Platinum V
Level 166
God Stats
12W - 17L
1,484 SR
Queue Stats
139W - 147L
1,684 MMR
Solo
Chernobog
Chernobog
Gold II
Show Me Rock
Chernobog
Gold II
Level 119
God Stats
17W - 20L
1,341 SR
Queue Stats
183W - 183L
1,682 MMR
Solo
Janus
Janus
Platinum IV
lLone Assassinl
Janus
Platinum IV
Level 162
God Stats
5W - 4L
1,574 SR
Queue Stats
164W - 151L
1,732 MMR
Party 1
Terra
Terra
Platinum V
x2eZ MaJiiN x
Terra
Platinum V
Level 249
God Stats
4W - 4L
1,661 SR
Queue Stats
118W - 116L
1,693 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 2 / 1
4,957
551
3,672
6,429
3,908
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Loki
 
Loki
8
0 / 3 / 0
4,719
524
2,715
6,078
1,891
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Scylla
Apores
Scylla
8
0 / 2 / 0
4,728
525
1,346
3,463
1,021
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
9
1 / 1 / 0
5,010
557
1,800
4,444
1,472
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
VxaF
Sun Wukong
8
0 / 2 / 0
4,894
544
4,744
7,017
3,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bans
Ao KuangSusanoKukulkanRa

VS

Bans
Bake KujiraKuzenboAthenaBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Nevbry
Ravana
11
2 / 0 / 2
6,040
671
5,052
5,430
2,482
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
3 / 0 / 2
5,592
621
2,206
5,064
2,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
Show Me Rock
Chernobog
11
3 / 1 / 1
5,517
613
2,774
5,681
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
1 / 0 / 2
5,462
607
2,794
3,679
1,240
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 0 / 2
5,395
599
3,052
5,856
3,754
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
19
1
Kills
10
10
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
2
1
0.25
L
Loki
 
Loki
0
3
0
0
L
Scylla
Apores
Scylla
0
2
0
0
L
Hachiman
1
1
0
1
W
Ravana
Nevbry
Ravana
2
0
2
3
W
3
0
2
4
W
Chernobog
Show Me Rock
Chernobog
3
1
1
3.5
L
Sun Wukong
VxaF
Sun Wukong
0
2
0
0
W
1
0
2
2
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,277
Damage
15,878
27,431
Taken
25,710
11,491
Mitigated
11,641
5,120
Healing
8,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,672
207
62
1,224
6,429
3,908
0
1,992
4,367
23,297
580
L
Loki
 
Loki
2,715
720
0
1,005
6,078
1,891
0
683
5,359
0
31,355
L
Scylla
Apores
Scylla
1,346
114
0
370
3,463
1,021
0
1,892
1,391
26,368
0
L
Hachiman
1,800
1,000
0
1,248
4,444
1,472
0
739
3,705
0
36,027
W
Ravana
Nevbry
Ravana
5,052
1,214
0
2,862
5,430
2,482
0
0
5,430
0
39,940
W
2,206
210
0
880
5,064
2,045
0
785
4,279
0
32,254
W
Chernobog
Show Me Rock
Chernobog
2,774
1,227
0
1,547
5,681
2,120
0
1,226
4,455
0
37,682
L
Sun Wukong
VxaF
Sun Wukong
4,744
1,163
0
1,211
7,017
3,199
0
238
6,320
0
32,598
W
2,794
41
0
840
3,679
1,240
0
1,000
2,679
52,407
765
W
3,052
487
264
2,376
5,856
3,754
0
1,998
3,858
17,785
614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,308
Gold Earned
28,006
279
Minions Killed
318
0
Camps Cleared
0
860,861
Distance Traveled
1,016,262
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,957
551
37
4
0
173,762
1
L
Loki
4,719
524
64
7
0
193,819
0
L
Scylla
4,728
525
54
6
0
162,874
0
L
Hachiman
5,010
557
67
7
0
184,649
0
W
Ravana
6,040
671
69
8
0
210,741
0
W
Mercury
5,592
621
55
6
0
230,019
0
W
Chernobog
5,517
613
68
8
0
178,881
2
L
Sun Wukong
4,894
544
57
6
0
145,757
0
W
Janus
5,462
607
100
11
0
191,755
0
W
Terra
5,395
599
26
3
0
204,866
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role