Player Matchup

Bacchus
Bacchus
HaT_BlacK_2
Bacchus
Level 98
God Stats
17W - 17L
1,424 SR
Queue Stats
233W - 231L
1,500 Elo+
Party 1
Zeus
Zeus
JKBx10x
Zeus
Level 127
God Stats
5W - 10L
1,287 SR
Queue Stats
8W - 25L
1,275 Elo+
Solo
Hou Yi
Hou Yi
Tu_Mama914
Hou Yi
Level 131
God Stats
16W - 15L
1,511 SR
Queue Stats
312W - 345L
1,534 Elo+
Solo
Arachne
Arachne
XxAlexis34YTxX
Arachne
Level 89
God Stats
7W - 5L
1,446 SR
Queue Stats
237W - 232L
1,504 Elo+
Party 1
Ymir
Ymir
zSaibotz
Ymir
Level 157
God Stats
22W - 14L
1,321 SR
Queue Stats
82W - 66L
1,515 Elo+
Solo
Team Averages
Level 120
1,398 SR
1,465 Elo+

VS

Team Averages
Level 137
1,572 SR
1,502 Elo+
Nut
Nut
 
Nut
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Horus
Horus
 
Horus
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nox
Nox
Gaby_S09
Nox
Level 127
God Stats
16W - 16L
1,709 SR
Queue Stats
84W - 83L
1,493 Elo+
Party 2
He Bo
He Bo
bobduketo
He Bo
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 118L
1,460 Elo+
Party 2
Thor
Thor
miguelmpro
Thor
Level 116
God Stats
1W - 2L
1,650 SR
Queue Stats
53W - 37L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HaT_BlacK_2
Bacchus
12
1 / 0 / 7
7,411
529
4,942
10,083
10,144
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Zeus
JKBx10x
Zeus
13
1 / 1 / 1
7,325
523
4,272
5,897
2,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hou Yi
Tu_Mama914
Hou Yi
14
1 / 1 / 1
7,967
569
5,624
6,958
2,765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
3 / 2 / 5
7,574
541
6,015
13,289
6,362
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ymir
15
6 / 0 / 1
9,629
688
8,723
8,453
5,650
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
1 / 2 / 0
6,875
491
5,922
10,480
4,162
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
 
Horus
9
0 / 4 / 1
5,379
384
1,807
9,026
6,633
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
1 / 0 / 1
6,337
453
4,125
8,286
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

He Bo
bobduketo
He Bo
12
1 / 5 / 1
6,494
464
3,294
9,659
3,890
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

10
1 / 1 / 1
5,859
419
4,044
10,111
4,644
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
8
12
Kills
4
4
Deaths
12
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
2
0
0.5
L
Horus
 
Horus
0
4
1
0.13
L
1
0
1
1.5
W
Bacchus
HaT_BlacK_2
Bacchus
1
0
7
4.5
W
Zeus
JKBx10x
Zeus
1
1
1
1.5
W
Hou Yi
Tu_Mama914
Hou Yi
1
1
1
1.5
W
3
2
5
2.75
L
He Bo
bobduketo
He Bo
1
5
1
0.3
L
1
1
1
1.5
W
Ymir
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,576
Damage
19,192
44,680
Taken
47,562
26,972
Mitigated
25,319
14,807
Healing
8,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
5,922
3,681
0
3,473
10,480
4,162
0
863
9,617
0
57,391
L
Horus
 
Horus
1,807
831
264
832
9,026
6,633
0
4,520
4,506
0
23,722
L
4,125
272
134
1,206
8,286
5,990
0
4,254
4,032
25,104
0
W
Bacchus
HaT_BlacK_2
Bacchus
4,942
474
0
2,441
10,083
10,144
0
1,907
8,135
26,358
1,459
W
Zeus
JKBx10x
Zeus
4,272
218
218
1,789
5,897
2,051
355
1,915
3,940
46,936
2,145
W
Hou Yi
Tu_Mama914
Hou Yi
5,624
3,237
0
3,682
6,958
2,765
378
385
6,573
0
65,642
W
6,015
4,326
0
4,802
13,289
6,362
0
2,920
10,369
0
61,951
L
He Bo
bobduketo
He Bo
3,294
259
0
2,557
9,659
3,890
0
4,374
5,285
43,690
1,556
L
4,044
1,241
0
500
10,111
4,644
0
3,386
6,725
0
42,821
W
Ymir
8,723
2,396
0
1,875
8,453
5,650
114
292
7,878
67,865
1,225

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,906
Gold Earned
30,944
436
Minions Killed
312
0
Camps Cleared
0
1,354,310
Distance Traveled
1,243,807
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,875
491
93
7
0
255,527
0
L
Horus
5,379
384
34
2
0
224,710
0
L
Nox
6,337
453
39
3
0
270,515
3
W
Bacchus
7,411
529
24
2
0
307,401
4
W
Zeus
7,325
523
85
6
0
239,423
0
W
Hou Yi
7,967
569
111
8
0
237,708
4
W
Arachne
7,574
541
99
7
0
338,714
0
L
He Bo
6,494
464
79
6
0
234,485
0
L
Thor
5,859
419
67
5
0
258,570
0
W
Ymir
9,629
688
117
8
0
231,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role