Player Matchup

Fenrir
Fenrir
Gold II
IMANUELEXI
Fenrir
Gold II
Level 158
God Stats
1W - 0L
1,721 SR
Queue Stats
94W - 96L
1,586 MMR
Solo
Chiron
Chiron
Silver I
MrMainliner
Chiron
Silver I
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 2L
1,584 MMR
Solo
Thor
Thor
Gold II
UnitedUnicorn65
Thor
Gold II
Level 155
God Stats
14W - 10L
1,308 SR
Queue Stats
171W - 167L
1,568 MMR
Party 1
Anhur
Anhur
Gold I
preshr
Anhur
Gold I
Level 145
God Stats
21W - 12L
1,827 SR
Queue Stats
168W - 159L
1,599 MMR
Solo
Baron Samedi
Baron Samedi
Platinum V
saulpino
Baron Samedi
Platinum V
Level 147
God Stats
2W - 1L
1,679 SR
Queue Stats
163W - 161L
1,689 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,607 SR
1,605 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 130
1,644 SR
1,591 MMR
Serqet
Serqet
Gold III
 
Serqet
Gold III
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Gold III
Lord_AJAB
Tsukuyomi
Gold III
Level 126
God Stats
13W - 5L
1,817 SR
Queue Stats
54W - 54L
1,487 MMR
Party 2
Cthulhu
Cthulhu
Gold III
PinkMoonChild420
Cthulhu
Gold III
Level 149
God Stats
12W - 6L
1,734 SR
Queue Stats
83W - 79L
1,628 MMR
Solo
Martichoras
Martichoras
Silver II
Prino
Martichoras
Silver II
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,567 MMR
Solo
Ix Chel
Ix Chel
Platinum IV
TheOnlyGeo
Ix Chel
Platinum IV
Level 148
God Stats
28W - 21L
1,667 SR
Queue Stats
174W - 168L
1,774 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
IMANUELEXI
Fenrir
8
0 / 0 / 3
5,352
535
2,045
6,014
3,419
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chiron
11
1 / 0 / 4
6,084
608
3,169
4,880
1,728
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

12
5 / 1 / 0
6,506
651
2,904
6,275
2,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anhur
preshr
Anhur
11
1 / 1 / 0
6,230
623
2,406
6,842
2,356
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
saulpino
Baron Samedi
11
0 / 1 / 1
5,728
573
2,655
6,766
3,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
SusanoBellonaThanatos

VS

Bans
Bake KujiraAthenaAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
1
0 / 0 / 0
3,542
354
0
0
0
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Lord_AJAB
Tsukuyomi
10
2 / 2 / 1
5,406
541
3,285
6,661
2,309
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 1 / 1
6,347
635
5,106
7,156
5,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate

Breastplate

+20
Physical Protection

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Martichoras
Prino
Martichoras
10
0 / 1 / 1
5,733
573
3,624
4,901
1,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ix Chel
TheOnlyGeo
Ix Chel
6
0 / 3 / 0
4,268
427
1,902
4,252
1,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
7
Kills
3
3
Deaths
7
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
0
0
0
0
W
Fenrir
IMANUELEXI
Fenrir
0
0
3
1.5
L
Tsukuyomi
Lord_AJAB
Tsukuyomi
2
2
1
1.25
W
Chiron
1
0
4
3
L
1
1
1
1.5
L
Martichoras
Prino
Martichoras
0
1
1
0.5
L
Ix Chel
TheOnlyGeo
Ix Chel
0
3
0
0
W
5
1
0
5
W
Anhur
preshr
Anhur
1
1
0
1
W
Baron Samedi
saulpino
Baron Samedi
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,179
Damage
13,917
30,777
Taken
22,970
13,106
Mitigated
10,432
12,047
Healing
7,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
IMANUELEXI
Fenrir
2,045
741
0
2,263
6,014
3,419
0
889
5,001
0
16,032
L
Tsukuyomi
Lord_AJAB
Tsukuyomi
3,285
573
0
2,698
6,661
2,309
0
127
6,534
0
31,767
W
Chiron
3,169
1,766
280
2,585
4,880
1,728
709
1,386
3,494
0
44,840
L
5,106
353
0
2,330
7,156
5,250
0
2,381
4,775
31,216
2,167
L
Martichoras
Prino
Martichoras
3,624
1,141
0
1,242
4,901
1,714
0
0
4,901
0
41,884
L
Ix Chel
TheOnlyGeo
Ix Chel
1,902
304
51
802
4,252
1,159
0
0
4,252
12,471
0
W
2,904
410
0
500
6,275
2,594
0
1,744
4,319
0
41,504
W
Anhur
preshr
Anhur
2,406
1,503
0
3,464
6,842
2,356
625
0
6,842
0
54,915
W
Baron Samedi
saulpino
Baron Samedi
2,655
85
55
2,900
6,766
3,009
0
2,192
4,202
34,797
767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,900
Gold Earned
25,296
328
Minions Killed
228
0
Camps Cleared
0
993,522
Distance Traveled
722,532
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,542
354
0
0
0
12,111
0
W
Fenrir
5,352
535
25
3
0
223,283
1
L
Tsukuyomi
5,406
541
57
6
0
225,064
2
W
Chiron
6,084
608
79
8
0
190,980
3
L
Cthulhu
6,347
635
75
8
0
206,222
2
L
Martichoras
5,733
573
74
7
0
172,961
0
L
Ix Chel
4,268
427
22
2
0
106,174
0
W
Thor
6,506
651
73
7
0
234,012
0
W
Anhur
6,230
623
92
9
0
172,618
0
W
Baron Samedi
5,728
573
59
6
0
172,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role