Player Matchup

Bacchus
Bacchus
ayiac
Bacchus
Level 44
God Stats
6W - 5L
1,656 SR
Queue Stats
54W - 52L
1,542 Elo+
Party 1
Mercury
Mercury
mcleod08
Mercury
Level 48
God Stats
2W - 1L
1,693 SR
Queue Stats
44W - 41L
1,570 Elo+
Party 1
Anubis
Anubis
whatsgoodnikkuh
Anubis
Level 37
God Stats
43W - 37L
1,516 SR
Queue Stats
73W - 92L
1,365 Elo+
Solo
Team Averages
Level 43
1,622 SR
1,492 Elo+

VS

Team Averages
Level 46
1,466 SR
1,562 Elo+
Susano
Susano
Nuub1sh
Susano
Level 67
God Stats
3W - 1L
1,500 SR
Queue Stats
46W - 46L
1,389 Elo+
Solo
Sobek
Sobek
Voltremice
Sobek
Level 22
God Stats
1W - 1L
1,277 SR
Queue Stats
3W - 1L
1,622 Elo+
Party 2
Tiamat
Tiamat
msKiss
Tiamat
Level 49
God Stats
1W - 0L
1,623 SR
Queue Stats
7W - 4L
1,673 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
ayiac
Bacchus
10
2 / 3 / 3
6,839
684
7,762
8,514
6,891
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
mcleod08
Mercury
12
2 / 5 / 5
7,414
741
7,571
9,229
3,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

12
3 / 3 / 3
7,671
767
6,918
8,203
4,369
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Nuub1sh
Susano
11
2 / 4 / 5
7,263
726
6,325
8,514
3,241
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sobek
12
1 / 1 / 10
7,452
745
6,065
13,078
12,799
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Tiamat
msKiss
Tiamat
15
8 / 2 / 3
9,155
916
9,588
7,680
5,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
29
7
Kills
11
11
Deaths
7
11
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Susano
Nuub1sh
Susano
2
4
5
1.13
W
Sobek
1
1
10
6
L
Bacchus
ayiac
Bacchus
2
3
3
1.17
L
Mercury
mcleod08
Mercury
2
5
5
0.9
W
Tiamat
msKiss
Tiamat
8
2
3
4.75
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,251
Damage
21,978
25,946
Taken
29,272
14,880
Mitigated
21,159
3,879
Healing
2,483
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Nuub1sh
Susano
6,325
1,039
0
633
8,514
3,241
0
4,680
3,797
0
15,499
W
Sobek
6,065
611
0
628
13,078
12,799
349
6,442
6,601
15,251
0
L
Bacchus
ayiac
Bacchus
7,762
242
0
1,612
8,514
6,891
0
4,972
3,452
22,732
0
L
Mercury
mcleod08
Mercury
7,571
3,811
0
787
9,229
3,620
0
5,484
3,685
0
25,550
W
Tiamat
msKiss
Tiamat
9,588
1,024
0
1,222
7,680
5,119
619
3,325
4,350
33,788
0
L
6,918
317
40
1,440
8,203
4,369
200
4,964
3,133
24,184
1,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,924
Gold Earned
23,870
113
Minions Killed
101
0
Camps Cleared
0
564,515
Distance Traveled
564,568
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
7,263
726
20
2
0
179,359
1
W
Sobek
7,452
745
15
2
0
194,691
0
L
Bacchus
6,839
684
27
3
0
203,371
0
L
Mercury
7,414
741
34
3
0
200,781
0
W
Tiamat
9,155
916
66
7
0
190,518
0
L
Anubis
7,671
767
52
5
0
160,363
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role