Player Matchup

Odin
Odin
Gold V
Fallen8503
Odin
Gold V
Level 143
God Stats
5W - 5L
1,391 SR
Queue Stats
160W - 169L
1,270 MMR
Solo
Set
Set
Silver II
OGButtBandit
Set
Silver II
Level 157
God Stats
1W - 2L
1,821 SR
Queue Stats
64W - 93L
1,159 MMR
Solo
Athena
Athena
Silver III
SPARKY91st
Athena
Silver III
Level 87
God Stats
1W - 6L
1,425 SR
Queue Stats
32W - 54L
1,141 MMR
Solo
Merlin
Merlin
Silver I
T-O-O-M-B-Z
Merlin
Silver I
Level 142
God Stats
15W - 15L
1,498 SR
Queue Stats
95W - 104L
1,280 MMR
Solo
Neith
Neith
Silver III
Wards__
Neith
Silver III
Level 86
God Stats
1W - 2L
1,570 SR
Queue Stats
12W - 21L
1,131 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 123
1,541 SR
1,196 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 128
1,445 SR
1,196 MMR
Fenrir
Fenrir
Silver I
ActuallyAFox
Fenrir
Silver I
Level 157
God Stats
4W - 2L
1,500 SR
Queue Stats
291W - 312L
1,121 MMR
Solo
Sylvanus
Sylvanus
Silver II
FOXTR0T RECON
Sylvanus
Silver II
Level 126
God Stats
8W - 9L
1,311 SR
Queue Stats
38W - 44L
1,149 MMR
Party 1
Raijin
Raijin
Silver I
Jestaprank
Raijin
Silver I
Level 102
God Stats
25W - 18L
1,599 SR
Queue Stats
454W - 473L
1,127 MMR
Solo
Ra
Ra
Gold V
firetruck2116
Ra
Gold V
Level 147
God Stats
3W - 6L
1,312 SR
Queue Stats
29W - 33L
1,383 MMR
Party 1
Chaac
Chaac
Silver I
iCaptMorgan
Chaac
Silver I
Level 108
God Stats
16W - 20L
1,504 SR
Queue Stats
102W - 132L
1,198 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 1
7,222
516
11,284
14,740
13,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 3 / 3
7,488
535
8,009
13,944
7,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Athena
SPARKY91st
Athena
10
1 / 4 / 2
6,624
473
4,705
14,341
9,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
13
1 / 1 / 1
7,342
524
7,406
5,607
2,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Neith
Wards__
Neith
13
1 / 6 / 1
7,193
514
5,663
11,216
4,463
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
LokiSkadiSun WukongMaman Brigitte

VS

Bans
MartichorasAwilixThanatosAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
6 / 2 / 3
8,074
577
7,764
14,597
6,245
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Sylvanus
FOXTR0T RECON
Sylvanus
12
2 / 2 / 6
7,782
556
7,199
12,573
9,439
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
Jestaprank
Raijin
15
8 / 1 / 2
9,005
643
9,618
11,537
4,267
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
1 / 0 / 5
8,548
611
4,025
7,198
3,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
2 / 3 / 4
7,926
566
8,114
14,737
10,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
8
Kills
19
19
Deaths
8
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Fenrir
6
2
3
3.75
W
Sylvanus
FOXTR0T RECON
Sylvanus
2
2
6
2.5
L
2
5
1
0.5
W
Raijin
Jestaprank
Raijin
8
1
2
9
L
3
3
3
1.5
L
Athena
SPARKY91st
Athena
1
4
2
0.5
L
Merlin
1
1
1
1.5
L
Neith
Wards__
Neith
1
6
1
0.25
W
1
0
5
3.5
W
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,067
Damage
36,720
59,848
Taken
60,642
37,106
Mitigated
33,455
9,684
Healing
28,444
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
7,764
2,501
0
6,532
14,597
6,245
0
2,147
12,450
0
54,872
W
Sylvanus
FOXTR0T RECON
Sylvanus
7,199
1,889
2,526
4,111
12,573
9,439
58
4,102
8,471
24,950
389
L
11,284
1,790
0
1,625
14,740
13,725
0
583
14,157
1,237
40,985
W
Raijin
Jestaprank
Raijin
9,618
2,521
0
2,604
11,537
4,267
888
2,040
9,497
71,042
1,749
L
8,009
4,361
0
3,878
13,944
7,059
0
3,330
10,536
0
63,141
L
Athena
SPARKY91st
Athena
4,705
1,589
67
1,727
14,341
9,721
0
8,257
5,992
19,244
1,587
L
Merlin
7,406
414
0
500
5,607
2,138
0
2,637
2,970
66,229
0
L
Neith
Wards__
Neith
5,663
1,568
0
1,887
11,216
4,463
22
5,562
5,654
0
62,644
W
4,025
82
1,626
4,869
7,198
3,110
131
3,655
3,543
74,201
1,728
W
8,114
1,027
0
6,176
14,737
10,394
0
486
14,251
0
49,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,869
Gold Earned
41,335
414
Minions Killed
439
0
Camps Cleared
0
1,360,089
Distance Traveled
1,413,264
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,074
577
75
5
0
324,389
2
W
Sylvanus
7,782
556
29
2
0
262,755
7
L
Odin
7,222
516
65
5
0
268,616
0
W
Raijin
9,005
643
109
8
0
250,596
1
L
Set
7,488
535
103
7
0
271,906
2
L
Athena
6,624
473
33
2
0
308,783
2
L
Merlin
7,342
524
117
8
0
275,292
1
L
Neith
7,193
514
96
7
0
235,492
0
W
Ra
8,548
611
138
10
0
312,789
0
W
Chaac
7,926
566
88
6
0
262,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role