Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 236
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
JWSquigglyWorm
Fafnir
Level 157
God Stats
11W - 15L
1,384 SR
Queue Stats
833W - 906L
1,464 Elo+
Party 1
Gilgamesh
Gilgamesh
Jazze Senpai
Gilgamesh
Level 129
God Stats
2W - 7L
1,185 SR
Queue Stats
392W - 435L
1,453 Elo+
Party 1
Heimdallr
Heimdallr
vizzamma
Heimdallr
Level 109
God Stats
3W - 2L
1,606 SR
Queue Stats
30W - 33L
1,456 Elo+
Party 1
Team Averages
Level 169
1,435 SR
1,474 Elo+

VS

Team Averages
Level 123
1,587 SR
1,470 Elo+
Tiamat
Tiamat
DeifyKillua
Tiamat
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 36L
1,445 Elo+
Solo
Terra
Terra
IDoNotEvenTry
Terra
Level 143
God Stats
8W - 4L
1,651 SR
Queue Stats
252W - 240L
1,473 Elo+
Solo
Mercury
Mercury
MKUltraAce
Mercury
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 41L
1,475 Elo+
Solo
Anhur
Anhur
TheArcangel24
Anhur
Level 156
God Stats
16W - 10L
1,629 SR
Queue Stats
46W - 35L
1,503 Elo+
Solo
Osiris
Osiris
tertiary_cask1
Osiris
Level 61
God Stats
4W - 4L
1,653 SR
Queue Stats
47W - 49L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 0 / 0
6,510
592
6,430
5,877
2,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
 
Arachne
11
2 / 0 / 3
6,027
548
3,934
8,242
2,922
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 0 / 0
5,779
525
2,430
7,212
7,030
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Jazze Senpai
Gilgamesh
12
3 / 0 / 1
6,783
617
7,143
11,020
12,021
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Heimdallr
vizzamma
Heimdallr
10
0 / 3 / 1
5,000
455
4,155
8,129
2,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
11
0 / 2 / 0
5,799
527
4,351
6,485
2,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 0 / 1
5,697
518
4,297
7,896
5,764
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
MKUltraAce
Mercury
12
0 / 2 / 0
5,803
528
1,644
9,481
4,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 1 / 1
5,773
525
6,520
7,456
2,607
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 3 / 0
5,640
513
5,932
12,242
10,052
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
5
8
Kills
3
3
Deaths
8
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
0
3
W
Arachne
 
Arachne
2
0
3
3.5
L
Tiamat
0
2
0
0
L
1
0
1
1.5
W
0
0
0
0
W
Gilgamesh
Jazze Senpai
Gilgamesh
3
0
1
3.5
L
Mercury
MKUltraAce
Mercury
0
2
0
0
L
2
1
1
2.5
L
0
3
0
0
W
Heimdallr
vizzamma
Heimdallr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,092
Damage
22,744
40,480
Taken
43,560
27,129
Mitigated
25,353
14,663
Healing
14,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
6,430
338
0
1,933
5,877
2,313
0
2,942
2,404
36,430
1,518
W
Arachne
 
Arachne
3,934
2,494
0
4,651
8,242
2,922
0
526
7,668
0
34,767
L
Tiamat
4,351
205
0
2,803
6,485
2,739
0
4,297
1,510
35,394
791
L
4,297
521
208
2,634
7,896
5,764
0
1,701
6,058
21,143
0
W
2,430
624
0
3,044
7,212
7,030
0
2,393
4,622
20,993
0
W
Gilgamesh
Jazze Senpai
Gilgamesh
7,143
2,672
0
3,141
11,020
12,021
0
0
11,020
0
42,663
L
Mercury
MKUltraAce
Mercury
1,644
926
0
1,072
9,481
4,191
0
881
8,410
0
49,667
L
6,520
3,228
0
3,187
7,456
2,607
0
1,062
6,394
0
36,796
L
5,932
2,824
0
5,053
12,242
10,052
0
0
11,604
0
39,374
W
Heimdallr
vizzamma
Heimdallr
4,155
1,410
0
1,894
8,129
2,843
17
1,841
6,288
0
32,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,099
Gold Earned
28,712
311
Minions Killed
321
0
Camps Cleared
0
1,141,783
Distance Traveled
1,182,240
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,510
592
91
8
0
232,023
6
W
Arachne
6,027
548
63
6
0
279,058
0
L
Tiamat
5,799
527
81
7
0
217,516
0
L
Terra
5,697
518
35
3
0
252,991
1
W
Fafnir
5,779
525
25
2
0
226,558
0
W
Gilgamesh
6,783
617
83
8
0
187,059
0
L
Mercury
5,803
528
93
8
0
261,240
0
L
Anhur
5,773
525
59
5
0
272,468
0
L
Osiris
5,640
513
53
5
0
178,025
0
W
Heimdallr
5,000
455
49
4
0
217,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role