Player Matchup

Sobek
Sobek
IcarusORL
Sobek
Level 29
God Stats
1W - 2L
1,461 SR
Queue Stats
16W - 14L
1,583 Elo+
Party 2
Tiamat
Tiamat
Studsi
Tiamat
Level 112
God Stats
2W - 1L
1,797 SR
Queue Stats
87W - 60L
1,616 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
UrDumbAbsDad
Ah Muzen Cab
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 19L
1,626 Elo+
Party 2
Team Averages
Level 82
1,586 SR
1,608 Elo+

VS

Team Averages
Level 64
1,538 SR
1,549 Elo+
Aphrodite
Aphrodite
Papablack24
Aphrodite
Level 88
God Stats
36W - 17L
1,681 SR
Queue Stats
216W - 197L
1,592 Elo+
Party 1
Hachiman
Hachiman
TheDocTrax
Hachiman
Level 78
God Stats
3W - 6L
1,433 SR
Queue Stats
67W - 71L
1,552 Elo+
Solo
Achilles
Achilles
goodolipa
Achilles
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 87L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
IcarusORL
Sobek
16
0 / 2 / 3
10,026
590
7,915
25,008
31,838
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
Studsi
Tiamat
16
3 / 5 / 1
11,029
649
19,645
16,897
13,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
UrDumbAbsDad
Ah Muzen Cab
16
2 / 4 / 1
10,816
636
15,319
21,962
10,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Papablack24
Aphrodite
18
1 / 1 / 9
11,742
691
17,413
14,844
10,590
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Hachiman
TheDocTrax
Hachiman
19
5 / 2 / 3
12,520
736
12,795
14,052
8,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Achilles
goodolipa
Achilles
18
5 / 2 / 6
12,345
726
25,656
30,355
40,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
5
Kills
11
11
Deaths
5
5
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Sobek
IcarusORL
Sobek
0
2
3
0.75
W
Aphrodite
Papablack24
Aphrodite
1
1
9
5.5
L
Tiamat
Studsi
Tiamat
3
5
1
0.7
W
Hachiman
TheDocTrax
Hachiman
5
2
3
3.25
L
Ah Muzen Cab
UrDumbAbsDad
Ah Muzen Cab
2
4
1
0.63
W
Achilles
goodolipa
Achilles
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,879
Damage
55,864
63,867
Taken
59,251
56,555
Mitigated
60,403
7,569
Healing
32,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
IcarusORL
Sobek
7,915
815
0
2,323
25,008
31,838
0
6,983
15,470
26,230
1,641
W
Aphrodite
Papablack24
Aphrodite
17,413
2,564
12,402
10,011
14,844
10,590
633
6,815
7,370
58,017
0
L
Tiamat
Studsi
Tiamat
19,645
1,859
270
3,503
16,897
13,966
16
4,069
11,717
59,580
683
W
Hachiman
TheDocTrax
Hachiman
12,795
6,048
0
4,879
14,052
8,852
2,419
7,188
6,295
0
63,358
L
Ah Muzen Cab
UrDumbAbsDad
Ah Muzen Cab
15,319
6,357
0
1,473
21,962
10,751
192
4,812
15,629
0
43,927
W
Achilles
goodolipa
Achilles
25,656
5,680
0
5,037
30,355
40,961
331
10,653
18,517
0
51,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,871
Gold Earned
36,607
191
Minions Killed
246
0
Camps Cleared
0
891,216
Distance Traveled
978,573
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,026
590
31
2
0
317,429
0
W
Aphrodite
11,742
691
98
6
0
303,696
0
L
Tiamat
11,029
649
101
6
0
270,780
0
W
Hachiman
12,520
736
99
6
0
308,628
0
L
Ah Muzen Cab
10,816
636
59
3
0
303,007
0
W
Achilles
12,345
726
49
3
0
366,249
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role