Player Matchup

Hachiman
Hachiman
Argoniam
Hachiman
Level 220
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,444 Elo+
Party 1
Cerberus
Cerberus
SombraShark1999
Cerberus
Level 22
God Stats
1W - 3L
1,261 SR
Queue Stats
1W - 5L
1,235 Elo+
Party 1
Scylla
Scylla
Unaccurate
Scylla
Level 156
God Stats
0W - 1L
1,285 SR
Queue Stats
11W - 15L
1,440 Elo+
Party 1
Team Averages
Level 133
1,349 SR
1,373 Elo+

VS

Team Averages
Level 87
1,584 SR
1,277 Elo+
Ymir
Ymir
AndreOpressor
Ymir
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,058 Elo+
Party 2
Kukulkan
Kukulkan
Jonhy XT
Kukulkan
Level 61
God Stats
5W - 2L
1,528 SR
Queue Stats
20W - 24L
1,301 Elo+
Party 2
Thanatos
Thanatos
JozezinhoO
Thanatos
Level 134
God Stats
9W - 5L
1,724 SR
Queue Stats
31W - 24L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Argoniam
Hachiman
10
0 / 2 / 0
6,375
580
2,216
7,725
2,146
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cerberus
11
0 / 5 / 1
6,615
601
3,142
12,755
11,471
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Scylla
Unaccurate
Scylla
13
1 / 3 / 0
7,363
669
3,077
8,109
2,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 5
7,412
674
2,510
7,465
5,903
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Kukulkan
Jonhy XT
Kukulkan
16
7 / 0 / 2
9,768
888
9,900
4,205
1,862
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
JozezinhoO
Thanatos
15
3 / 1 / 7
9,243
840
12,148
7,251
2,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
10
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
W
0
0
5
2.5
L
Hachiman
Argoniam
Hachiman
0
2
0
0
W
Kukulkan
Jonhy XT
Kukulkan
7
0
2
8
W
Thanatos
JozezinhoO
Thanatos
3
1
7
6.5
L
Cerberus
0
5
1
0.1
L
Scylla
Unaccurate
Scylla
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,435
Damage
24,558
28,589
Taken
18,921
16,321
Mitigated
10,615
5,900
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,510
256
0
633
7,465
5,903
510
2,309
5,156
8,418
0
L
Hachiman
Argoniam
Hachiman
2,216
1,244
0
703
7,725
2,146
0
3,237
4,440
0
10,595
W
Kukulkan
Jonhy XT
Kukulkan
9,900
316
0
1,543
4,205
1,862
755
1,908
2,297
52,763
612
W
Thanatos
JozezinhoO
Thanatos
12,148
3,758
0
9,074
7,251
2,850
1,565
2,513
4,738
0
60,272
L
Cerberus
3,142
147
0
3,285
12,755
11,471
0
6,833
5,886
8,933
739
L
Scylla
Unaccurate
Scylla
3,077
331
0
1,912
8,109
2,704
0
2,248
5,816
35,040
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,353
Gold Earned
26,423
123
Minions Killed
175
0
Camps Cleared
0
535,835
Distance Traveled
617,175
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,412
674
13
1
0
167,435
0
L
Hachiman
6,375
580
29
3
0
178,380
0
W
Kukulkan
9,768
888
88
8
0
219,217
3
W
Thanatos
9,243
840
74
7
0
230,523
2
L
Cerberus
6,615
601
14
1
0
169,731
0
L
Scylla
7,363
669
80
7
0
187,724
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role