Player Matchup

Raijin
Raijin
Diamond V
RedTick67
Raijin
Diamond V
Level 214
God Stats
7W - 0L
1,769 SR
Queue Stats
26W - 11L
2,082 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 214
1,769 SR
2,082 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 138
1,706 SR
1,500 MMR
Vulcan
Vulcan
Bronze III
Cazalbé
Vulcan
Bronze III
Level 138
God Stats
0W - 1L
1,706 SR
Queue Stats
0W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
RedTick67
Raijin
19
8 / 0 / 0
13,964
1,074
10,011
7,841
5,152
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
ChironAnubisApolloMedusaBakasura

VS

Bans
SerqetHou YiGuan YuAnhurZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Cazalbé
Vulcan
15
0 / 8 / 0
9,976
767
3,778
13,540
8,332
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
8
Kills
0
0
Deaths
8
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Cazalbé
Vulcan
0
8
0
0
W
Raijin
RedTick67
Raijin
8
0
0
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,011
Damage
3,778
7,841
Taken
13,540
5,152
Mitigated
8,332
1,895
Healing
250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Cazalbé
Vulcan
3,778
1,700
0
250
13,540
8,332
0
10,245
3,295
51,669
0
W
Raijin
RedTick67
Raijin
10,011
581
0
1,895
7,841
5,152
1,605
4,174
3,667
73,729
3,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,964
Gold Earned
9,976
153
Minions Killed
103
5
Camps Cleared
6
243,080
Distance Traveled
221,676
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
9,976
767
103
8
6
221,676
6
W
Raijin
13,964
1,074
153
12
5
243,080
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role