Player Matchup

Skadi
Skadi
Gold III
Auchie
Skadi
Gold III
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
28W - 29L
1,469 MMR
Party 2
Arachne
Arachne
Silver I
Brua
Arachne
Silver I
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 10L
1,590 MMR
Party 1
Ares
Ares
Gold V
IceCoIdFrost
Ares
Gold V
Level 148
God Stats
5W - 7L
1,605 SR
Queue Stats
30W - 35L
1,414 MMR
Party 2
Agni
Agni
Gold III
TricoDie_
Agni
Gold III
Level 152
God Stats
8W - 6L
1,676 SR
Queue Stats
627W - 640L
1,534 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold IV
Zeusolio
Cu Chulainn
Gold IV
Level 142
God Stats
18W - 16L
1,687 SR
Queue Stats
205W - 212L
1,369 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,594 SR
1,475 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 148
1,545 SR
1,499 MMR
Merlin
Merlin
Bronze III
 
Merlin
Bronze III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Gold V
 
Anhur
Gold V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold II
 
Mercury
Gold II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
Emstar
Athena
Gold II
Level 146
God Stats
5W - 6L
1,677 SR
Queue Stats
284W - 273L
1,497 MMR
Solo
Charon
Charon
Bronze III
RealKamisama
Charon
Bronze III
Level 158
God Stats
0W - 1L
1,548 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Auchie
Skadi
6
4 / 0 / 1
4,143
829
2,438
2,235
517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Arachne
Brua
Arachne
7
3 / 0 / 1
3,886
777
2,632
3,700
1,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

6
0 / 0 / 5
3,925
785
1,408
3,101
1,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
7
2 / 1 / 0
3,856
771
1,920
2,712
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
Zeusolio
Cu Chulainn
7
0 / 0 / 1
3,905
781
1,668
4,726
2,591
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
VamanaSusanoBake KujiraThanatos

VS

Bans
HachimanThorGebFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
7
1 / 2 / 0
3,535
707
1,276
2,762
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
 
Anhur
5
0 / 2 / 0
3,028
606
888
4,154
1,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
 
Mercury
3
0 / 1 / 0
2,796
559
493
2,493
789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Athena
Emstar
Athena
6
0 / 1 / 0
3,684
737
1,637
3,631
1,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon
5
0 / 3 / 0
2,962
592
2,054
3,884
1,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
1
9
Kills
1
1
Deaths
9
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
L
Anhur
 
Anhur
0
2
0
0
L
Mercury
 
Mercury
0
1
0
0
W
Skadi
Auchie
Skadi
4
0
1
4.5
W
Arachne
Brua
Arachne
3
0
1
3.5
L
Athena
Emstar
Athena
0
1
0
0
W
0
0
5
2.5
L
Charon
0
3
0
0
W
Agni
2
1
0
2
W
Cu Chulainn
Zeusolio
Cu Chulainn
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,066
Damage
6,348
16,474
Taken
16,924
6,488
Mitigated
5,995
5,569
Healing
4,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
1,276
328
0
652
2,762
914
0
1,382
1,380
14,415
0
L
Anhur
 
Anhur
888
250
0
1,212
4,154
1,147
0
714
3,440
0
14,739
L
Mercury
 
Mercury
493
207
0
736
2,493
789
0
538
1,955
0
6,564
W
Skadi
Auchie
Skadi
2,438
1,039
0
30
2,235
517
11
534
1,523
0
20,339
W
Arachne
Brua
Arachne
2,632
1,868
0
2,146
3,700
1,171
0
356
3,322
0
18,834
L
Athena
Emstar
Athena
1,637
387
0
1,296
3,631
1,482
0
0
3,631
20,443
0
W
1,408
200
0
1,248
3,101
1,382
0
890
1,975
7,517
1,416
L
Charon
2,054
59
0
417
3,884
1,663
0
596
3,288
8,609
0
W
Agni
1,920
273
0
602
2,712
827
0
1,114
1,598
21,800
0
W
Cu Chulainn
Zeusolio
Cu Chulainn
1,668
187
0
1,543
4,726
2,591
0
1,309
3,089
0
24,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,715
Gold Earned
16,005
163
Minions Killed
132
0
Camps Cleared
0
559,017
Distance Traveled
493,007
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
3,535
707
29
6
0
103,962
0
L
Anhur
3,028
606
19
4
0
99,464
0
L
Mercury
2,796
559
15
3
0
78,972
0
W
Skadi
4,143
829
32
6
0
102,274
1
W
Arachne
3,886
777
34
7
0
124,956
1
L
Athena
3,684
737
47
9
0
95,396
0
W
Ares
3,925
785
14
3
0
125,847
2
L
Charon
2,962
592
22
4
0
115,213
0
W
Agni
3,856
771
39
8
0
112,433
0
W
Cu Chulainn
3,905
781
44
9
0
93,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role