Player Matchup

Apollo
Apollo
BicentennialMan5
Apollo
Level 159
God Stats
12W - 18L
1,481 SR
Queue Stats
444W - 419L
1,503 Elo+
Solo
Mulan
Mulan
Chalupacabrax
Mulan
Level 124
God Stats
10W - 5L
1,612 SR
Queue Stats
37W - 34L
1,469 Elo+
Party 1
Susano
Susano
CloakedLycan
Susano
Level 145
God Stats
5W - 2L
1,926 SR
Queue Stats
57W - 52L
1,429 Elo+
Party 1
Nox
Nox
SpiritusLux
Nox
Level 140
God Stats
0W - 2L
1,341 SR
Queue Stats
54W - 53L
1,438 Elo+
Solo
Sobek
Sobek
TreyW3i
Sobek
Level 119
God Stats
1W - 2L
1,722 SR
Queue Stats
38W - 39L
1,405 Elo+
Party 1
Team Averages
Level 137
1,616 SR
1,449 Elo+

VS

Team Averages
Level 129
1,527 SR
1,476 Elo+
Sol
Sol
ATF OverDose
Sol
Level 113
God Stats
4W - 2L
1,500 SR
Queue Stats
6W - 7L
1,456 Elo+
Party 2
Cthulhu
Cthulhu
KARMA TGF
Cthulhu
Level 128
God Stats
3W - 2L
1,610 SR
Queue Stats
179W - 183L
1,444 Elo+
Party 2
Da Ji
Da Ji
Robo High
Da Ji
Level 146
God Stats
2W - 0L
1,702 SR
Queue Stats
11W - 11L
1,523 Elo+
Party 2
Serqet
Serqet
felilol
Serqet
Level 128
God Stats
1W - 1L
1,326 SR
Queue Stats
111W - 105L
1,455 Elo+
Solo
Danzaburou
Danzaburou
mundilfore1
Danzaburou
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
6,487
463
7,882
10,387
4,055
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

13
0 / 6 / 0
6,963
497
3,742
19,963
11,451
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Susano
12
0 / 4 / 0
6,369
455
4,486
12,841
4,946
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 1 / 0
7,299
521
1,544
8,099
3,553
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Sobek
TreyW3i
Sobek
11
2 / 3 / 1
6,171
441
4,825
10,775
10,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 1
8,374
598
7,934
7,446
2,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
KARMA TGF
Cthulhu
15
4 / 0 / 3
9,492
678
12,579
7,705
9,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Da Ji
Robo High
Da Ji
15
8 / 1 / 1
8,286
592
7,040
14,450
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Serqet
felilol
Serqet
11
1 / 2 / 5
7,463
533
5,300
11,712
8,458
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Danzaburou
mundilfore1
Danzaburou
12
1 / 1 / 3
7,150
511
5,393
6,582
2,812
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
29
3
Kills
16
16
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
W
2
0
1
2.5
L
1
2
3
1.25
L
0
6
0
0
L
Susano
0
4
0
0
W
Cthulhu
KARMA TGF
Cthulhu
4
0
3
5.5
W
Da Ji
Robo High
Da Ji
8
1
1
8.5
L
0
1
0
0
L
Sobek
TreyW3i
Sobek
2
3
1
0.83
W
Serqet
felilol
Serqet
1
2
5
1.75
W
Danzaburou
mundilfore1
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,479
Damage
38,246
62,065
Taken
47,895
34,732
Mitigated
30,110
24,487
Healing
19,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,934
2,965
0
5,600
7,446
2,431
1,103
1,544
5,902
62,353
2,062
L
7,882
5,029
0
4,157
10,387
4,055
0
1,181
8,981
0
52,924
L
3,742
583
0
8,415
19,963
11,451
0
10,207
8,134
0
58,376
L
Susano
4,486
983
0
5,184
12,841
4,946
0
2,446
10,309
0
55,119
W
Cthulhu
KARMA TGF
Cthulhu
12,579
895
212
3,219
7,705
9,119
0
0
7,705
58,004
2,986
W
Da Ji
Robo High
Da Ji
7,040
1,497
0
5,126
14,450
7,290
0
467
13,903
0
71,214
L
1,544
308
0
3,417
8,099
3,553
0
4,510
3,589
57,438
0
L
Sobek
TreyW3i
Sobek
4,825
238
0
3,314
10,775
10,727
0
0
10,685
26,967
0
W
Serqet
felilol
Serqet
5,300
730
0
3,866
11,712
8,458
23
2,165
9,044
224
19,602
W
Danzaburou
mundilfore1
Danzaburou
5,393
2,665
0
1,620
6,582
2,812
1,058
1,488
4,972
0
48,596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,289
Gold Earned
40,765
423
Minions Killed
426
0
Camps Cleared
0
1,355,337
Distance Traveled
1,436,998
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,374
598
100
7
0
251,347
0
L
Apollo
6,487
463
90
6
0
246,988
0
L
Mulan
6,963
497
104
7
0
246,113
0
L
Susano
6,369
455
95
7
0
301,982
0
W
Cthulhu
9,492
678
126
9
0
296,520
5
W
Da Ji
8,286
592
101
7
0
312,435
1
L
Nox
7,299
521
111
8
0
281,451
0
L
Sobek
6,171
441
23
2
0
278,803
2
W
Serqet
7,463
533
25
2
0
328,896
0
W
Danzaburou
7,150
511
74
5
0
247,800
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role